pokoacademy
Meta deck20 lists · 18 events · 11 August 2026

Froslass / Munkidori deck: the core, the flex slots, and what beats it

We took 20 lists of this deck and counted every card in every one of them. They come from 18 different tournaments, built by 20 people who never talked to each other. What all of them run is the core of the deck: 9 cards, 33 slots out of 60. The rest — 53 cards fighting over what is left — is where players disagree, and that is usually where a game is won.

Published Data updated
THE SHORT VERSION
  • 9 cards show up in all 20 lists we counted. No exceptions. That is 33 of your 60 slots. If you are building this deck, start there — nobody argues about those.
  • Your big card is Froslass, 90 HP. Frost Smash hits for 60, and it costs you 2 Energy (Water and Colorless).
  • 53 cards change from list to list. That is exactly where a good player tunes the deck for what they expect to face, and the table below tells you how many lists run each one.
  • This deck has a Weakness printed right on its cards: Metal and Darkness. 11 of the decks we track attack in exactly that type. They are listed at the bottom, with the card that does the damage.

What this deck looks like when you open the box

Across the 20 lists we counted, this deck runs 16 to 20 Pokémon, 30 to 37 Trainers and 7 to 11 Energy. Its attacks are paid for in Water and Psychic.

Limitless files it under « froslass-munkidori », and that is the label you will see on results pages and on stream. Every card named in it turns up in the core below, which is what makes it a fair name for the deck.

Look at the Energy count first: 7 to 11 out of 60. No single number tells you more about how a deck breathes. A lot of Energy means it wants to load up one big Pokémon and swing hard. Very little means it lives on cheap attacks and on Trainers to dig out whatever it is missing.

It sets up fast. Froslass is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

On the Trainer side: 8 to 14 Supporters, 13 to 23 Items, 0 to 3 Tools and 0 to 3 Stadiums. Worth saying out loud, because everyone forgets it once a tournament: you only get ONE Supporter a turn, while you can chain as many Items as you like. So a deck full of Items takes longer, louder turns than a deck full of Supporters.

What fills the 60 slots

Pokémon
16–20
Trainers
30–37
Energy
7–11
Supporters
8–14
Items
13–23
Tools
0–3
Stadiums
0–3

A range means the lists disagree with each other.

How it actually wins

Froslass attacks with Frost Smash for 60, and it costs 2 Energy (Water and Colorless). It has 90 HP to absorb the answer. Everything else in the list is built around getting that card online.

Do the arithmetic with us, because it decides your first few turns. You attach one Energy a turn by hand. Froslass wants 2. With no help, that means you swing on turn 2 at the earliest. Every card in this deck that accelerates Energy or fetches a Pokémon buys back a turn on that count, and at this level a turn is a game.

Good news on mobility: Froslass retreats for 1 Energy. You can pull it out of the Active spot without throwing away your turn, and that matters enormously when your opponent lands something nasty on it.

Not one ex Pokémon in the core. That is unusual, and it is a hidden advantage: every time your opponent knocks something of yours out, they take a single Prize card. Six knockouts to beat you, where a deck stuffed with ex cards can be beaten in three.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
FroslassStage 190Frost Smash60Water + ColorlessMetal ×21
MunkidoriBasic110Mind Bend60Psychic + ColorlessDarkness ×21
SnoruntBasic70Chilly10WaterMetal ×21

The core: the 9 cards every list runs

These 9 cards appear in all 20 lists, without a single exception. That is 33 of the 60 slots. The other 27 are decided player by player.

This is the most useful table on the page, and nobody publishes it. Everywhere else you get one list, from one player, who won one tournament. Fine — but you have no way of telling which parts of it were the deck and which parts were that person's idea on the day. Counting 20 lists settles the question by itself: what 20 people put in their deck without talking to each other IS the deck.

A word on the count column. We give you the number that comes up most often, and where the lists disagree we give you the range instead. A card sitting at "3 to 4" is one everybody plays but whose fourth copy is up for debate. That is exactly the kind of slot you reclaim when you want to fit an idea of your own.

