Archaludon ex / N's Zoroark ex deck: the core, the flex slots, and what beats it
We took 18 lists of this deck, played across 15 tournaments by 18 people who never talked to each other, and counted every card in every one. We know how every one of them finished that day, and none won their tournament. 13 cards turn up in all of them, 40 slots out of 60. The remaining 20 are fought over by 41 different cards, and that is almost always where a game is won.
- 13 cards show up in all 18 lists, no exceptions: 40 of your 60 slots. Of those, 17 are Trainers, 15 are Pokémon and 8 are Energy. Start there, nobody argues about them.
- Your big card is N's Zoroark ex, and its attack is Night Joker. The damage box is empty, and that is the point: what it hits for is worked out as you play it. The printed text tells you how, and we read it to you just below.
- The sharpest disagreement is over Archaludon: 9 of the 18 lists run it. The table below has all 41 cards fighting over the 20 free slots.
- Your attackers are Weak to Grass and Fire, and 20 of the 72 decks we track attack in one of those: Festival Lead, Dragapult ex / Blaziken ex and Alakazam / Dudunsparce, among others. They are listed at the bottom, with the card that does the damage.
What Archaludon ex / N's Zoroark ex looks like when you open the box
Across the 18 lists we counted, this deck runs 16 to 19 Pokémon, 30 to 35 Trainers and 9 to 12 Energy. Its attacks are paid for in Metal, Darkness and Fighting.
On results pages and on stream you will see it written « archaludon-zoroark ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 9 to 12 out of 60, when half the 72 decks we track run 10 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It sets up fast. Archaludon ex is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
On the Trainer side: 9 to 14 Supporters, 14 to 22 Items, 0 to 4 Tools and 2 Stadiums, out of 30 to 35 — the median across the 72 decks we track being 31. Items edge it without crushing the Supporters.
What those four families of Trainer actually do, and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 16–19
- Trainers
- 30–35
- Energy
- 9–12
- Supporters
- 9–14
- Items
- 14–22
- Tools
- 0–4
- Stadiums
- 2
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Archaludon ex and N's Zoroark ex give this deck its name. Here is what is written on them.
Archaludon ex is in all 18 lists, 3 copies of it. Its Ability is called Assemble Alloy, and here is what is printed on it, word for word: « When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 Basic {M} Energy cards from your discard pile to your {M} Pokémon in any way you like. »
N's Zoroark ex is in all 18 lists, 3 copies of it. Its Ability is called Trade, and here is what is printed on it, word for word: « You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards. » Its attack Night Joker costs 2 Energy (Darkness and Darkness) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Choose 1 of your Benched N's Pokémon's attacks and use it as this attack. »
How Archaludon ex / N's Zoroark ex actually wins
N's Zoroark ex attacks with Night Joker, and it costs 2 Energy (Darkness and Darkness). It has 280 HP to absorb the answer. Its damage box is empty, so the table below, which sorts by printed damage, cannot rank it: its printed text above is where the counting happens.
Do the arithmetic, it decides your first few turns. One Energy attached a turn, 2 to pay for Night Joker: with no help you swing on turn 2, and every card that accelerates Energy buys one of those turns back.
Here is the detail that quietly loses games: N's Zoroark ex has a Retreat Cost of 2, which is a whole turn to get it back to the Bench.
Archaludon ex, N's Zoroark ex and Fezandipiti ex carry the "ex" suffix, and your opponent takes TWO Prize cards instead of one when one of them falls. They need six to win: three well-placed knockouts on those cards beat you, where it would take six anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| N's Zoroark exStage 1 | 280 | Night JokerChoose 1 of your Benched N's Pokémon's attacks and use it as this attack. | — | Darkness + Darkness | Grass ×2 | 2 |
| Archaludon exStage 1 | 300 | Metal Defender | 220 | Metal + Metal + Metal | Fire ×2 | 2 |
| DuraludonBasic | 130 | Raging Hammer | 80+ | Metal + Metal + Colorless | Fire ×2 | 2 |
| RelicanthBasic | 100 | Razor Fin | 30 | Fighting + Colorless | Grass ×2 | 1 |
The core: the 13 cards every list runs
These 13 cards appear in all 18 lists, without a single exception. That is 40 of the 60 slots. The other 20 are decided player by player.
