pokoacademy
Meta deck20 lists · 17 events · 11 August 2026

Mega Chandelure ex deck: the core, the flex slots, and what beats it

We took 20 lists of this deck and counted every card in every one of them. They come from 17 different tournaments, built by 20 people who never talked to each other. What all of them run is the core of the deck: 13 cards, 44 slots out of 60. The rest — 39 cards fighting over what is left — is where players disagree, and that is usually where a game is won.

Published Data updated
THE SHORT VERSION
  • 13 cards show up in all 20 lists we counted. No exceptions. That is 44 of your 60 slots. If you are building this deck, start there — nobody argues about those.
  • Your big card is Mega Chandelure ex, 350 HP. Phantom Maze hits for 130+, and it costs you 2 Energy (Psychic and Psychic).
  • 39 cards change from list to list. That is exactly where a good player tunes the deck for what they expect to face, and the table below tells you how many lists run each one.
  • This deck has a Weakness printed right on its cards: Darkness and Water. 17 of the decks we track attack in exactly that type. They are listed at the bottom, with the card that does the damage.

What this deck looks like when you open the box

Across the 20 lists we counted, this deck runs 18 to 22 Pokémon, 28 to 32 Trainers and 7 to 12 Energy. Its attacks are paid for in Psychic and Fire.

Limitless files it under « mega-chandelure-ex », and that is the label you will see on results pages and on stream. Every card named in it turns up in the core below, which is what makes it a fair name for the deck.

Look at the Energy count first: 7 to 12 out of 60. No single number tells you more about how a deck breathes. A lot of Energy means it wants to load up one big Pokémon and swing hard. Very little means it lives on cheap attacks and on Trainers to dig out whatever it is missing.

It takes a while to set up. Chandelure is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

On the Trainer side: 12 to 16 Supporters, 11 to 18 Items, 0 to 3 Tools and 0 to 3 Stadiums. Worth saying out loud, because everyone forgets it once a tournament: you only get ONE Supporter a turn, while you can chain as many Items as you like. So a deck full of Items takes longer, louder turns than a deck full of Supporters.

What fills the 60 slots

Pokémon
18–22
Trainers
28–32
Energy
7–12
Supporters
12–16
Items
11–18
Tools
0–3
Stadiums
0–3

A range means the lists disagree with each other.

How it actually wins

Mega Chandelure ex attacks with Phantom Maze for 130+, and it costs 2 Energy (Psychic and Psychic). It has 350 HP to absorb the answer. Everything else in the list is built around getting that card online.

Do the arithmetic with us, because it decides your first few turns. You attach one Energy a turn by hand. Mega Chandelure ex wants 2. With no help, that means you swing on turn 2 at the earliest. Every card in this deck that accelerates Energy or fetches a Pokémon buys back a turn on that count, and at this level a turn is a game.

Here is the detail that quietly loses games: Mega Chandelure ex has a Retreat Cost of 2. Once it is in the Active spot you are not getting it back to the Bench cheaply. Think before you send it up.

1 of the core Pokémon carry the « ex » suffix. Those are the big ones: high HP, attacks that hurt, and the price tag to match. They also cost you more when they fall — an opponent takes extra Prize cards for knocking out an ex, so every trade you lose there walks you towards the loss faster than you think.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Mega Chandelure exStage 2350Phantom Maze130+Psychic + PsychicDarkness ×22
ChandelureStage 2130Mind Ruler30×FireWater ×22
LitwickBasic70Will-O-Wisp20PsychicDarkness ×21

The core: the 13 cards every list runs

These 13 cards appear in all 20 lists, without a single exception. That is 44 of the 60 slots. The other 16 are decided player by player.

This is the most useful table on the page, and nobody publishes it. Everywhere else you get one list, from one player, who won one tournament. Fine — but you have no way of telling which parts of it were the deck and which parts were that person's idea on the day. Counting 20 lists settles the question by itself: what 20 people put in their deck without talking to each other IS the deck.

A word on the count column. We give you the number that comes up most often, and where the lists disagree we give you the range instead. A card sitting at "3 to 4" is one everybody plays but whose fourth copy is up for debate. That is exactly the kind of slot you reclaim when you want to fit an idea of your own.

