pokoacademy
Meta deck20 lists · 18 events · 11 August 2026

Crustle deck: the core, the flex slots, and what beats it

We took 20 lists of this deck and counted every card in every one of them. They come from 18 different tournaments, built by 20 people who never talked to each other. What all of them run is the core of the deck: 10 cards, 30 slots out of 60. The rest — 51 cards fighting over what is left — is where players disagree, and that is usually where a game is won.

Published Data updated
THE SHORT VERSION
  • 10 cards show up in all 20 lists we counted. No exceptions. That is 30 of your 60 slots. If you are building this deck, start there — nobody argues about those.
  • Your big card is Crustle, 150 HP. Superb Scissors hits for 120, and it costs you 3 Energy (Grass, Colorless and Colorless).
  • 51 cards change from list to list. That is exactly where a good player tunes the deck for what they expect to face, and the table below tells you how many lists run each one.
  • This deck has a Weakness printed right on its cards: Fire. 7 of the decks we track attack in exactly that type. They are listed at the bottom, with the card that does the damage.

What this deck looks like when you open the box

Across the 20 lists we counted, this deck runs 9 to 15 Pokémon, 30 to 39 Trainers and 11 to 17 Energy. Its attacks are paid for in Grass.

Limitless files it under « crustle-dri », and that is the label you will see on results pages and on stream. Every card named in it turns up in the core below, which is what makes it a fair name for the deck.

The bit they tack on the end, « DRI », is a set code: Destined Rivals. They spell it out because several cards share that name, and this deck plays that particular printing.

Look at the Energy count first: 11 to 17 out of 60. No single number tells you more about how a deck breathes. A lot of Energy means it wants to load up one big Pokémon and swing hard. Very little means it lives on cheap attacks and on Trainers to dig out whatever it is missing.

It sets up fast. Crustle is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

On the Trainer side: 15 to 20 Supporters, 10 to 17 Items, 1 to 4 Tools and 0 to 3 Stadiums. Worth saying out loud, because everyone forgets it once a tournament: you only get ONE Supporter a turn, while you can chain as many Items as you like. So a deck full of Items takes longer, louder turns than a deck full of Supporters.

What fills the 60 slots

Pokémon
9–15
Trainers
30–39
Energy
11–17
Supporters
15–20
Items
10–17
Tools
1–4
Stadiums
0–3

A range means the lists disagree with each other.

How it actually wins

Crustle attacks with Superb Scissors for 120, and it costs 3 Energy (Grass, Colorless and Colorless). It has 150 HP to absorb the answer. Everything else in the list is built around getting that card online.

Do the arithmetic with us, because it decides your first few turns. You attach one Energy a turn by hand. Crustle wants 3. With no help, that means you swing on turn 3 at the earliest. Every card in this deck that accelerates Energy or fetches a Pokémon buys back a turn on that count, and at this level a turn is a game.

Here is the detail that quietly loses games: Crustle has a Retreat Cost of 3. Once it is in the Active spot you are not getting it back to the Bench cheaply. Think before you send it up.

Not one ex Pokémon in the core. That is unusual, and it is a hidden advantage: every time your opponent knocks something of yours out, they take a single Prize card. Six knockouts to beat you, where a deck stuffed with ex cards can be beaten in three.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
CrustleStage 1150Superb Scissors120Grass + Colorless + ColorlessFire ×23

The core: the 10 cards every list runs

These 10 cards appear in all 20 lists, without a single exception. That is 30 of the 60 slots. The other 30 are decided player by player.

This is the most useful table on the page, and nobody publishes it. Everywhere else you get one list, from one player, who won one tournament. Fine — but you have no way of telling which parts of it were the deck and which parts were that person's idea on the day. Counting 20 lists settles the question by itself: what 20 people put in their deck without talking to each other IS the deck.

A word on the count column. We give you the number that comes up most often, and where the lists disagree we give you the range instead. A card sitting at "3 to 4" is one everybody plays but whose fourth copy is up for debate. That is exactly the kind of slot you reclaim when you want to fit an idea of your own.

The code next to the name — "TWM 130" and the like — is the set and the collector number, printed at the bottom of the card. We show you the printing the lists use most often, because two cards can share a name and have completely different attacks. Check that number before you buy anything.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–3CrustleDRI 12Pokémonstays
2–4DwebbleDRI 11Pokémonstays
3–4Boss's OrdersMEG 114Trainerstays
4Jumbo Ice CreamPFL 91Trainerstays
3–4Lillie's DeterminationMEG 119Trainerstays
3–4Team Rocket's PetrelDRI 176Trainerstays
2–4Pokégear 3.0SVI 186Trainerstays
1–3Buddy-Buddy PoffinTEF 144Trainerleaves
1–3HildaWHT 84Trainerstays
1Hero's CapeTEF 152Trainerleaves

What changes from one list to the next

51 cards show up in some lists and not in others. The percentage tells you how many lists run each one: at 50%, half the players want it and the other half deliberately chose something else.

Do not read this table as a ranking from best to worst. A card sitting at 80% is one four players in five find useful and the fifth cut on purpose, usually because they were expecting a different field. That disagreement is worth something on its own.

Here is how to use it when you build. Take the whole core first, no arguing. Then walk down this list and stop on every card you do not understand: read its text, work out what it is answering. A card you cannot explain is a card you will misplay, even if the champion had it in their list.

And if this is your first time with the deck, build the boring version — the full core plus the most common cards from here. Understand the deck before you start tinkering with it. That order is the only one that works.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
95 %19/20Mega Kangaskhan ex1–4MEG 104Pokémon
95 %19/20Growing Grass Energy3–4POR 86Energy
95 %19/20Mist Energy3–4TEF 161Energy
95 %19/20Spiky Energy2–4JTG 159Energy
90 %18/20Eri1–2TEF 146Trainer
90 %18/20Team Rocket's Factory1–2DRI 173Trainer
85 %17/20Switch1–2MEG 130Trainer
85 %17/20Xerosic's Machinations1SFA 64Trainer
75 %15/20Bianca's Devotion1TEF 142Trainer
75 %15/20Ultra Ball1MEG 131Trainer
60 %12/20Pokémon Center Lady1MEG 123Trainer
50 %10/20Community Center1TWM 146Trainer
50 %10/20Handheld Fan1–2TWM 150Trainer
50 %10/20Grass Energy1–2MEE 1Energy
40 %8/20Manectric1–2PBL 24Pokémon
40 %8/20Mega Manectric ex1MEG 50Pokémon
40 %8/20Hand Trimmer1TEF 150Trainer
40 %8/20Lisia's Appeal1SSP 179Trainer
40 %8/20Voltaic Lightning Energy2–4PBL 84Energy
35 %7/20Festival Grounds1TWM 149Trainer
35 %7/20Lightning Energy1–3MEE 4Energy
30 %6/20Electrike2–3PBL 23Pokémon
25 %5/20Cornerstone Mask Ogerpon ex1TWM 112Pokémon
25 %5/20Lumiose City1POR 77Trainer
20 %4/20Poké Pad1–3POR 81Trainer
20 %4/20Fighting Energy1MEE 6Energy
15 %3/20Psyduck1ASC 39Pokémon
15 %3/20Crispin2SCR 133Trainer
10 %2/20Electrike2–3MEG 49Pokémon
10 %2/20Munkidori1–2TWM 95Pokémon
10 %2/20Crushing Hammer4POR 71Trainer
10 %2/20Night Stretcher2ASC 196Trainer
10 %2/20Air Balloon1ASC 181Trainer
10 %2/20Colress's Tenacity1SFA 57Trainer
10 %2/20Lumiose Galette1POR 78Trainer
10 %2/20Darkness Energy2–3MEE 7Energy
10 %2/20Water Energy1–2MEE 3Energy
5 %1/20Dudunsparce3TEF 129Pokémon
5 %1/20Dunsparce3JTG 120Pokémon
5 %1/20Feebas2SSP 41Pokémon
5 %1/20Milotic ex2SSP 42Pokémon
5 %1/20Team Rocket's Articuno1DRI 51Pokémon
5 %1/20Team Rocket's Kangaskhan ex1ASC 162Pokémon
5 %1/20Battle Cage2PFL 85Trainer
5 %1/20Team Rocket's Transceiver2DRI 178Trainer
5 %1/20Forest of Vitality1MEG 117Trainer
5 %1/20Lana's Aid1TWM 155Trainer
5 %1/20Morty's Conviction1TEF 155Trainer
5 %1/20Tool Scrapper1ASC 212Trainer
5 %1/20Prism Energy2ASC 216Energy
5 %1/20Bubbly Water Energy1CRI 84Energy

What it costs to build, and how long it will last

You need 61 different cards to cover every version of this deck, 10 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

What we can tell you is where the money goes. No ex Pokémon in the core at all, which is very good news for your wallet: the expensive cards in a deck are almost always the ex ones. Add Hero's Cape, which is an ACE SPEC — you are only allowed ONE ACE SPEC card in your whole deck, so a single copy is all you will ever need.

Now the question nobody asks you before you pay: how long will this deck stay legal? Of the 10 core cards, 2 carry the letter H in the bottom-left corner. That is the oldest letter still allowed in tournaments, which makes it the one that goes at the next rotation. Those 2 cards have an expiry date. We do not know what that date is — the publisher announces it and it appears in no card data — but we do know exactly which cards leave.

One last piece of old-player advice. Never build a deck card by card starting with the prettiest one. Start with the core Trainers: they are cheap, they carry over into other decks, and they are what makes the machine run. Buy the expensive Pokémon last, once you know you actually enjoy the deck.

What this deck struggles against

The attackers in this deck are Weak to Fire. A card with a Weakness takes DOUBLE damage from an attacker of that type. Of the decks we track, 7 attack in exactly that type.

Here is how the table below is built. The Weakness is printed on your cards, the type of the attacker across the table is printed on theirs, and the fact that this particular deck really does play that attacker is counted off its own lists. You can check every line of it with the cards in your hand.

One limit, while we are here. Weakness alone does not decide a match. A deck can double your damage and still lose because it sets up too slowly, or crush you without ever touching your Weakness. This table tells you where to look first. What settles the game sits further along.

Going the other way, your attackers are Grass — and 12 of the decks we track have an attacker Weak to one of those. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Blaziken / N's Zoroark exBlaziken exFire
Ceruledge exCeruledge exFire
Dragapult ex / Blaziken exBlaziken exFire
Flareon ex / NoctowlFlareon exFire
Mega Chandelure exChandelureFire
Mega Charizard X exMega Charizard X exFire
Ethan's TyphlosionEthan's TyphlosionFire

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Ceruledge exSolrockGrass
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exGrass
Mega Lucario ex / HariyamaSolrockGrass
Marnie's Grimmsnarl exMarnie's Grimmsnarl exGrass
Mega Absol exMega Absol exGrass
Mega Lucario exSolrockGrass
N's Zoroark exN's ZoruaGrass
Mega Sharpedo ex / ToxtricityMega Sharpedo exGrass
ToxtricityMega Absol exGrass
Mega Zygarde ex / BarbaracleMega Zygarde exGrass
Cynthia's Garchomp exCynthia's Garchomp exGrass
Okidogi / BarbaracleBloodmoon UrsalunaGrass

Questions people ask

What is the Crustle deck list?
There isn't one, and that is the whole point. Across 20 tournament lists harvested on 11 August 2026, 10 cards turn up in every single one — 30 slots out of 60. The remaining 30 change from player to player, with 51 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
20 lists, played across 18 different tournaments, harvested on 11 August 2026 from play.limitlesstcg.com. Every one of them was read card by card, and every card was recognised.
Where do I start if I want to build this deck?
With the whole core: 10 cards, 30 slots. Inside that core, buy the Trainers and Energy first — they are cheap and they carry over into other decks — and leave the Pokémon for last. Only then work down the flex table and add the cards the most lists agree on.
What beats this deck?
Its attackers are Weak to Fire, so they take double damage from an attacker of that type. Of the decks we track, 7 play an attacker of that type: Blaziken / N's Zoroark ex, Ceruledge ex, Dragapult ex / Blaziken ex and Flareon ex / Noctowl, among others. One caveat. Weakness tells you where to look first. What settles the game sits further along.
Will this deck survive the next rotation?
Not intact. 2 of the 10 core cards carry the letter H in the bottom-left corner — the oldest letter still legal, and therefore the one that goes. We do not know the date of that rotation: the publisher announces it and it appears in no card data. We do know which cards leave, and they are marked in the core table.
Are these numbers current?
The lists were harvested on 11 August 2026, and the harvest runs every night. Every new list joins the count, so the percentages on this page move on their own as the format moves. When a card crosses over from the flex table into the core, that is the players moving first and the count following them.

Where all of this comes from

The 20 lists come from play.limitlesstcg.com, which publishes the decks played at official tournaments. They were harvested on 11 August 2026 across 18 different events, then read card by card against poko's own card catalogue (built from the public TCGdex API) to recover what each card actually does. Card prices appear nowhere on this page: we do not have them, and nothing here links to a shop.

NOW YOUR OWN GAME

You've just read a page about the game. We can do far more with one match.

Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.

It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

READ THIS NEXT

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