Toxtricity deck: the core, the flex slots, and what beats it
We took 19 lists of this deck and counted every card in every one of them. They come from 16 different tournaments, built by 19 people who never talked to each other. What all of them run is the core of the deck: 7 cards, 31 slots out of 60. The rest — 68 cards fighting over what is left — is where players disagree, and that is usually where a game is won.
- 7 cards show up in all 19 lists we counted. No exceptions. That is 31 of your 60 slots. If you are building this deck, start there — nobody argues about those.
- Your big card is Toxtricity, 140 HP. Gentle Slap hits for 100, and it costs you 3 Energy (Darkness, Darkness and Colorless).
- 68 cards change from list to list. That is exactly where a good player tunes the deck for what they expect to face, and the table below tells you how many lists run each one.
- This deck has a Weakness printed right on its cards: Fighting. 7 of the decks we track attack in exactly that type. They are listed at the bottom, with the card that does the damage.
What this deck looks like when you open the box
Across the 19 lists we counted, this deck runs 14 to 22 Pokémon, 29 to 35 Trainers and 9 to 12 Energy. Its attacks are paid for in Darkness.
On results pages and on stream you will see it written « toxtricity-pfl ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « PFL », is a set code: Phantasmal Flames. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy count first: 9 to 12 out of 60. No single number tells you more about how a deck breathes. A lot of Energy means it wants to load up one big Pokémon and swing hard. Very little means it lives on cheap attacks and on Trainers to dig out whatever it is missing.
It sets up fast. Toxtricity is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
On the Trainer side: 10 to 15 Supporters, 14 to 20 Items, 0 to 2 Tools and 1 to 3 Stadiums. Worth saying out loud, because everyone forgets it once a tournament: you only get ONE Supporter a turn, while you can chain as many Items as you like. So a deck full of Items takes longer, louder turns than a deck full of Supporters.
What fills the 60 slots
- Pokémon
- 14–22
- Trainers
- 29–35
- Energy
- 9–12
- Supporters
- 10–15
- Items
- 14–20
- Tools
- 0–2
- Stadiums
- 1–3
A range means the lists disagree with each other.
How it actually wins
Toxtricity attacks with Gentle Slap for 100, and it costs 3 Energy (Darkness, Darkness and Colorless). It has 140 HP to absorb the answer. Everything else in the list is built around getting that card online.
Do the arithmetic with us, because it decides your first few turns. You attach one Energy a turn by hand. Toxtricity wants 3. With no help, that means you swing on turn 3 at the earliest. Every card in this deck that accelerates Energy or fetches a Pokémon buys back a turn on that count, and at this level a turn is a game.
Here is the detail that quietly loses games: Toxtricity has a Retreat Cost of 2. Once it is in the Active spot you are not getting it back to the Bench cheaply. Think before you send it up.
Not one ex Pokémon in the core. That is unusual, and it is a hidden advantage: every time your opponent knocks something of yours out, they take a single Prize card. Six knockouts to beat you, where a deck stuffed with ex cards can be beaten in three.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| ToxtricityStage 1 | 140 | Gentle Slap | 100 | Darkness + Darkness + Colorless | Fighting ×2 | 2 |
| ToxelBasic | 70 | Playful Kick | 20 | Darkness + Colorless | Fighting ×2 | 1 |
The core: the 7 cards every list runs
These 7 cards appear in all 19 lists, without a single exception. That is 31 of the 60 slots. The other 29 are decided player by player.
This is the most useful table on the page, and nobody publishes it. Everywhere else you get one list, from one player, who won one tournament. Fine — but you have no way of telling which parts of it were the deck and which parts were that person's idea on the day. Counting 19 lists settles the question by itself: what 19 people put in their deck without talking to each other IS the deck.
A word on the count column. We give you the number that comes up most often, and where the lists disagree we give you the range instead. A card sitting at "3 to 4" is one everybody plays but whose fourth copy is up for debate. That is exactly the kind of slot you reclaim when you want to fit an idea of your own.
The code next to the name — "TWM 130" and the like — is the set and the collector number, printed at the bottom of the card. We show you the printing the lists use most often, because two cards can share a name and have completely different attacks. Check that number before you buy anything.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Toxel | PFL 67 | Pokémon | stays |
| 3–4 | Toxtricity | PFL 68 | Pokémon | stays |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 3–4 | Poké Pad | POR 81 | Trainer | stays |
| 1–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 1–3 | Night Stretcher | ASC 196 | Trainer | leaves |
| 9–11 | Darkness Energy | MEE 7 | Energy | stays |
What changes from one list to the next
68 cards show up in some lists and not in others. The percentage tells you how many lists run each one: at 50%, half the players want it and the other half deliberately chose something else.
Do not read this table as a ranking from best to worst. A card sitting at 80% is one four players in five find useful and the fifth cut on purpose, usually because they were expecting a different field. That disagreement is worth something on its own.
Here is how to use it when you build. Take the whole core first, no arguing. Then walk down this list and stop on every card you do not understand: read its text, work out what it is answering. A card you cannot explain is a card you will misplay, even if the champion had it in their list.
And if this is your first time with the deck, build the boring version — the full core plus the most common cards from here. Understand the deck before you start tinkering with it. That order is the only one that works.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 95 %18/19 | Munkidori | 1–3 | TWM 95 | Pokémon |
| 95 %18/19 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 95 %18/19 | Pecharunt ex | 1–2 | SFA 39 | Pokémon |
| 95 %18/19 | Ultra Ball | 1–4 | MEG 131 | Trainer |
| 95 %18/19 | Energy Recycler | 1–2 | DRI 164 | Trainer |
| 89 %17/19 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 89 %17/19 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 84 %16/19 | Mega Darkrai ex | 1–3 | PBL 48 | Pokémon |
| 84 %16/19 | Buddy-Buddy Poffin | 1–4 | TEF 144 | Trainer |
| 84 %16/19 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 74 %14/19 | Dark Bell | 2–4 | PBL 75 | Trainer |
| 68 %13/19 | Energy Switch | 1–3 | MEG 115 | Trainer |
| 68 %13/19 | Team Rocket's Factory | 1–2 | DRI 173 | Trainer |
| 53 %10/19 | Brute Bonnet | 1 | TWM 118 | Pokémon |
| 47 %9/19 | Pecharunt | 1–2 | SVP 149 | Pokémon |
| 47 %9/19 | Secret Box | 1 | TWM 163 | Trainer |
| 42 %8/19 | Team Rocket's Watchtower | 1–2 | DRI 180 | Trainer |
| 37 %7/19 | Team Rocket's Transceiver | 1–3 | DRI 178 | Trainer |
| 32 %6/19 | Chi-Yu | 1–2 | PBL 59 | Pokémon |
| 26 %5/19 | Seviper | 1 | PFL 62 | Pokémon |
| 26 %5/19 | Enhanced Hammer | 1–3 | TWM 148 | Trainer |
| 26 %5/19 | Janine's Secret Art | 1–2 | PRE 112 | Trainer |
| 26 %5/19 | Lisia's Appeal | 1–2 | SSP 179 | Trainer |
| 21 %4/19 | Tatsugiri | 1 | TWM 131 | Pokémon |
| 21 %4/19 | Team Rocket's Sneasel | 1 | DRI 128 | Pokémon |
| 21 %4/19 | Pokégear 3.0 | 2 | SVI 186 | Trainer |
| 16 %3/19 | Volcanion ex | 2–3 | JTG 31 | Pokémon |
| 16 %3/19 | Meowth ex | 1–2 | POR 62 | Pokémon |
| 16 %3/19 | Morpeko ex | 1 | PBL 55 | Pokémon |
| 16 %3/19 | Brock's Scouting | 1–3 | JTG 146 | Trainer |
| 16 %3/19 | Dangerous Laser | 1 | SFA 58 | Trainer |
| 16 %3/19 | Hassel | 1 | TWM 151 | Trainer |
| 16 %3/19 | Judge | 1–2 | POR 76 | Trainer |
| 16 %3/19 | Prime Catcher | 1 | TEF 157 | Trainer |
| 11 %2/19 | Latias ex | 1 | SSP 76 | Pokémon |
| 11 %2/19 | Mega Gengar ex | 1 | PFL 56 | Pokémon |
| 11 %2/19 | Shaymin | 1 | DRI 10 | Pokémon |
| 11 %2/19 | Yveltal | 1 | MEG 88 | Pokémon |
| 11 %2/19 | Grimsley's Move | 2 | PFL 90 | Trainer |
| 11 %2/19 | Binding Mochi | 1 | PRE 95 | Trainer |
| 11 %2/19 | Dawn | 1 | PFL 87 | Trainer |
| 11 %2/19 | Precious Trolley | 1 | SSP 185 | Trainer |
| 5 %1/19 | Carvanha | 3 | PFL 60 | Pokémon |
| 5 %1/19 | Mega Kangaskhan ex | 2 | MEG 104 | Pokémon |
| 5 %1/19 | Mega Sharpedo ex | 2 | PFL 61 | Pokémon |
| 5 %1/19 | N's Zoroark ex | 2 | JTG 98 | Pokémon |
| 5 %1/19 | N's Zorua | 2 | JTG 97 | Pokémon |
| 5 %1/19 | Eternatus | 1 | PFL 69 | Pokémon |
| 5 %1/19 | Gastly | 1 | POR 48 | Pokémon |
| 5 %1/19 | Haunter | 1 | PFL 55 | Pokémon |
| 5 %1/19 | N's Zekrom | 1 | ASC 155 | Pokémon |
| 5 %1/19 | Purrloin | 1 | WHT 55 | Pokémon |
| 5 %1/19 | Carmine | 4 | TWM 145 | Trainer |
| 5 %1/19 | Jumbo Ice Cream | 4 | PFL 91 | Trainer |
| 5 %1/19 | Academy at Night | 2 | SFA 54 | Trainer |
| 5 %1/19 | Gravity Mountain | 2 | SSP 177 | Trainer |
| 5 %1/19 | Hilda | 2 | WHT 84 | Trainer |
| 5 %1/19 | Nighttime Mine | 2 | ASC 197 | Trainer |
| 5 %1/19 | Perilous Jungle | 2 | TEF 156 | Trainer |
| 5 %1/19 | Risky Ruins | 2 | MEG 127 | Trainer |
| 5 %1/19 | Battle Cage | 1 | PFL 85 | Trainer |
| 5 %1/19 | Cyrano | 1 | SSP 170 | Trainer |
| 5 %1/19 | Mega Signal | 1 | MEG 121 | Trainer |
| 5 %1/19 | Rare Candy | 1 | MEG 125 | Trainer |
| 5 %1/19 | Switch | 1 | MEG 130 | Trainer |
| 5 %1/19 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 5 %1/19 | Shadowy Darkness Energy | 2 | PBL 83 | Energy |
| 5 %1/19 | Legacy Energy | 1 | TWM 167 | Energy |
What it costs to build, and how long it will last
You need 75 different cards to cover every version of this deck, 7 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
What we can tell you is where the money goes. No ex Pokémon in the core at all, which is very good news for your wallet: the expensive cards in a deck are almost always the ex ones. This deck runs no ACE SPEC card at all.
Now the question nobody asks you before you pay: how long will this deck stay legal? Of the 7 core cards, 1 carry the letter H in the bottom-left corner. That is the oldest letter still allowed in tournaments, which makes it the one that goes at the next rotation. Those 1 cards have an expiry date. We do not know what that date is — the publisher announces it and it appears in no card data — but we do know exactly which cards leave.
One last piece of old-player advice. Never build a deck card by card starting with the prettiest one. Start with the core Trainers: they are cheap, they carry over into other decks, and they are what keeps the deck running. Buy the expensive Pokémon last, once you know you actually enjoy the deck.
What this deck struggles against
The attackers in this deck are Weak to Fighting. A card with a Weakness takes DOUBLE damage from an attacker of that type. Of the decks we track, 7 attack in exactly that type.
Here is how the table below is built. The Weakness is printed on your cards, the type of the attacker across the table is printed on theirs, and the fact that this particular deck really does play that attacker is counted off its own lists. You can check every line of it with the cards in your hand.
One limit, while we are here. Weakness alone does not decide a match. A deck can double your damage and still lose because it sets up too slowly, or crush you without ever touching your Weakness. This table tells you where to look first. What settles the game sits further along.
Going the other way, your attackers are Darkness — and 20 of the decks we track have an attacker Weak to one of those. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex / Hariyama | Mega Lucario ex | Fighting |
| Mega Lucario ex | Mega Lucario ex | Fighting |
| Cynthia's Garchomp ex | Cynthia's Garchomp ex | Fighting |
| Ceruledge ex | Solrock | Fighting |
| Greninja ex | Greninja ex | Fighting |
| Okidogi / Barbaracle | Bloodmoon Ursaluna | Fighting |
| Mega Zygarde ex / Barbaracle | Mega Zygarde ex | Fighting |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Dragapult ex | Munkidori | Darkness |
| Dragapult ex / Dusknoir | Dusknoir | Darkness |
| N's Zoroark ex | Munkidori | Darkness |
| Alakazam / Dudunsparce | Kadabra | Darkness |
| Slowking | Latias ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Munkidori | Darkness |
| Dhelmise | Banette | Darkness |
| Raging Bolt ex | Latias ex | Darkness |
| Mega Absol ex | Latias ex | Darkness |
| Latias ex / Mega Kangaskhan ex | Latias ex | Darkness |
| Mega Chandelure ex | Mega Chandelure ex | Darkness |
| Team Rocket's Mewtwo ex | Team Rocket's Mewtwo ex | Darkness |
| Toxtricity | Munkidori | Darkness |
| Hop's Trevenant | Hop's Trevenant | Darkness |
| Mega Starmie ex / Froslass | Munkidori | Darkness |
| Blaziken / N's Zoroark ex | Munkidori | Darkness |
| Mega Starmie ex / Dusknoir | