pokoacademy
Meta deck20 lists · 20 events · 11 August 2026

Mega Sharpedo ex / Toxtricity deck: the core, the flex slots, and what beats it

We took 20 lists of this deck and counted every card in every one of them. They come from 20 different tournaments, built by 20 people who never talked to each other. What all of them run is the core of the deck: 9 cards, 36 slots out of 60. The rest — 71 cards fighting over what is left — is where players disagree, and that is usually where a game is won.

Published Data updated
THE SHORT VERSION
  • 9 cards show up in all 20 lists we counted. No exceptions. That is 36 of your 60 slots. If you are building this deck, start there — nobody argues about those.
  • Your big card is Mega Sharpedo ex, 330 HP. Hungry Jaws hits for 120+, and it costs you 2 Energy (Darkness and Darkness).
  • 71 cards change from list to list. That is exactly where a good player tunes the deck for what they expect to face, and the table below tells you how many lists run each one.
  • This deck has a Weakness printed right on its cards: Grass and Fighting. 18 of the decks we track attack in exactly that type. They are listed at the bottom, with the card that does the damage.

What this deck looks like when you open the box

Across the 20 lists we counted, this deck runs 15 to 20 Pokémon, 31 to 37 Trainers and 8 to 11 Energy. Its attacks are paid for in Darkness.

Limitless files it under « sharpedo-toxtricity », and that is the label you will see on results pages and on stream. Every card named in it turns up in the core below, which is what makes it a fair name for the deck.

Look at the Energy count first: 8 to 11 out of 60. No single number tells you more about how a deck breathes. A lot of Energy means it wants to load up one big Pokémon and swing hard. Very little means it lives on cheap attacks and on Trainers to dig out whatever it is missing.

It sets up fast. Mega Sharpedo ex is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

On the Trainer side: 8 to 14 Supporters, 11 to 22 Items, 2 to 4 Tools and 2 to 4 Stadiums. Worth saying out loud, because everyone forgets it once a tournament: you only get ONE Supporter a turn, while you can chain as many Items as you like. So a deck full of Items takes longer, louder turns than a deck full of Supporters.

What fills the 60 slots

Pokémon
15–20
Trainers
31–37
Energy
8–11
Supporters
8–14
Items
11–22
Tools
2–4
Stadiums
2–4

A range means the lists disagree with each other.

How it actually wins

Mega Sharpedo ex attacks with Hungry Jaws for 120+, and it costs 2 Energy (Darkness and Darkness). It has 330 HP to absorb the answer. Everything else in the list is built around getting that card online.

Do the arithmetic with us, because it decides your first few turns. You attach one Energy a turn by hand. Mega Sharpedo ex wants 2. With no help, that means you swing on turn 2 at the earliest. Every card in this deck that accelerates Energy or fetches a Pokémon buys back a turn on that count, and at this level a turn is a game.

Good news on mobility: Mega Sharpedo ex retreats for 0 Energy. You can pull it out of the Active spot without throwing away your turn, and that matters enormously when your opponent lands something nasty on it.

1 of the core Pokémon carry the « ex » suffix. Those are the big ones: high HP, attacks that hurt, and the price tag to match. They also cost you more when they fall — an opponent takes extra Prize cards for knocking out an ex, so every trade you lose there walks you towards the loss faster than you think.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Mega Sharpedo exStage 1330Hungry Jaws120+Darkness + DarknessGrass ×20
ToxtricityStage 1140Gentle Slap100Darkness + Darkness + ColorlessFighting ×22
CarvanhaBasic70Reckless Charge30DarknessGrass ×21
ToxelBasic70Playful Kick20Darkness + ColorlessFighting ×21

The core: the 9 cards every list runs

These 9 cards appear in all 20 lists, without a single exception. That is 36 of the 60 slots. The other 24 are decided player by player.

This is the most useful table on the page, and nobody publishes it. Everywhere else you get one list, from one player, who won one tournament. Fine — but you have no way of telling which parts of it were the deck and which parts were that person's idea on the day. Counting 20 lists settles the question by itself: what 20 people put in their deck without talking to each other IS the deck.

A word on the count column. We give you the number that comes up most often, and where the lists disagree we give you the range instead. A card sitting at "3 to 4" is one everybody plays but whose fourth copy is up for debate. That is exactly the kind of slot you reclaim when you want to fit an idea of your own.

The code next to the name — "TWM 130" and the like — is the set and the collector number, printed at the bottom of the card. We show you the printing the lists use most often, because two cards can share a name and have completely different attacks. Check that number before you buy anything.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKind
3–4CarvanhaPFL 60Pokémon
2–3Mega Sharpedo exPFL 61Pokémon
2–3ToxelPFL 67Pokémon
2ToxtricityPFL 68Pokémon
2–4Lillie's DeterminationMEG 119Trainer
3–4Poké PadPOR 81Trainer
1–4Ultra BallMEG 131Trainer
2–3Boss's OrdersMEG 114Trainer
6–11Darkness EnergyMEE 7Energy

What changes from one list to the next

71 cards show up in some lists and not in others. The percentage tells you how many lists run each one: at 50%, half the players want it and the other half deliberately chose something else.

