pokoacademy
Meta deck20 lists · 17 events · 11 August 2026

Mega Absol ex deck: the core, the flex slots, and what beats it

We took 20 lists of this deck and counted every card in every one of them. They come from 17 different tournaments, built by 20 people who never talked to each other. What all of them run is the core of the deck: 9 cards, 29 slots out of 60. The rest — 62 cards fighting over what is left — is where players disagree, and that is usually where a game is won.

Published Data updated
THE SHORT VERSION
  • 9 cards show up in all 20 lists we counted. No exceptions. That is 29 of your 60 slots. If you are building this deck, start there — nobody argues about those.
  • Your big card is Mega Absol ex, 280 HP. Claw of Darkness hits for 200, and it costs you 3 Energy (Darkness, Darkness and Colorless).
  • 62 cards change from list to list. That is exactly where a good player tunes the deck for what they expect to face, and the table below tells you how many lists run each one.
  • This deck has a Weakness printed right on its cards: Grass, Darkness and Fighting. 24 of the decks we track attack in exactly that type. They are listed at the bottom, with the card that does the damage.

What this deck looks like when you open the box

Across the 20 lists we counted, this deck runs 13 to 20 Pokémon, 28 to 36 Trainers and 9 to 12 Energy. Its attacks are paid for in Psychic and Darkness.

Limitless files it under « mega-absol-box », and we could not tie that label to any card in the deck. So we are keeping it exactly as they wrote it rather than making up a meaning for it. Their label, and we're copying it across as it stands.

Look at the Energy count first: 9 to 12 out of 60. No single number tells you more about how a deck breathes. A lot of Energy means it wants to load up one big Pokémon and swing hard. Very little means it lives on cheap attacks and on Trainers to dig out whatever it is missing.

Nothing here needs evolving — everything that attacks is a Basic Pokémon. Put it down, charge it, swing. That is as fast as the game gets, and it makes those turns where you draw nothing far less painful.

On the Trainer side: 10 to 15 Supporters, 14 to 20 Items, 0 to 2 Tools and 2 to 3 Stadiums. Worth saying out loud, because everyone forgets it once a tournament: you only get ONE Supporter a turn, while you can chain as many Items as you like. So a deck full of Items takes longer, louder turns than a deck full of Supporters.

What fills the 60 slots

Pokémon
13–20
Trainers
28–36
Energy
9–12
Supporters
10–15
Items
14–20
Tools
0–2
Stadiums
2–3

A range means the lists disagree with each other.

How it actually wins

Mega Absol ex attacks with Claw of Darkness for 200, and it costs 3 Energy (Darkness, Darkness and Colorless). It has 280 HP to absorb the answer. Everything else in the list is built around getting that card online.

Do the arithmetic with us, because it decides your first few turns. You attach one Energy a turn by hand. Mega Absol ex wants 3. With no help, that means you swing on turn 3 at the earliest. Every card in this deck that accelerates Energy or fetches a Pokémon buys back a turn on that count, and at this level a turn is a game.

Here is the detail that quietly loses games: Mega Absol ex has a Retreat Cost of 2. Once it is in the Active spot you are not getting it back to the Bench cheaply. Think before you send it up.

3 of the core Pokémon carry the « ex » suffix. Those are the big ones: high HP, attacks that hurt, and the price tag to match. They also cost you more when they fall — an opponent takes extra Prize cards for knocking out an ex, so every trade you lose there walks you towards the loss faster than you think.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Mega Absol exBasic280Claw of Darkness200Darkness + Darkness + ColorlessGrass ×22
Latias exBasic210Eon Blade200Psychic + Psychic + ColorlessDarkness ×22
Mega Kangaskhan exBasic300Rapid-Fire Combo200+Colorless + Colorless + ColorlessFighting ×23
MunkidoriBasic110Mind Bend60Psychic + ColorlessDarkness ×21

The core: the 9 cards every list runs

These 9 cards appear in all 20 lists, without a single exception. That is 29 of the 60 slots. The other 31 are decided player by player.