Look at how those 40 slots break down: 17 Trainers, 15 Pokémon, 8 Energy. The balance is a normal one, so it is the cards themselves, more than the split, that give this deck its character.
8 of those 13 cards do not sit at the same count from list to list: Duraludon (2 to 4), N's Zoroark ex (2 to 4) and N's Zorua (2 to 4), plus 5 more. Everybody runs them, the last copy is arguable.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Duraludon | SCR 106 | Pokémon | leaves |
| 3 | Archaludon ex | SSP 130 | Pokémon | leaves |
| 2–4 | N's Zoroark ex | JTG 98 | Pokémon | stays |
| 2–4 | N's Zorua | JTG 97 | Pokémon | stays |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | leaves |
| 1 | Relicanth | TEF 84 | Pokémon | leaves |
| 4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 2–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 2–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 2 | Night Stretcher | ASC 196 | Trainer | leaves |
| 1–2 | Special Red Card | CRI 82 | Trainer | stays |
| 8–12 | Metal Energy | MEE 8 | Energy | stays |
The 41 cards that change from list to list
41 cards fight over the 20 slots that are left: 5 above three lists in four, 21 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Buddy-Buddy Poffin at 89 %, Team Rocket's Petrel at 89 % and Cyrano at 83 %, plus 2 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Archaludon, at 50 %: 9 of 18 players took it, 9 put something else there. Read its text before you decide. Right at the bottom, Duskull at 17 % and Dusclops at 17 %: personal ideas, only worth copying if you know why.
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 89 %16/18 | Buddy-Buddy Poffin | 1–4 | TEF 144 | Trainer |
| 89 %16/18 | Team Rocket's Petrel | 1–3 | DRI 176 | Trainer |
| 83 %15/18 | Cyrano | 2–3 | SSP 170 | Trainer |
| 83 %15/18 | Switch | 1 | MEG 130 | Trainer |
| 78 %14/18 | Judge | 1–2 | POR 76 | Trainer |
| 67 %12/18 | Mega Mawile ex | 1 | MEG 94 | Pokémon |
| 67 %12/18 | Psyduck | 1 | ASC 39 | Pokémon |
| 67 %12/18 | Scoop Up Cyclone | 1 | TWM 162 | Trainer |
| 56 %10/18 | Meowth ex | 1 | POR 62 | Pokémon |
| 50 %9/18 | Archaludon | 1 | PFL 75 | Pokémon |
| 50 %9/18 | N's Castle | 2 | JTG 152 | Trainer |
| 50 %9/18 | Kieran | 1 | TWM 154 | Trainer |
| 50 %9/18 | Philippe | 1 | CRI 79 | Trainer |
| 50 %9/18 | Magnetic Metal Energy | 2 | CRI 85 | Energy |
| 44 %8/18 | Jumbo Ice Cream | 1–2 | PFL 91 | Trainer |
| 44 %8/18 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 33 %6/18 | Hilda | 1–2 | WHT 84 | Trainer |
| 33 %6/18 | Black Belt's Training | 1 | JTG 143 | Trainer |
| 28 %5/18 | Team Rocket's Watchtower | 2 | DRI 180 | Trainer |
| 28 %5/18 | Secret Box | 1 | TWM 163 | Trainer |
| 17 %3/18 | Duskull | 2 | PRE 35 | Pokémon |
| 17 %3/18 | Dusclops | 1–2 | PRE 36 | Pokémon |
| 17 %3/18 | Dusknoir | 1–2 | PRE 37 | Pokémon |
| 17 %3/18 | Patrat | 1 | CRI 70 | Pokémon |
| 17 %3/18 | Battle Cage | 2 | PFL 85 | Trainer |
| 17 %3/18 | Rare Candy | 1–2 | MEG 125 | Trainer |
| 17 %3/18 | Enhanced Hammer | 1 | TWM 148 | Trainer |
| 17 %3/18 | Handheld Fan | 1 | TWM 150 | Trainer |
| 11 %2/18 | Duraludon | 1 | PFL 74 | Pokémon |
| 11 %2/18 | Genesect | 1 | SFA 40 | Pokémon |
| 11 %2/18 | Crushing Hammer | 4 | POR 71 | Trainer |