The code next to the name — "TWM 130" and the like — is the set and the collector number, printed at the bottom of the card. We show you the printing the lists use most often, because two cards can share a name and have completely different attacks. Check that number before you buy anything.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–4ChandelureTWM 38Pokémonleaves
3–4LampentPBL 37Pokémonstays
3–4LitwickPBL 36Pokémonstays
2–4Mega Chandelure exPBL 38Pokémonstays
3–4HildaWHT 84Trainerstays
3–4Lillie's DeterminationMEG 119Trainerstays
2–4Poké PadPOR 81Trainerstays
2–3Rare CandyMEG 125Trainerstays
2–4Boss's OrdersMEG 114Trainerstays
2Night StretcherASC 196Trainerleaves
2–4Telepathic Psychic EnergyPOR 88Energystays
2–3Fire EnergyMEE 2Energystays
1–4Psychic EnergyMEE 5Energystays

What changes from one list to the next

39 cards show up in some lists and not in others. The percentage tells you how many lists run each one: at 50%, half the players want it and the other half deliberately chose something else.

Do not read this table as a ranking from best to worst. A card sitting at 80% is one four players in five find useful and the fifth cut on purpose, usually because they were expecting a different field. That disagreement is worth something on its own.

Here is how to use it when you build. Take the whole core first, no arguing. Then walk down this list and stop on every card you do not understand: read its text, work out what it is answering. A card you cannot explain is a card you will misplay, even if the champion had it in their list.

And if this is your first time with the deck, build the boring version — the full core plus the most common cards from here. Understand the deck before you start tinkering with it. That order is the only one that works.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
95 %19/20Air Balloon1–3ASC 181Trainer
90 %18/20Xerosic's Machinations1–3SFA 64Trainer
85 %17/20Buddy-Buddy Poffin2–4TEF 144Trainer
80 %16/20Elgyem1–2BLK 40Pokémon
75 %15/20Comfey1–2SCR 63Pokémon
75 %15/20Ultra Ball1–3MEG 131Trainer
70 %14/20Lana's Aid1–2TWM 155Trainer
65 %13/20Shaymin1DRI 10Pokémon
60 %12/20Maractus1JTG 8Pokémon
50 %10/20Clefairy1POR 30Pokémon
45 %9/20Neo Upper Energy1TEF 162Energy
40 %8/20Dawn2–3PFL 87Trainer
30 %6/20Legacy Energy1TWM 167Energy
25 %5/20Lillie's Clefairy ex1JTG 56Pokémon
20 %4/20Drakloak2–3TWM 129Pokémon
20 %4/20Dreepy2–3TWM 128Pokémon
20 %4/20Dragapult ex1TWM 130Pokémon
20 %4/20Fezandipiti ex1ASC 142Pokémon
20 %4/20Psyduck1ASC 39Pokémon
20 %4/20Pokégear 3.01–4SVI 186Trainer
20 %4/20Team Rocket's Watchtower1–2DRI 180Trainer
15 %3/20Nighttime Mine2–3ASC 197Trainer
15 %3/20Wally's Compassion1–2MEG 132Trainer
15 %3/20Gravity Gemstone1SCR 137Trainer
15 %3/20Miracle Headset1SSP 183Trainer
10 %2/20Budew1ASC 16Pokémon
10 %2/20Handheld Fan2TWM 150Trainer
10 %2/20Morty's Conviction2TEF 155Trainer
10 %2/20Wondrous Patch1–2PFL 94Trainer
10 %2/20Jacinthe1POR 75Trainer
10 %2/20Prime Catcher1TEF 157Trainer
10 %2/20Strange Timepiece1MEG 128Trainer
5 %1/20Latias ex1SSP 76Pokémon
5 %1/20Meowth ex1POR 62Pokémon
5 %1/20Accompanying Flute1TWM 142Trainer
5 %1/20Eri1TEF 146Trainer
5 %1/20Mystery Garden1MEG 122Trainer
5 %1/20Redeemable Ticket1JTG 156Trainer
5 %1/20Special Red Card1CRI 82Trainer

What it costs to build, and how long it will last

You need 52 different cards to cover every version of this deck, 13 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

What we can tell you is where the money goes. 1 ex Pokémon in the core, and they are almost the whole bill. The Trainers and basic Energy are near enough free, or already in your box. This deck runs no ACE SPEC card at all.

Now the question nobody asks you before you pay: how long will this deck stay legal? Of the 13 core cards, 2 carry the letter H in the bottom-left corner. That is the oldest letter still allowed in tournaments, which makes it the one that goes at the next rotation. Those 2 cards have an expiry date. We do not know what that date is — the publisher announces it and it appears in no card data — but we do know exactly which cards leave.

