pokoacademy
Meta deck21 lists · 20 events · 11 August 2026 to 12 August 2026

Mega Kangaskhan ex / Bouffalant deck: the core, the flex slots, and what beats it

We took 21 lists of this deck and counted every card in every one of them. They come from 20 different tournaments, built by 21 people who never talked to each other. What all of them run is the core of the deck: 4 cards, 10 slots out of 60. The rest — 74 cards fighting over what is left — is where players disagree, and that is usually where a game is won.

Published Data updated
THE SHORT VERSION
  • 4 cards show up in all 21 lists we counted. No exceptions. That is 10 of your 60 slots. If you are building this deck, start there — nobody argues about those.
  • Your big card is Mega Kangaskhan ex, 300 HP. Rapid-Fire Combo hits for 200+, and it costs you 3 Energy (Colorless, Colorless and Colorless).
  • 74 cards change from list to list. That is exactly where a good player tunes the deck for what they expect to face, and the table below tells you how many lists run each one.
  • This deck has a Weakness printed right on its cards: Fighting. 7 of the decks we track attack in exactly that type. They are listed at the bottom, with the card that does the damage.

What this deck looks like when you open the box

Across the 21 lists we counted, this deck runs 11 to 16 Pokémon, 30 to 37 Trainers and 9 to 14 Energy. Its attacks do not ask for any particular type of Energy.

On results pages and on stream you will see it written « kangaskhan-bouffalant ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy count first: 9 to 14 out of 60. No single number tells you more about how a deck breathes. A lot of Energy means it wants to load up one big Pokémon and swing hard. Very little means it lives on cheap attacks and on Trainers to dig out whatever it is missing.

Nothing here needs evolving — everything that attacks is a Basic Pokémon. Put it down, charge it, swing. That is as fast as the game gets, and it makes those turns where you draw nothing far less painful.

On the Trainer side: 10 to 17 Supporters, 14 to 21 Items, 1 to 4 Tools and 2 to 4 Stadiums. Worth saying out loud, because everyone forgets it once a tournament: you only get ONE Supporter a turn, while you can chain as many Items as you like. So a deck full of Items takes longer, louder turns than a deck full of Supporters.

What fills the 60 slots

Pokémon
11–16
Trainers
30–37
Energy
9–14
Supporters
10–17
Items
14–21
Tools
1–4
Stadiums
2–4

A range means the lists disagree with each other.

How it actually wins

Mega Kangaskhan ex attacks with Rapid-Fire Combo for 200+, and it costs 3 Energy (Colorless, Colorless and Colorless). It has 300 HP to absorb the answer. Everything else in the list is built around getting that card online.

Do the arithmetic with us, because it decides your first few turns. You attach one Energy a turn by hand. Mega Kangaskhan ex wants 3. With no help, that means you swing on turn 3 at the earliest. Every card in this deck that accelerates Energy or fetches a Pokémon buys back a turn on that count, and at this level a turn is a game.

Here is the detail that quietly loses games: Mega Kangaskhan ex has a Retreat Cost of 3. Once it is in the Active spot you are not getting it back to the Bench cheaply. Think before you send it up.

1 of the core Pokémon carry the « ex » suffix. Those are the big ones: high HP, attacks that hurt, and the price tag to match. They also cost you more when they fall — an opponent takes extra Prize cards for knocking out an ex, so every trade you lose there walks you towards the loss faster than you think.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Mega Kangaskhan exBasic300Rapid-Fire Combo200+Colorless + Colorless + ColorlessFighting ×23
BouffalantBasic100Boundless Power130Colorless + Colorless + ColorlessFighting ×22

The core: the 4 cards every list runs

These 4 cards appear in all 21 lists, without a single exception. That is 10 of the 60 slots. The other 50 are decided player by player.

This is the most useful table on the page, and nobody publishes it. Everywhere else you get one list, from one player, who won one tournament. Fine — but you have no way of telling which parts of it were the deck and which parts were that person's idea on the day. Counting 21 lists settles the question by itself: what 21 people put in their deck without talking to each other IS the deck.

A word on the count column. We give you the number that comes up most often, and where the lists disagree we give you the range instead. A card sitting at "3 to 4" is one everybody plays but whose fourth copy is up for debate. That is exactly the kind of slot you reclaim when you want to fit an idea of your own.

The code next to the name — "TWM 130" and the like — is the set and the collector number, printed at the bottom of the card. We show you the printing the lists use most often, because two cards can share a name and have completely different attacks. Check that number before you buy anything.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–4Mega Kangaskhan exMEG 104Pokémonstays
2–3BouffalantSCR 119Pokémonleaves
1–4Boss's OrdersMEG 114Trainerstays
1–3Ultra BallMEG 131Trainerstays

What changes from one list to the next

74 cards show up in some lists and not in others. The percentage tells you how many lists run each one: at 50%, half the players want it and the other half deliberately chose something else.

