pokoacademy
Meta deck20 lists · 19 events · 11 August 2026

Hop's Trevenant deck: the core, the flex slots, and what beats it

We took 20 lists of this deck and counted every card in every one of them. They come from 19 different tournaments, built by 20 people who never talked to each other. What all of them run is the core of the deck: 16 cards, 45 slots out of 60. The rest — 31 cards fighting over what is left — is where players disagree, and that is usually where a game is won.

Published Data updated
THE SHORT VERSION
  • 16 cards show up in all 20 lists we counted. No exceptions. That is 45 of your 60 slots. If you are building this deck, start there — nobody argues about those.
  • Your big card is Hop's Snorlax, 150 HP. Dynamic Press hits for 140, and it costs you 3 Energy (Colorless, Colorless and Colorless).
  • 31 cards change from list to list. That is exactly where a good player tunes the deck for what they expect to face, and the table below tells you how many lists run each one.
  • This deck has a Weakness printed right on its cards: Fighting, Lightning, Darkness and Fire. 21 of the decks we track attack in exactly that type. They are listed at the bottom, with the card that does the damage.

What this deck looks like when you open the box

Across the 20 lists we counted, this deck runs 14 to 18 Pokémon, 35 to 38 Trainers and 7 to 8 Energy. Its attacks are paid for in Psychic.

Limitless files it under « hops-trevenant », and we could not tie that label to any card in the deck. So we are keeping it exactly as they wrote it rather than making up a meaning for it. Their label, and we're copying it across as it stands.

Look at the Energy count first: 7 to 8 out of 60. No single number tells you more about how a deck breathes. A lot of Energy means it wants to load up one big Pokémon and swing hard. Very little means it lives on cheap attacks and on Trainers to dig out whatever it is missing.

It sets up fast. Hop's Trevenant is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

On the Trainer side: 12 to 16 Supporters, 11 to 16 Items, 4 to 5 Tools and 4 to 5 Stadiums. Worth saying out loud, because everyone forgets it once a tournament: you only get ONE Supporter a turn, while you can chain as many Items as you like. So a deck full of Items takes longer, louder turns than a deck full of Supporters.

What fills the 60 slots

Pokémon
14–18
Trainers
35–38
Energy
7–8
Supporters
12–16
Items
11–16
Tools
4–5
Stadiums
4–5

A range means the lists disagree with each other.

How it actually wins

Hop's Snorlax attacks with Dynamic Press for 140, and it costs 3 Energy (Colorless, Colorless and Colorless). It has 150 HP to absorb the answer. Everything else in the list is built around getting that card online.

Do the arithmetic with us, because it decides your first few turns. You attach one Energy a turn by hand. Hop's Snorlax wants 3. With no help, that means you swing on turn 3 at the earliest. Every card in this deck that accelerates Energy or fetches a Pokémon buys back a turn on that count, and at this level a turn is a game.

Here is the detail that quietly loses games: Hop's Snorlax has a Retreat Cost of 4. Once it is in the Active spot you are not getting it back to the Bench cheaply. Think before you send it up.

1 of the core Pokémon carry the « ex » suffix. Those are the big ones: high HP, attacks that hurt, and the price tag to match. They also cost you more when they fall — an opponent takes extra Prize cards for knocking out an ex, so every trade you lose there walks you towards the loss faster than you think.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Hop's SnorlaxBasic150Dynamic Press140Colorless + Colorless + ColorlessFighting ×24
Hop's CramorantBasic110Fickle Spitting120ColorlessLightning ×21
Hop's TrevenantStage 1140Corner90Psychic + Colorless + ColorlessDarkness ×22
ShayminBasic80Smash Kick30Colorless + ColorlessFire ×21

The core: the 16 cards every list runs

These 16 cards appear in all 20 lists, without a single exception. That is 45 of the 60 slots. The other 15 are decided player by player.

This is the most useful table on the page, and nobody publishes it. Everywhere else you get one list, from one player, who won one tournament. Fine — but you have no way of telling which parts of it were the deck and which parts were that person's idea on the day. Counting 20 lists settles the question by itself: what 20 people put in their deck without talking to each other IS the deck.

A word on the count column. We give you the number that comes up most often, and where the lists disagree we give you the range instead. A card sitting at "3 to 4" is one everybody plays but whose fourth copy is up for debate. That is exactly the kind of slot you reclaim when you want to fit an idea of your own.