Do not read this table as a ranking from best to worst. A card sitting at 80% is one four players in five find useful and the fifth cut on purpose, usually because they were expecting a different field. That disagreement is worth something on its own.

Here is how to use it when you build. Take the whole core first, no arguing. Then walk down this list and stop on every card you do not understand: read its text, work out what it is answering. A card you cannot explain is a card you will misplay, even if the champion had it in their list.

And if this is your first time with the deck, build the boring version — the full core plus the most common cards from here. Understand the deck before you start tinkering with it. That order is the only one that works.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
95 %19/20Munkidori1–3TWM 95Pokémon
90 %18/20Buddy-Buddy Poffin1–4TEF 144Trainer
90 %18/20Mega Signal1–3MEG 121Trainer
85 %17/20Pecharunt ex1–2SFA 39Pokémon
85 %17/20Gravity Mountain1–4SSP 177Trainer
80 %16/20Binding Mochi2–3PRE 95Trainer
65 %13/20Janine's Secret Art1–3PRE 112Trainer
65 %13/20Night Stretcher1–3ASC 196Trainer
65 %13/20Hero's Cape1TEF 152Trainer
55 %11/20Fezandipiti ex1ASC 142Pokémon
45 %9/20Energy Recycler1DRI 164Trainer
35 %7/20Team Rocket's Petrel1–4DRI 176Trainer
35 %7/20Special Red Card1–2CRI 82Trainer
35 %7/20Wally's Compassion1–2MEG 132Trainer
30 %6/20Mega Kangaskhan ex1–3MEG 104Pokémon
30 %6/20Energy Switch1–3MEG 115Trainer
30 %6/20Judge1–4POR 76Trainer
25 %5/20Yveltal1MEG 88Pokémon
25 %5/20Air Balloon1–2ASC 181Trainer
25 %5/20Secret Box1TWM 163Trainer
20 %4/20Buneary1–2PFL 83Pokémon
20 %4/20Mega Lopunny ex1PFL 84Pokémon
20 %4/20Switch1MEG 130Trainer
20 %4/20Team Rocket's Watchtower1–3DRI 180Trainer
15 %3/20Dudunsparce1–3TEF 129Pokémon
15 %3/20Pokégear 3.01–2SVI 186Trainer
15 %3/20Risky Ruins1–2MEG 127Trainer
10 %2/20Tatsugiri1–2TWM 131Pokémon
10 %2/20Budew1ASC 16Pokémon
10 %2/20Dudunsparce ex1JTG 121Pokémon
10 %2/20Dunsparce1JTG 120Pokémon
10 %2/20Flutter Mane1TEF 78Pokémon
10 %2/20Genesect1SFA 40Pokémon
10 %2/20Shaymin1DRI 10Pokémon
10 %2/20Crushing Hammer2–4POR 71Trainer
10 %2/20Battle Cage1–2PFL 85Trainer
10 %2/20Dark Bell1–2PBL 75Trainer
10 %2/20Kofu2SCR 138Trainer
10 %2/20Team Rocket's Factory2DRI 173Trainer
10 %2/20Brock's Scouting1JTG 146Trainer
10 %2/20Energy Retrieval1SVI 171Trainer
10 %2/20Handheld Fan1TWM 150Trainer
10 %2/20Tool Scrapper1ASC 212Trainer
10 %2/20Unfair Stamp1TWM 165Trainer
10 %2/20Prism Energy1–2ASC 216Energy
5 %1/20Dunsparce3TEF 128Pokémon
5 %1/20Brute Bonnet2TWM 118Pokémon
5 %1/20Okidogi ex2SFA 36Pokémon
5 %1/20Chi-Yu1PBL 59Pokémon
5 %1/20Mega Absol ex1MEG 86Pokémon
5 %1/20Meowth ex1POR 62Pokémon
5 %1/20Moltres1PFL 14Pokémon
5 %1/20Psyduck1ASC 39Pokémon
5 %1/20Seviper1PFL 62Pokémon
5 %1/20Ciphermaniac's Codebreaking2TEF 145Trainer
5 %1/20Hilda2WHT 84Trainer
5 %1/20AZ's Tranquility1CRI 76Trainer
5 %1/20Colress's Tenacity1SFA 57Trainer
5 %1/20Cyrano1SSP 170Trainer
5 %1/20Drayton1SSP 174Trainer
5 %1/20Enhanced Hammer1TWM 148Trainer
5 %1/20Eri1TEF 146Trainer
5 %1/20Gravity Gemstone1SCR 137Trainer
5 %1/20Hand Trimmer1TEF 150Trainer
5 %1/20Iris's Fighting Spirit1JTG 149Trainer
5 %1/20Jamming Tower1TWM 153Trainer
5 %1/20Repel1MEG 126Trainer
5 %1/20Team Rocket's Transceiver1DRI 178Trainer
5 %1/20Xerosic's Machinations1SFA 64Trainer
5 %1/20Mist Energy2TEF 161Energy
5 %1/20Shadowy Darkness Energy2PBL 83Energy

What it costs to build, and how long it will last

You need 80 different cards to cover every version of this deck, 9 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

What we can tell you is where the money goes. 1 ex Pokémon in the core, and they are almost the whole bill. The Trainers and basic Energy are near enough free, or already in your box. This deck runs no ACE SPEC card at all.