Do not read this table as a ranking from best to worst. A card sitting at 80% is one four players in five find useful and the fifth cut on purpose, usually because they were expecting a different field. That disagreement is worth something on its own.

Here is how to use it when you build. Take the whole core first, no arguing. Then walk down this list and stop on every card you do not understand: read its text, work out what it is answering. A card you cannot explain is a card you will misplay, even if the champion had it in their list.

And if this is your first time with the deck, build the boring version — the full core plus the most common cards from here. Understand the deck before you start tinkering with it. That order is the only one that works.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
95 %20/21Jumbo Ice Cream4PFL 91Trainer
95 %20/21Mist Energy1–4TEF 161Energy
90 %19/21Munkidori1–3TWM 95Pokémon
90 %19/21Pokégear 3.01–4SVI 186Trainer
90 %19/21Team Rocket's Petrel3–4DRI 176Trainer
90 %19/21Crispin2–4SCR 133Trainer
90 %19/21Night Stretcher1–2ASC 196Trainer
90 %19/21Darkness Energy1–5MEE 7Energy
86 %18/21Latias ex1–2SSP 76Pokémon
86 %18/21Ciphermaniac's Codebreaking1–4TEF 145Trainer
76 %16/21Precious Trolley1SSP 185Trainer
67 %14/21Bouffalant1SSP 151Pokémon
67 %14/21Team Rocket's Factory2–4DRI 173Trainer
67 %14/21Team Rocket's Transceiver1–4DRI 178Trainer
67 %14/21Backtrack Badge1–3PBL 74Trainer
67 %14/21Super Potion1–2JTG 158Trainer
67 %14/21Grass Energy4–10MEE 1Energy
62 %13/21Joltik1–2SCR 50Pokémon
62 %13/21Lightning Energy3–4MEE 4Energy
57 %12/21Galvantula1SFA 2Pokémon
57 %12/21Special Red Card1CRI 82Trainer
52 %11/21Bloodmoon Ursaluna ex1TWM 141Pokémon
52 %11/21AZ's Tranquility1–2CRI 76Trainer
48 %10/21Psyduck1ASC 39Pokémon
43 %9/21Energy Search1POR 72Trainer
38 %8/21Lillie's Determination2–4MEG 119Trainer
33 %7/21Poké Pad1–4POR 81Trainer
33 %7/21Energy Switch1–4MEG 115Trainer
33 %7/21Psychic Energy4–5MEE 5Energy
29 %6/21Switch1–4MEG 130Trainer
24 %5/21Air Balloon1ASC 181Trainer
24 %5/21Hero's Cape1TEF 152Trainer
24 %5/21Xerosic's Machinations1SFA 64Trainer
19 %4/21Smoochum2SSP 75Pokémon
19 %4/21Meowth ex1POR 62Pokémon
19 %4/21Brock's Scouting1–2JTG 146Trainer
14 %3/21Pikachu ex1SSP 57Pokémon
14 %3/21Team Rocket's Articuno1DRI 51Pokémon
14 %3/21Team Rocket's Kangaskhan ex1ASC 162Pokémon
14 %3/21Lively Stadium2SSP 180Trainer
14 %3/21Lumiose City2POR 77Trainer
14 %3/21Prism Tower2CRI 80Trainer
14 %3/21Gravity Mountain1–2SSP 177Trainer
14 %3/21Lana's Aid1TWM 155Trainer
14 %3/21Light Ball1ASC 191Trainer
14 %3/21Mega Signal1MEG 121Trainer
14 %3/21Metal Energy2MEE 8Energy
10 %2/21Transformation Tome4CRI 83Trainer
10 %2/21Handheld Fan1–2TWM 150Trainer
10 %2/21Judge1POR 76Trainer
5 %1/21Teal Mask Ogerpon ex3TWM 25Pokémon
5 %1/21Dudunsparce2TEF 129Pokémon
5 %1/21Dunsparce2JTG 120Pokémon
5 %1/21Mega Audino ex2ASC 172Pokémon
5 %1/21Ninetales2CRI 9Pokémon
5 %1/21Shuckle2MEG 11Pokémon
5 %1/21Vulpix2CRI 8Pokémon
5 %1/21Lillie's Clefairy ex1JTG 56Pokémon
5 %1/21Patrat1CRI 70Pokémon
5 %1/21Bug Catching Set4TWM 143Trainer
5 %1/21Crushing Hammer4POR 71Trainer
5 %1/21Pokémon Catcher4POR 82Trainer
5 %1/21Battle Cage3PFL 85Trainer
5 %1/21Glass Trumpet2SCR 135Trainer
5 %1/21Lucian2TWM 157Trainer
5 %1/21Lucky Helmet2TWM 158Trainer
5 %1/21Energy Recycler1DRI 164Trainer
5 %1/21Gwynn1PBL 78Trainer
5 %1/21N's Plan1BLK 83Trainer
5 %1/21Nighttime Mine1ASC 197Trainer
5 %1/21Team Rocket's Venture Bomb1DRI 179Trainer
5 %1/21Tool Scrapper1ASC 212Trainer
5 %1/21Wally's Compassion1MEG 132Trainer
5 %1/21Fire Energy3MEE 2Energy