This is the most useful table on the page, and nobody publishes it. Everywhere else you get one list, from one player, who won one tournament. Fine — but you have no way of telling which parts of it were the deck and which parts were that person's idea on the day. Counting 20 lists settles the question by itself: what 20 people put in their deck without talking to each other IS the deck.

A word on the count column. We give you the number that comes up most often, and where the lists disagree we give you the range instead. A card sitting at "3 to 4" is one everybody plays but whose fourth copy is up for debate. That is exactly the kind of slot you reclaim when you want to fit an idea of your own.

The code next to the name — "TWM 130" and the like — is the set and the collector number, printed at the bottom of the card. We show you the printing the lists use most often, because two cards can share a name and have completely different attacks. Check that number before you buy anything.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–3MunkidoriTWM 95Pokémonleaves
2Mega Absol exMEG 86Pokémonstays
2–4Mega Kangaskhan exMEG 104Pokémonstays
1–2Latias exSSP 76Pokémonleaves
3–4Boss's OrdersMEG 114Trainerstays
1–4Energy SwitchMEG 115Trainerstays
1–4Ultra BallMEG 131Trainerstays
1–2Special Red CardCRI 82Trainerstays
6–8Darkness EnergyMEE 7Energystays

What changes from one list to the next

62 cards show up in some lists and not in others. The percentage tells you how many lists run each one: at 50%, half the players want it and the other half deliberately chose something else.

Do not read this table as a ranking from best to worst. A card sitting at 80% is one four players in five find useful and the fifth cut on purpose, usually because they were expecting a different field. That disagreement is worth something on its own.

Here is how to use it when you build. Take the whole core first, no arguing. Then walk down this list and stop on every card you do not understand: read its text, work out what it is answering. A card you cannot explain is a card you will misplay, even if the champion had it in their list.