| 11 %2/18 | Pokégear 3.0 | 4 | SVI 186 | Trainer |
| 11 %2/18 | Rust Syndicate Grunt | 1 | PBL 81 | Trainer |
| 6 %1/18 | Archaludon | 1 | SCR 107 | Pokémon |
| 6 %1/18 | Budew | 1 | ASC 16 | Pokémon |
| 6 %1/18 | Transformation Tome | 4 | CRI 83 | Trainer |
| 6 %1/18 | Full Metal Lab | 2 | TEF 148 | Trainer |
| 6 %1/18 | Iron Defender | 2 | MEG 118 | Trainer |
| 6 %1/18 | Energy Switch | 1 | MEG 115 | Trainer |
| 6 %1/18 | Hero's Cape | 1 | TEF 152 | Trainer |
| 6 %1/18 | Lucky Helmet | 1 | TWM 158 | Trainer |
The most common Archaludon ex / N's Zoroark ex list, all 60 cards
Here they are in full, ready to build. 40 slots come from the core, the cards all 18 lists run. The remaining 20 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the same guardrails a judge would hold you to: four copies of a card at most, one ACE SPEC, and a split that stays inside what these 18 lists actually showed. It comes to 19 Pokémon, 31 Trainers and 10 Energy.
A word on what it measures, because it changes what you can expect from it. The lists we read are the ones from players who came in the top twenty of their tournament. So there is no losing list to hold up against them, and "the cards that win" is not a sentence this count knows how to write. What you have in front of you is what the players finishing near the top bring most often. Start there.
The text under the table is the one the game expects. Copy it, open the deck manager, paste, and the list builds itself. Names in there are in English, with the set code and collector number right beside them: that pair points at one card and one only, whatever language you play in.
There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.
How to read the percentages in the table above, and what order to buy all this in: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Duraludon | SCR 106 | Pokémon | every list |
| 3 | Archaludon ex | SSP 130 | Pokémon | every list |
| 3 | N's Zoroark ex | JTG 98 | Pokémon | every list |
| 3 | N's Zorua | JTG 97 | Pokémon | every list |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | every list |
| 1 | Relicanth | TEF 84 | Pokémon | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 3 | Boss's Orders | MEG 114 | Trainer | every list |
| 3 | Ultra Ball | MEG 131 | Trainer | every list |
| 2 | Night Stretcher | ASC 196 | Trainer | every list |
| 1 | Special Red Card | CRI 82 | Trainer | every list |
| 8 | Metal Energy | MEE 8 | Energy | every list |
| 2 | Buddy-Buddy Poffin | TEF 144 | Trainer | 89 % |
| 1 | Team Rocket's Petrel | DRI 176 | Trainer | 89 % |
| 2 | Cyrano | SSP 170 | Trainer | 83 % |
| 1 | Switch | MEG 130 | Trainer | 83 % |
| 1 | Judge | POR 76 | Trainer | 78 % |
| 1 | Mega Mawile ex | MEG 94 | Pokémon | 67 % |
| 1 | Psyduck | ASC 39 | Pokémon | 67 % |
| 1 | Scoop Up CycloneACE SPEC | TWM 162 | Trainer | 67 % |
| 1 | Meowth ex | POR 62 | Pokémon | 56 % |
| 1 | Archaludon | PFL 75 | Pokémon | 50 % |
| 2 | N's Castle | JTG 152 | Trainer | 50 % |
| 1 | Kieran | TWM 154 | Trainer | 50 % |
| 1 | Philippe | CRI 79 | Trainer | 50 % |
| 2 | Magnetic Metal Energy | CRI 85 | Energy | 50 % |
| 2 | Jumbo Ice Cream | PFL 91 | Trainer | 44 % |
We have no fresh enough prices for this list, so we are not putting a number on it.