The code next to the name — "TWM 130" and the like — is the set and the collector number, printed at the bottom of the card. We show you the printing the lists use most often, because two cards can share a name and have completely different attacks. Check that number before you buy anything.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
3–4MunkidoriTWM 95Pokémonleaves
3–4SnoruntASC 46Pokémonstays
3FroslassTWM 53Pokémonleaves
1–4Buddy-Buddy PoffinTEF 144Trainerleaves
3–4Lillie's DeterminationMEG 119Trainerstays
2–4Poké PadPOR 81Trainerstays
1–4Boss's OrdersMEG 114Trainerstays
2–4Night StretcherASC 196Trainerleaves
2–6Darkness EnergyMEE 7Energystays

What changes from one list to the next

53 cards show up in some lists and not in others. The percentage tells you how many lists run each one: at 50%, half the players want it and the other half deliberately chose something else.

Do not read this table as a ranking from best to worst. A card sitting at 80% is one four players in five find useful and the fifth cut on purpose, usually because they were expecting a different field. That disagreement is worth something on its own.

Here is how to use it when you build. Take the whole core first, no arguing. Then walk down this list and stop on every card you do not understand: read its text, work out what it is answering. A card you cannot explain is a card you will misplay, even if the champion had it in their list.

And if this is your first time with the deck, build the boring version — the full core plus the most common cards from here. Understand the deck before you start tinkering with it. That order is the only one that works.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
95 %19/20Ultra Ball1–4MEG 131Trainer
90 %18/20Mega Froslass ex1–2ASC 47Pokémon
90 %18/20Budew1–3ASC 16Pokémon
85 %17/20Pokégear 3.02–4SVI 186Trainer
85 %17/20Air Balloon1–2ASC 181Trainer
85 %17/20Water Energy1–5MEE 3Energy
75 %15/20Fezandipiti ex1ASC 142Pokémon
70 %14/20Crispin1–4SCR 133Trainer
65 %13/20Risky Ruins2–3MEG 127Trainer
65 %13/20Special Red Card1CRI 82Trainer
60 %12/20Meowth ex1POR 62Pokémon
60 %12/20Yveltal1–4MEG 88Pokémon
50 %10/20Shaymin1DRI 10Pokémon
50 %10/20Team Rocket's Petrel1–4DRI 176Trainer
45 %9/20Prism Energy2–4ASC 216Energy
45 %9/20Psychic Energy1–2MEE 5Energy
40 %8/20Wellspring Mask Ogerpon ex2TWM 64Pokémon
35 %7/20Secret Box1TWM 163Trainer
25 %5/20Ting-Lu1–2TWM 110Pokémon
25 %5/20Paldean Tauros1SSP 18Pokémon
25 %5/20Unfair Stamp1TWM 165Trainer
25 %5/20Fire Energy2MEE 2Energy
20 %4/20Dark Bell2–3PBL 75Trainer
20 %4/20Counter Gain1SSP 169Trainer
15 %3/20Bloodmoon Ursaluna ex1TWM 141Pokémon
15 %3/20Crushing Hammer3–4POR 71Trainer
15 %3/20Hilda2–3WHT 84Trainer
15 %3/20Team Rocket's Watchtower1–3DRI 180Trainer
15 %3/20Energy Search1POR 72Trainer
15 %3/20Nighttime Mine1ASC 197Trainer
10 %2/20Cornerstone Mask Ogerpon ex1TWM 112Pokémon
10 %2/20Pecharunt ex1SFA 39Pokémon
10 %2/20Yveltal1SFA 35Pokémon
10 %2/20Gwynn3PBL 78Trainer
10 %2/20Binding Mochi2PRE 95Trainer
10 %2/20Colress's Tenacity1SFA 57Trainer
10 %2/20Iris's Fighting Spirit1JTG 149Trainer
10 %2/20Larry's Skill1PRE 115Trainer
10 %2/20Precious Trolley1SSP 185Trainer
10 %2/20Team Rocket's Factory1DRI 173Trainer
10 %2/20Shadowy Darkness Energy2–4PBL 83Energy
10 %2/20Legacy Energy1TWM 167Energy
5 %1/20Eevee1SSP 143Pokémon
5 %1/20Elgyem1BLK 40Pokémon
5 %1/20Sylveon1PRE 40Pokémon
5 %1/20Tatsugiri1TWM 131Pokémon
5 %1/20Judge2POR 76Trainer
5 %1/20Brock's Scouting1JTG 146Trainer
5 %1/20Energy Switch1MEG 115Trainer
5 %1/20Enhanced Hammer1TWM 148Trainer
5 %1/20Janine's Secret Art1PRE 112Trainer
5 %1/20Prime Catcher1TEF 157Trainer
5 %1/20Scoop Up Cyclone1TWM 162Trainer

What it costs to build, and how long it will last

You need 62 different cards to cover every version of this deck, 9 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

What we can tell you is where the money goes. No ex Pokémon in the core at all, which is very good news for your wallet: the expensive cards in a deck are almost always the ex ones. This deck runs no ACE SPEC card at all.