And here is a genuinely good piece of news: not one core card carries the letter H, the one that goes at the next rotation. This deck walks through the change with its skeleton intact. At equal price, that is the argument that should settle it.

One last piece of old-player advice. Never build a deck card by card starting with the prettiest one. Start with the core Trainers: they are cheap, they carry over into other decks, and they are what makes the machine run. Buy the expensive Pokémon last, once you know you actually enjoy the deck.

What this deck struggles against

The attackers in this deck are Weak to Grass and Fighting. A card with a Weakness takes DOUBLE damage from an attacker of that type. Of the decks we track, 18 attack in exactly that type.

Here is how the table below is built. The Weakness is printed on your cards, the type of the attacker across the table is printed on theirs, and the fact that this particular deck really does play that attacker is counted off its own lists. You can check every line of it with the cards in your hand.

One limit, while we are here. Weakness alone does not decide a match. A deck can double your damage and still lose because it sets up too slowly, or crush you without ever touching your Weakness. This table tells you where to look first. What settles the game sits further along.

Going the other way, your attackers are Darkness — and 19 of the decks we track have an attacker Weak to one of those. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Alakazam / DudunsparceShayminGrass
Beedrill exBeedrill exGrass
Ceruledge exSolrockFighting
CrustleCrustleGrass
Erika's VictreebelErika's VictreebelGrass
festival-leadThwackeyGrass
Flareon ex / NoctowlLeafeon exGrass
Greninja exGreninja exFighting
Hop's TrevenantShayminGrass
Mega Lucario ex / HariyamaMega Lucario exFighting
Mega Lucario exMega Lucario exFighting
Meganium / Hydrapple exMeganiumGrass
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Ethan's TyphlosionShayminGrass
Meganium / Arboliva exArboliva exGrass
Team Rocket's Mewtwo exTeam Rocket's SpidopsGrass
Cynthia's Garchomp exCynthia's Garchomp exFighting
Okidogi / BarbaracleBloodmoon UrsalunaFighting

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Alakazam / DudunsparceKadabraDarkness
basic-box-mLatias exDarkness
Blaziken / N's Zoroark exMunkidoriDarkness
DhelmiseBanetteDarkness
Dragapult ex / DudunsparceMunkidoriDarkness
Dragapult ex / DusknoirDusknoirDarkness
Dragapult exMunkidoriDarkness
Froslass / MunkidoriMunkidoriDarkness
Marnie's Grimmsnarl ex / FroslassMunkidoriDarkness
Hop's TrevenantHop's TrevenantDarkness
Mega Absol exLatias exDarkness
Mega Chandelure exMega Chandelure exDarkness
N's Zoroark exMunkidoriDarkness
Raging Bolt exLatias exDarkness
Mega Starmie ex / DusknoirDusknoirDarkness
Mega Starmie ex / FroslassMunkidoriDarkness
ToxtricityMunkidoriDarkness
Team Rocket's Mewtwo exTeam Rocket's Mewtwo exDarkness
SlowkingLatias exDarkness

Questions people ask

What is the Mega Sharpedo ex / Toxtricity deck list?
There isn't one, and that is the whole point. Across 20 tournament lists harvested on 11 August 2026, 9 cards turn up in every single one — 36 slots out of 60. The remaining 24 change from player to player, with 71 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
20 lists, played across 20 different tournaments, harvested on 11 August 2026 from play.limitlesstcg.com. Every one of them was read card by card, and every card was recognised.
Where do I start if I want to build this deck?
With the whole core: 9 cards, 36 slots. Inside that core, buy the Trainers and Energy first — they are cheap and they carry over into other decks — and leave the 1 ex Pokémon for last, because they are the bill. Only then work down the flex table and add the cards the most lists agree on.
What beats this deck?
Its attackers are Weak to Grass and Fighting, so they take double damage from an attacker of that type. Of the decks we track, 18 play an attacker of that type: Alakazam / Dudunsparce, Beedrill ex, Ceruledge ex and Crustle, among others. One caveat. Weakness tells you where to look first. What settles the game sits further along.
Will this deck survive the next rotation?
Yes, and without losing anything. No core card carries the letter H, the one that goes at the next rotation. That is a real argument when you are deciding where to put your money.
Are these numbers current?
The lists were harvested on 11 August 2026, and the harvest runs every night. Every new list joins the count, so the percentages on this page move on their own as the format moves. When a card crosses over from the flex table into the core, that is the players moving first and the count following them.

Where all of this comes from

The 20 lists come from play.limitlesstcg.com, which publishes the decks played at official tournaments. They were harvested on 11 August 2026 across 20 different events, then read card by card against poko's own card catalogue (built from the public TCGdex API) to recover what each card actually does. Card prices appear nowhere on this page: we do not have them, and nothing here links to a shop.

NOW YOUR OWN GAME

You've just read a page about the game. We can do far more with one match.

Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.

It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

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