One last piece of old-player advice. Never build a deck card by card starting with the prettiest one. Start with the core Trainers: they are cheap, they carry over into other decks, and they are what makes the machine run. Buy the expensive Pokémon last, once you know you actually enjoy the deck.

What this deck struggles against

The attackers in this deck are Weak to Darkness and Water. A card with a Weakness takes DOUBLE damage from an attacker of that type. Of the decks we track, 17 attack in exactly that type.

Here is how the table below is built. The Weakness is printed on your cards, the type of the attacker across the table is printed on theirs, and the fact that this particular deck really does play that attacker is counted off its own lists. You can check every line of it with the cards in your hand.

One limit, while we are here. Weakness alone does not decide a match. A deck can double your damage and still lose because it sets up too slowly, or crush you without ever touching your Weakness. This table tells you where to look first. What settles the game sits further along.

Going the other way, your attackers are Psychic and Fire — and 20 of the decks we track have an attacker Weak to one of those. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
basic-box-mWellspring Mask Ogerpon exWater
festival-leadSeakingWater
Froslass / MunkidoriFroslassWater
Greninja exMega Froslass exWater
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Mega Absol exMega Absol exDarkness
Mega Greninja exMega Greninja exWater
N's Zoroark exN's ZoruaDarkness
Raging Bolt exWellspring Mask Ogerpon exWater
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Mega Starmie ex / DusknoirMega Starmie exWater
Mega Starmie ex / FroslassMega Starmie exWater
tera-boxWellspring Mask Ogerpon exWater
ToxtricityMega Absol exDarkness
Team Rocket's Mewtwo exTeam Rocket's ArticunoWater
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Alakazam / DudunsparceShayminFire
Beedrill exBeedrill exFire
Cinccino exMetagrossFire
CrustleCrustleFire
Erika's VictreebelErika's VictreebelFire
festival-leadThwackeyFire
Flareon ex / NoctowlLeafeon exFire
Greninja exGreninja exPsychic
Hop's TrevenantShayminFire
Mega Lucario ex / HariyamaMega Lucario exPsychic
Mega Excadrill exMega Excadrill exFire
Mega Lucario exMega Lucario exPsychic
Meganium / Hydrapple exMeganiumFire
Steven's Metagross exSteven's Metagross exFire
Ethan's TyphlosionShayminFire
Meganium / Arboliva exArboliva exFire
Team Rocket's Mewtwo exTeam Rocket's SpidopsFire
SlowkingMetagrossFire
Cynthia's Garchomp exCynthia's RoseradeFire
Okidogi / BarbaracleOkidogiPsychic

Questions people ask

What is the Mega Chandelure ex deck list?
There isn't one, and that is the whole point. Across 20 tournament lists harvested on 11 August 2026, 13 cards turn up in every single one — 44 slots out of 60. The remaining 16 change from player to player, with 39 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
20 lists, played across 17 different tournaments, harvested on 11 August 2026 from play.limitlesstcg.com. Every one of them was read card by card, and every card was recognised.
Where do I start if I want to build this deck?
With the whole core: 13 cards, 44 slots. Inside that core, buy the Trainers and Energy first — they are cheap and they carry over into other decks — and leave the 1 ex Pokémon for last, because they are the bill. Only then work down the flex table and add the cards the most lists agree on.
What beats this deck?
Its attackers are Weak to Darkness and Water, so they take double damage from an attacker of that type. Of the decks we track, 17 play an attacker of that type: basic-box-m, festival-lead, Froslass / Munkidori and Greninja ex, among others. One caveat. Weakness tells you where to look first. What settles the game sits further along.
Will this deck survive the next rotation?
Not intact. 2 of the 13 core cards carry the letter H in the bottom-left corner — the oldest letter still legal, and therefore the one that goes. We do not know the date of that rotation: the publisher announces it and it appears in no card data. We do know which cards leave, and they are marked in the core table.
Are these numbers current?
The lists were harvested on 11 August 2026, and the harvest runs every night. Every new list joins the count, so the percentages on this page move on their own as the format moves. When a card crosses over from the flex table into the core, that is the players moving first and the count following them.

Where all of this comes from

The 20 lists come from play.limitlesstcg.com, which publishes the decks played at official tournaments. They were harvested on 11 August 2026 across 17 different events, then read card by card against poko's own card catalogue (built from the public TCGdex API) to recover what each card actually does. Card prices appear nowhere on this page: we do not have them, and nothing here links to a shop.

NOW YOUR OWN GAME

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