Now the question nobody asks you before you pay: how long will this deck stay legal? Of the 9 core cards, 4 carry the letter H in the bottom-left corner. That is the oldest letter still allowed in tournaments, which makes it the one that goes at the next rotation. Those 4 cards have an expiry date. We do not know what that date is — the publisher announces it and it appears in no card data — but we do know exactly which cards leave.

One last piece of old-player advice. Never build a deck card by card starting with the prettiest one. Start with the core Trainers: they are cheap, they carry over into other decks, and they are what makes the machine run. Buy the expensive Pokémon last, once you know you actually enjoy the deck.

What this deck struggles against

The attackers in this deck are Weak to Metal and Darkness. A card with a Weakness takes DOUBLE damage from an attacker of that type. Of the decks we track, 11 attack in exactly that type.

Here is how the table below is built. The Weakness is printed on your cards, the type of the attacker across the table is printed on theirs, and the fact that this particular deck really does play that attacker is counted off its own lists. You can check every line of it with the cards in your hand.

One limit, while we are here. Weakness alone does not decide a match. A deck can double your damage and still lose because it sets up too slowly, or crush you without ever touching your Weakness. This table tells you where to look first. What settles the game sits further along.

Going the other way, your attackers are Water and Psychic — and 11 of the decks we track have an attacker Weak to one of those. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Cinccino exGenesect exMetal
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Mega Absol exMega Absol exDarkness
Mega Excadrill exMega Excadrill exMetal
N's Zoroark exN's ZoruaDarkness
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Steven's Metagross exSteven's Metagross exMetal
ToxtricityMega Absol exDarkness
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
SlowkingMetagrossMetal

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Blaziken / N's Zoroark exBlaziken exWater
Ceruledge exCeruledge exWater
Dragapult ex / Blaziken exBlaziken exWater
Flareon ex / NoctowlFlareon exWater
Greninja exGreninja exPsychic
Mega Lucario ex / HariyamaMega Lucario exPsychic
Mega Chandelure exChandelureWater
Mega Charizard X exMega Charizard X exWater
Mega Lucario exMega Lucario exPsychic
Ethan's TyphlosionEthan's TyphlosionWater
Okidogi / BarbaracleOkidogiPsychic

Questions people ask

What is the Froslass / Munkidori deck list?
There isn't one, and that is the whole point. Across 20 tournament lists harvested on 11 August 2026, 9 cards turn up in every single one — 33 slots out of 60. The remaining 27 change from player to player, with 53 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
20 lists, played across 18 different tournaments, harvested on 11 August 2026 from play.limitlesstcg.com. Every one of them was read card by card, and every card was recognised.
Where do I start if I want to build this deck?
With the whole core: 9 cards, 33 slots. Inside that core, buy the Trainers and Energy first — they are cheap and they carry over into other decks — and leave the Pokémon for last. Only then work down the flex table and add the cards the most lists agree on.
What beats this deck?
Its attackers are Weak to Metal and Darkness, so they take double damage from an attacker of that type. Of the decks we track, 11 play an attacker of that type: Cinccino ex, Marnie's Grimmsnarl ex / Froslass, Marnie's Grimmsnarl ex and Mega Absol ex, among others. One caveat. Weakness tells you where to look first. What settles the game sits further along.
Will this deck survive the next rotation?
Not intact. 4 of the 9 core cards carry the letter H in the bottom-left corner — the oldest letter still legal, and therefore the one that goes. We do not know the date of that rotation: the publisher announces it and it appears in no card data. We do know which cards leave, and they are marked in the core table.
Are these numbers current?
The lists were harvested on 11 August 2026, and the harvest runs every night. Every new list joins the count, so the percentages on this page move on their own as the format moves. When a card crosses over from the flex table into the core, that is the players moving first and the count following them.

Where all of this comes from

The 20 lists come from play.limitlesstcg.com, which publishes the decks played at official tournaments. They were harvested on 11 August 2026 across 18 different events, then read card by card against poko's own card catalogue (built from the public TCGdex API) to recover what each card actually does. Card prices appear nowhere on this page: we do not have them, and nothing here links to a shop.

NOW YOUR OWN GAME

You've just read a page about the game. We can do far more with one match.

Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.

It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

READ THIS NEXT

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