What it costs to build, and how long it will last

You need 78 different cards to cover every version of this deck, 4 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

What we can tell you is where the money goes. 1 ex Pokémon in the core, and they are almost the whole bill. The Trainers and basic Energy are near enough free, or already in your box. This deck runs no ACE SPEC card at all.

Now the question nobody asks you before you pay: how long will this deck stay legal? Of the 4 core cards, 1 carry the letter H in the bottom-left corner. That is the oldest letter still allowed in tournaments, which makes it the one that goes at the next rotation. Those 1 cards have an expiry date. We do not know what that date is — the publisher announces it and it appears in no card data — but we do know exactly which cards leave.

One last piece of old-player advice. Never build a deck card by card starting with the prettiest one. Start with the core Trainers: they are cheap, they carry over into other decks, and they are what keeps the deck running. Buy the expensive Pokémon last, once you know you actually enjoy the deck.

What this deck struggles against

The attackers in this deck are Weak to Fighting. A card with a Weakness takes DOUBLE damage from an attacker of that type. Of the decks we track, 7 attack in exactly that type.

Here is how the table below is built. The Weakness is printed on your cards, the type of the attacker across the table is printed on theirs, and the fact that this particular deck really does play that attacker is counted off its own lists. You can check every line of it with the cards in your hand.

One limit, while we are here. Weakness alone does not decide a match. A deck can double your damage and still lose because it sets up too slowly, or crush you without ever touching your Weakness. This table tells you where to look first. What settles the game sits further along.

Going the other way, none of the decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario ex / HariyamaMega Lucario exFighting
Mega Lucario exMega Lucario exFighting
Cynthia's Garchomp exCynthia's Garchomp exFighting
Ceruledge exSolrockFighting
Greninja exGreninja exFighting
Okidogi / BarbaracleBloodmoon UrsalunaFighting
Mega Zygarde ex / BarbaracleMega Zygarde exFighting

You double the damage you put on them

Nobody, for now.

Questions people ask

What is the Mega Kangaskhan ex / Bouffalant deck list?
There isn't one, and that is the whole point. Across 21 tournament lists harvested between 11 August 2026 and 12 August 2026, 4 cards turn up in every single one — 10 slots out of 60. The remaining 50 change from player to player, with 74 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
21 lists, played across 20 different tournaments, harvested between 11 August 2026 and 12 August 2026 from play.limitlesstcg.com. Every one of them was read card by card, and every card was recognised.
Where do I start if I want to build this deck?
With the whole core: 4 cards, 10 slots. Inside that core, buy the Trainers and Energy first — they are cheap and they carry over into other decks — and leave the 1 ex Pokémon for last, because they are the bill. Only then work down the flex table and add the cards the most lists agree on.
What beats this deck?
Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. Of the decks we track, 7 play an attacker of that type: Mega Lucario ex / Hariyama, Mega Lucario ex, Cynthia's Garchomp ex and Ceruledge ex, among others. One caveat. Weakness tells you where to look first. What settles the game sits further along.
Will this deck survive the next rotation?
Not intact. 1 of the 4 core cards carry the letter H in the bottom-left corner — the oldest letter still legal, and therefore the one that goes. We do not know the date of that rotation: the publisher announces it and it appears in no card data. We do know which cards leave, and they are marked in the core table.
Are these numbers current?
The lists were harvested between 11 August 2026 and 12 August 2026, and the harvest runs every night. Every new list joins the count, so the percentages on this page move on their own as the format moves. When a card crosses over from the flex table into the core, that is the players moving first and the count following them.

Where all of this comes from

The 21 lists come from play.limitlesstcg.com, which publishes the decks played at official tournaments. They were harvested between 11 August 2026 and 12 August 2026 across 20 different events, then read card by card against poko's own card catalogue (built from the public TCGdex API) to recover what each card actually does. Card prices appear nowhere on this page: we have no reading fresh enough, and an empty cell beats a stale number. The TCGplayer link in the cost section is a shop link. It is labelled as one right where it stands.

NOW YOUR OWN GAME

You've just read a page about the game. We can do far more with one match.

Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.

It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

READ THIS NEXT

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