Pokémon: 19 4 Duraludon SCR 106 3 Archaludon ex SSP 130 3 N's Zoroark ex JTG 98 3 N's Zorua JTG 97 1 Fezandipiti ex ASC 142 1 Relicanth TEF 84 1 Mega Mawile ex MEG 94 1 Psyduck ASC 39 1 Meowth ex POR 62 1 Archaludon PFL 75 Trainer: 31 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 3 Boss's Orders MEG 114 3 Ultra Ball MEG 131 2 Night Stretcher ASC 196 1 Special Red Card CRI 82 2 Buddy-Buddy Poffin TEF 144 1 Team Rocket's Petrel DRI 176 2 Cyrano SSP 170 1 Switch MEG 130 1 Judge POR 76 1 Scoop Up Cyclone TWM 162 2 N's Castle JTG 152 1 Kieran TWM 154 1 Philippe CRI 79 2 Jumbo Ice Cream PFL 91 Energy: 10 8 Metal Energy MEE 8 2 Magnetic Metal Energy CRI 85 Total Cards: 60
What Archaludon ex / N's Zoroark ex costs to build, and how long it will last
You need 54 different cards to cover every version of this deck, 13 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
Where the money goes, though, we can name: it is Archaludon ex, N's Zoroark ex and Fezandipiti ex, by a distance. The 17 Trainer slots in the core cost next to nothing, and you probably own some already. All 18 lists bring an ACE SPEC, and that is where they part ways: 12 took Scoop Up Cyclone, 5 took Secret Box and 1 took Hero's Cape. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Scoop Up Cyclone and watch what the others do with theirs before you switch.
Then there is time. 5 of the 13 core cards carry the letter H, the one that goes at the next rotation: Duraludon, Archaludon ex, Fezandipiti ex and Relicanth, plus 1 more. The core table marks each of them. The date belongs to the publisher, and we do not have it.
What Archaludon ex / N's Zoroark ex struggles against
The attackers in this deck are Weak to Grass and Fire, so they take DOUBLE damage from those types. 20 of the 72 decks we track attack in exactly those types.
Concretely, here is what is waiting for you: Festival Lead (Thwackey), Dragapult ex / Blaziken ex and Alakazam / Dudunsparce (Shaymin), plus 17 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
Do not stop at this table, though. This deck sets up fast, so what troubles it looks less like a Weakness and more like an opponent who absorbs your first hits and answers harder.
Going the other way, your attackers are Metal, Darkness and Fighting, and 39 of the decks we track have an attacker Weak to one of those: Dragapult ex, Dragapult ex / Blaziken ex and Dragapult ex / Dusknoir, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Festival Lead | Thwackey | Grass |
| Dragapult ex / Blaziken ex | Blaziken ex | Fire |
| Alakazam / Dudunsparce | Shaymin | Grass |
| Teal Mask Ogerpon ex / Meganium / Hydrapple ex | Meganium | Grass |
| Beedrill ex | Beedrill ex | Grass |
| Cynthia's Garchomp ex | Cynthia's Roserade | Grass |
| Team Rocket's Mewtwo ex | Team Rocket's Spidops | Grass |
| Ethan's Typhlosion | Ethan's Typhlosion | Fire |
| Crustle | Crustle | Grass |
| Hop's Trevenant | Shaymin | Grass |
| Ceruledge ex | Ceruledge ex | Fire |
| Mega Venusaur ex | Mega Venusaur ex | Grass |
| Blaziken / N's Zoroark ex | Blaziken ex | Fire |
| Teal Mask Ogerpon ex / Meganium / Arboliva ex | Arboliva ex | Grass |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Iron Leaves ex | Grass |
| Flareon ex / Noctowl | Flareon ex | Fire |
| Erika's Victreebel | Erika's Victreebel | Grass |
| Mega Charizard X ex | Mega Charizard X ex | Fire |
| Teal Mask Ogerpon ex / Meganium | Meganium | Grass |
| Decidueye ex | Decidueye ex | Grass |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex | Meowth ex | Fighting |
| Dragapult ex / Blaziken ex | Meowth ex | Fighting |
| Dragapult ex / Dusknoir | Dusknoir | Darkness |
| Slowking | Latias ex | Darkness |
| N's Zoroark ex | Munkidori | Darkness |
| Alakazam / Dudunsparce | Alakazam | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Froslass | Metal |
| Dhelmise | Banette | Darkness |