And if this is your first time with the deck, build the boring version — the full core plus the most common cards from here. Understand the deck before you start tinkering with it. That order is the only one that works.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
95 %19/20Yveltal1–2MEG 88Pokémon
95 %19/20Fezandipiti ex1ASC 142Pokémon
95 %19/20Pecharunt ex1–2SFA 39Pokémon
95 %19/20Lillie's Determination2–4MEG 119Trainer
95 %19/20Night Stretcher1–3ASC 196Trainer
90 %18/20Team Rocket's Petrel1–4DRI 176Trainer
80 %16/20Mega Signal2–4MEG 121Trainer
80 %16/20Mist Energy1–3TEF 161Energy
75 %15/20Moltres1PFL 14Pokémon
75 %15/20Janine's Secret Art3–4PRE 112Trainer
75 %15/20Pokégear 3.01–4SVI 186Trainer
75 %15/20Energy Search1POR 72Trainer
75 %15/20Hero's Cape1TEF 152Trainer
65 %13/20Fire Energy1–2MEE 2Energy
60 %12/20Lumiose City2POR 77Trainer
25 %5/20Meowth ex1–3POR 62Pokémon
20 %4/20Psyduck1ASC 39Pokémon
20 %4/20Jumbo Ice Cream1PFL 91Trainer
20 %4/20Precious Trolley1SSP 185Trainer
20 %4/20Prism Energy1–4ASC 216Energy
15 %3/20Mega Audino ex1–2ASC 172Pokémon
15 %3/20Bloodmoon Ursaluna ex1TWM 141Pokémon
15 %3/20Prism Tower1–2CRI 80Trainer
15 %3/20Crispin1–3SCR 133Trainer
15 %3/20Team Rocket's Watchtower1DRI 180Trainer
10 %2/20Cornerstone Mask Ogerpon ex2TWM 112Pokémon
10 %2/20Paldean Tauros1SSP 18Pokémon
10 %2/20Transformation Tome4CRI 83Trainer
10 %2/20Area Zero Underdepths2–3SCR 131Trainer
10 %2/20Ciphermaniac's Codebreaking1–2TEF 145Trainer
10 %2/20Judge1–2POR 76Trainer
10 %2/20Risky Ruins2MEG 127Trainer
10 %2/20Ruffian1JTG 157Trainer
5 %1/20Cinderace4MEG 28Pokémon
5 %1/20Teal Mask Ogerpon ex4TWM 25Pokémon
5 %1/20Toxel2PFL 67Pokémon
5 %1/20Toxtricity2PFL 68Pokémon
5 %1/20Chi-Yu1MEG 31Pokémon
5 %1/20Chien-Pao1SSP 56Pokémon
5 %1/20Flutter Mane1TEF 78Pokémon
5 %1/20Iron Leaves ex1TEF 25Pokémon
5 %1/20Crushing Hammer4POR 71Trainer
5 %1/20Dusk Ball4SSP 175Trainer
5 %1/20Team Rocket's Transceiver4DRI 178Trainer
5 %1/20Backtrack Badge2PBL 74Trainer
5 %1/20Carmine2TWM 145Trainer
5 %1/20Harlequin2WHT 83Trainer
5 %1/20Lisia's Appeal2SSP 179Trainer
5 %1/20Nighttime Mine2ASC 197Trainer
5 %1/20Binding Mochi1PRE 95Trainer
5 %1/20Brock's Scouting1JTG 146Trainer
5 %1/20Counter Gain1SSP 169Trainer
5 %1/20Cyrano1SSP 170Trainer
5 %1/20Enhanced Hammer1TWM 148Trainer
5 %1/20Glass Trumpet1SCR 135Trainer
5 %1/20Lively Stadium1SSP 180Trainer
5 %1/20Lucian1TWM 157Trainer
5 %1/20Secret Box1TWM 163Trainer
5 %1/20Switch1MEG 130Trainer
5 %1/20Xerosic's Machinations1SFA 64Trainer
5 %1/20Grass Energy6MEE 1Energy
5 %1/20Fighting Energy2MEE 6Energy

What it costs to build, and how long it will last

You need 71 different cards to cover every version of this deck, 9 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

What we can tell you is where the money goes. 3 ex Pokémon in the core, and they are almost the whole bill. The Trainers and basic Energy are near enough free, or already in your box. This deck runs no ACE SPEC card at all.

Now the question nobody asks you before you pay: how long will this deck stay legal? Of the 9 core cards, 2 carry the letter H in the bottom-left corner. That is the oldest letter still allowed in tournaments, which makes it the one that goes at the next rotation. Those 2 cards have an expiry date. We do not know what that date is — the publisher announces it and it appears in no card data — but we do know exactly which cards leave.

One last piece of old-player advice. Never build a deck card by card starting with the prettiest one. Start with the core Trainers: they are cheap, they carry over into other decks, and they are what makes the machine run. Buy the expensive Pokémon last, once you know you actually enjoy the deck.

What this deck struggles against

The attackers in this deck are Weak to Grass, Darkness and Fighting. A card with a Weakness takes DOUBLE damage from an attacker of that type. Of the decks we track, 24 attack in exactly that type.

Here is how the table below is built. The Weakness is printed on your cards, the type of the attacker across the table is printed on theirs, and the fact that this particular deck really does play that attacker is counted off its own lists. You can check every line of it with the cards in your hand.

One limit, while we are here. Weakness alone does not decide a match. A deck can double your damage and still lose because it sets up too slowly, or crush you without ever touching your Weakness. This table tells you where to look first. What settles the game sits further along.