The code next to the name — "TWM 130" and the like — is the set and the collector number, printed at the bottom of the card. We show you the printing the lists use most often, because two cards can share a name and have completely different attacks. Check that number before you buy anything.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
4Hop's PhantumpASC 95Pokémonstays
3–4Hop's TrevenantASC 96Pokémonstays
2Hop's SnorlaxJTG 117Pokémonstays
1–2Hop's CramorantJTG 138Pokémonstays
1Lillie's Clefairy exJTG 56Pokémonstays
1ShayminDRI 10Pokémonstays
4Hop's Choice BandJTG 148Trainerstays
4Lillie's DeterminationMEG 119Trainerstays
4Poké PadPOR 81Trainerstays
4PostwickJTG 154Trainerstays
3–4Boss's OrdersMEG 114Trainerstays
2–3Night StretcherASC 196Trainerleaves
2–3Hop's BagJTG 147Trainerstays
1Secret BoxTWM 163Trainerleaves
2–4Mist EnergyTEF 161Energyleaves
4Telepathic Psychic EnergyPOR 88Energystays

What changes from one list to the next

31 cards show up in some lists and not in others. The percentage tells you how many lists run each one: at 50%, half the players want it and the other half deliberately chose something else.

Do not read this table as a ranking from best to worst. A card sitting at 80% is one four players in five find useful and the fifth cut on purpose, usually because they were expecting a different field. That disagreement is worth something on its own.

Here is how to use it when you build. Take the whole core first, no arguing. Then walk down this list and stop on every card you do not understand: read its text, work out what it is answering. A card you cannot explain is a card you will misplay, even if the champion had it in their list.

And if this is your first time with the deck, build the boring version — the full core plus the most common cards from here. Understand the deck before you start tinkering with it. That order is the only one that works.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
95 %19/20Hassel2–3TWM 151Trainer
95 %19/20Team Rocket's Petrel2–4DRI 176Trainer
90 %18/20Ultra Ball1–2MEG 131Trainer
85 %17/20Air Balloon1ASC 181Trainer
65 %13/20Pokégear 3.01–4SVI 186Trainer
60 %12/20Switch1–2MEG 130Trainer
55 %11/20Latias ex1SSP 76Pokémon
50 %10/20Hop's Dubwool1JTG 136Pokémon
50 %10/20Hop's Wooloo1JTG 135Pokémon
40 %8/20Colress's Tenacity1SFA 57Trainer
40 %8/20Hilda1WHT 84Trainer
40 %8/20Judge1POR 76Trainer
40 %8/20Surfer1SSP 187Trainer
30 %6/20Battle Cage1PFL 85Trainer
25 %5/20Ruffian1JTG 157Trainer
25 %5/20Sacred Ash1DRI 168Trainer
20 %4/20Flutter Mane1TEF 78Pokémon
20 %4/20Genesect1SFA 40Pokémon
20 %4/20Patrat1CRI 70Pokémon
15 %3/20Hop's Zacian ex1JTG 111Pokémon
15 %3/20Gwynn1–2PBL 78Trainer
15 %3/20Special Red Card1CRI 82Trainer
10 %2/20Meowth ex1POR 62Pokémon
10 %2/20Team Rocket's Mimikyu1DRI 87Pokémon
5 %1/20Bloodmoon Ursaluna ex1TWM 141Pokémon
5 %1/20Frillish1WHT 44Pokémon
5 %1/20Moltres1PFL 14Pokémon
5 %1/20Psyduck1ASC 39Pokémon
5 %1/20Kieran2TWM 154Trainer
5 %1/20Prism Energy2ASC 216Energy
5 %1/20Psychic Energy2MEE 5Energy

What it costs to build, and how long it will last

You need 47 different cards to cover every version of this deck, 16 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

What we can tell you is where the money goes. 1 ex Pokémon in the core, and they are almost the whole bill. The Trainers and basic Energy are near enough free, or already in your box. Add Secret Box, which is an ACE SPEC — you are only allowed ONE ACE SPEC card in your whole deck, so a single copy is all you will ever need.

Now the question nobody asks you before you pay: how long will this deck stay legal? Of the 16 core cards, 3 carry the letter H in the bottom-left corner. That is the oldest letter still allowed in tournaments, which makes it the one that goes at the next rotation. Those 3 cards have an expiry date. We do not know what that date is — the publisher announces it and it appears in no card data — but we do know exactly which cards leave.

One last piece of old-player advice. Never build a deck card by card starting with the prettiest one. Start with the core Trainers: they are cheap, they carry over into other decks, and they are what makes the machine run. Buy the expensive Pokémon last, once you know you actually enjoy the deck.

What this deck struggles against

The attackers in this deck are Weak to Fighting, Lightning, Darkness and Fire. A card with a Weakness takes DOUBLE damage from an attacker of that type. Of the decks we track, 21 attack in exactly that type.

Here is how the table below is built. The Weakness is printed on your cards, the type of the attacker across the table is printed on theirs, and the fact that this particular deck really does play that attacker is counted off its own lists. You can check every line of it with the cards in your hand.

One limit, while we are here. Weakness alone does not decide a match. A deck can double your damage and still lose because it sets up too slowly, or crush you without ever touching your Weakness. This table tells you where to look first. What settles the game sits further along.

Going the other way, your attackers are Psychic — and 13 of the decks we track have an attacker Weak to one of those. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Blaziken / N's Zoroark exBlaziken exFire
Ceruledge exCeruledge exFire
Dragapult ex / Blaziken exBlaziken exFire
Flareon ex / NoctowlFlareon exFire
Greninja exGreninja exFighting
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Mega Lucario ex / HariyamaMega Lucario exFighting
Mega Manectric ex / EelektrikMega Manectric exLightning
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Mega Absol exMega Absol exDarkness
Mega Chandelure exChandelureFire
Mega Charizard X exMega Charizard X exFire
Mega Lucario exMega Lucario exFighting
N's Zoroark exN's ZoruaDarkness
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
ToxtricityMega Absol exDarkness
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Ethan's TyphlosionEthan's TyphlosionFire
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Cynthia's Garchomp exCynthia's Garchomp exFighting
Okidogi / BarbaracleBloodmoon UrsalunaFighting

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Ceruledge exSolrockGrass
Greninja exGreninja exPsychic
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exGrass
Mega Lucario ex / HariyamaMega Lucario exPsychic
Marnie's Grimmsnarl exMarnie's Grimmsnarl exGrass
Mega Absol exMega Absol exGrass
Mega Lucario exMega Lucario exPsychic
N's Zoroark exN's ZoruaGrass
Mega Sharpedo ex / ToxtricityMega Sharpedo exGrass
ToxtricityMega Absol exGrass
Mega Zygarde ex / BarbaracleMega Zygarde exGrass
Cynthia's Garchomp exCynthia's Garchomp exGrass
Okidogi / BarbaracleBloodmoon UrsalunaGrass

Questions people ask

What is the Hop's Trevenant deck list?
There isn't one, and that is the whole point. Across 20 tournament lists harvested on 11 August 2026, 16 cards turn up in every single one — 45 slots out of 60. The remaining 15 change from player to player, with 31 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
20 lists, played across 19 different tournaments, harvested on 11 August 2026 from play.limitlesstcg.com. Every one of them was read card by card, and every card was recognised.
Where do I start if I want to build this deck?
With the whole core: 16 cards, 45 slots. Inside that core, buy the Trainers and Energy first — they are cheap and they carry over into other decks — and leave the 1 ex Pokémon for last, because they are the bill. Only then work down the flex table and add the cards the most lists agree on.
What beats this deck?
Its attackers are Weak to Fighting, Lightning, Darkness and Fire, so they take double damage from an attacker of that type. Of the decks we track, 21 play an attacker of that type: Blaziken / N's Zoroark ex, Ceruledge ex, Dragapult ex / Blaziken ex and Flareon ex / Noctowl, among others. One caveat. Weakness tells you where to look first. What settles the game sits further along.
Will this deck survive the next rotation?
Not intact. 3 of the 16 core cards carry the letter H in the bottom-left corner — the oldest letter still legal, and therefore the one that goes. We do not know the date of that rotation: the publisher announces it and it appears in no card data. We do know which cards leave, and they are marked in the core table.
Are these numbers current?
The lists were harvested on 11 August 2026, and the harvest runs every night. Every new list joins the count, so the percentages on this page move on their own as the format moves. When a card crosses over from the flex table into the core, that is the players moving first and the count following them.

Where all of this comes from

The 20 lists come from play.limitlesstcg.com, which publishes the decks played at official tournaments. They were harvested on 11 August 2026 across 19 different events, then read card by card against poko's own card catalogue (built from the public TCGdex API) to recover what each card actually does. Card prices appear nowhere on this page: we do not have them, and nothing here links to a shop.

NOW YOUR OWN GAME

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It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

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