| Raging Bolt ex | Latias ex | Darkness |
| Mega Lucario ex / Hariyama | Meowth ex | Fighting |
| Latias ex / Mega Kangaskhan ex | Latias ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Porygon2 | Fighting |
| Mega Absol ex | Latias ex | Darkness |
| Mega Chandelure ex | Mega Chandelure ex | Darkness |
| Beedrill ex | Dudunsparce | Fighting |
| Mega Kangaskhan ex / Bouffalant | Mega Kangaskhan ex | Fighting |
| Mega Manectric ex / Eelektrik | Mega Manectric ex | Fighting |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Darkness |
| Toxtricity | Toxtricity | Fighting |
| Hop's Trevenant | Hop's Snorlax | Fighting |
| Greninja ex | Mega Froslass ex | Metal |
| Mega Starmie ex / Froslass | Mega Froslass ex | Metal |
| Mega Lopunny ex / Dudunsparce | Mega Lopunny ex | Fighting |
| Cinccino ex | Cinccino ex | Fighting |
| Dragapult ex / Dudunsparce | Dudunsparce | Fighting |
| Blaziken / N's Zoroark ex | Munkidori | Darkness |
| Mega Starmie ex / Dusknoir | Dusknoir | Darkness |
| Toxtricity | Toxtricity | Fighting |
| Froslass / Munkidori | Froslass | Metal |
| Lillie's Clefairy ex | Lillie's Clefairy ex | Metal |
| Lillie's Clefairy ex / Teal Mask Ogerpon ex | Latias ex | Darkness |
| Flareon ex / Noctowl | Eevee ex | Fighting |
| Mega Lopunny ex / Dusknoir | Mega Lopunny ex | Fighting |
| Mega Diancie ex / Dusknoir | Latias ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Toxtricity | Fighting |
| Mega Froslass ex / Dudunsparce | Mega Froslass ex | Metal |
| Iono's Bellibolt ex | Iono's Bellibolt ex | Fighting |
| Hop's Zacian ex | Hop's Snorlax | Fighting |
| Team Rocket's Nidoking ex | Team Rocket's Nidoking ex | Fighting |
Questions people ask
- What is the Archaludon ex / N's Zoroark ex deck list?
- There isn't one, and that is the whole point. Across 18 tournament lists harvested on 16 August 2026, 13 cards turn up in every single one — 40 slots out of 60. The remaining 20 change from player to player, with 41 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 18 lists, played across 15 different tournaments, harvested on 16 August 2026 from play.limitlesstcg.com. All 18 were read card by card, and every card recognised.
- Where do I start if I want to build Archaludon ex / N's Zoroark ex?
- With the whole core: 13 cards, 40 slots. Inside it, buy the 17 Trainer slots and the 8 Energy first — they are cheap and they carry over into your next deck. Leave Archaludon ex, N's Zoroark ex and Fezandipiti ex for last, because that is the bill. Only then work down the flex table and add the cards the most lists agree on, starting with Buddy-Buddy Poffin at 89 % and Team Rocket's Petrel at 89 %.
- What beats Archaludon ex / N's Zoroark ex?
- Its attackers are Weak to Grass and Fire, so they take double damage from an attacker of that type. 20 of the 72 decks we track play an attacker of that type: Festival Lead, Dragapult ex / Blaziken ex, Alakazam / Dudunsparce and Teal Mask Ogerpon ex / Meganium / Hydrapple ex, among others.
- Will Archaludon ex / N's Zoroark ex survive the next rotation?
- Not intact: 5 core cards out of 13 carry the letter H, starting with Duraludon, Archaludon ex, Fezandipiti ex and Relicanth, plus 1 more.
- Are a lot of people playing Archaludon ex / N's Zoroark ex?
- We have read 18 lists of it, which puts it 72th of the 72 decks we track by lists read. The platform those tournaments run on counts 19 entries for it, 0.07 % of the field, across all its players. That figure is theirs.
Where all of this comes from
18 lists from play.limitlesstcg.com, played across 15 events, harvested on 16 August 2026. The 54 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
You've just read a page about the game. We can do far more with one match.
Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.
It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.