Going the other way, your attackers are Psychic and Darkness — and 22 of the decks we track have an attacker Weak to one of those. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Alakazam / DudunsparceShayminGrass
Beedrill exBeedrill exGrass
Ceruledge exSolrockFighting
CrustleCrustleGrass
Erika's VictreebelErika's VictreebelGrass
festival-leadThwackeyGrass
Flareon ex / NoctowlLeafeon exGrass
Greninja exGreninja exFighting
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Hop's TrevenantShayminGrass
Mega Lucario ex / HariyamaMega Lucario exFighting
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Mega Lucario exMega Lucario exFighting
N's Zoroark exN's ZoruaDarkness
Meganium / Hydrapple exMeganiumGrass
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
ToxtricityMega Absol exDarkness
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Ethan's TyphlosionShayminGrass
Meganium / Arboliva exArboliva exGrass
Team Rocket's Mewtwo exTeam Rocket's SpidopsGrass
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Cynthia's Garchomp exCynthia's Garchomp exFighting
Okidogi / BarbaracleBloodmoon UrsalunaFighting

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Alakazam / DudunsparceKadabraDarkness
basic-box-mLatias exDarkness
Blaziken / N's Zoroark exMunkidoriDarkness
DhelmiseBanetteDarkness
Dragapult ex / DudunsparceMunkidoriDarkness
Dragapult ex / DusknoirDusknoirDarkness
Dragapult exMunkidoriDarkness
Froslass / MunkidoriMunkidoriDarkness
Greninja exGreninja exPsychic
Marnie's Grimmsnarl ex / FroslassMunkidoriDarkness
Hop's TrevenantHop's TrevenantDarkness
Mega Lucario ex / HariyamaMega Lucario exPsychic
Mega Chandelure exMega Chandelure exDarkness
Mega Lucario exMega Lucario exPsychic
N's Zoroark exMunkidoriDarkness
Raging Bolt exLatias exDarkness
Mega Starmie ex / DusknoirDusknoirDarkness
Mega Starmie ex / FroslassMunkidoriDarkness
ToxtricityMunkidoriDarkness
Team Rocket's Mewtwo exTeam Rocket's Mewtwo exDarkness
SlowkingLatias exDarkness
Okidogi / BarbaracleOkidogiPsychic

Questions people ask

What is the Mega Absol ex deck list?
There isn't one, and that is the whole point. Across 20 tournament lists harvested on 11 August 2026, 9 cards turn up in every single one — 29 slots out of 60. The remaining 31 change from player to player, with 62 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
20 lists, played across 17 different tournaments, harvested on 11 August 2026 from play.limitlesstcg.com. Every one of them was read card by card, and every card was recognised.
Where do I start if I want to build this deck?
With the whole core: 9 cards, 29 slots. Inside that core, buy the Trainers and Energy first — they are cheap and they carry over into other decks — and leave the 3 ex Pokémon for last, because they are the bill. Only then work down the flex table and add the cards the most lists agree on.
What beats this deck?
Its attackers are Weak to Grass, Darkness and Fighting, so they take double damage from an attacker of that type. Of the decks we track, 24 play an attacker of that type: Alakazam / Dudunsparce, Beedrill ex, Ceruledge ex and Crustle, among others. One caveat. Weakness tells you where to look first. What settles the game sits further along.
Will this deck survive the next rotation?
Not intact. 2 of the 9 core cards carry the letter H in the bottom-left corner — the oldest letter still legal, and therefore the one that goes. We do not know the date of that rotation: the publisher announces it and it appears in no card data. We do know which cards leave, and they are marked in the core table.
Are these numbers current?
The lists were harvested on 11 August 2026, and the harvest runs every night. Every new list joins the count, so the percentages on this page move on their own as the format moves. When a card crosses over from the flex table into the core, that is the players moving first and the count following them.

Where all of this comes from

The 20 lists come from play.limitlesstcg.com, which publishes the decks played at official tournaments. They were harvested on 11 August 2026 across 17 different events, then read card by card against poko's own card catalogue (built from the public TCGdex API) to recover what each card actually does. Card prices appear nowhere on this page: we do not have them, and nothing here links to a shop.

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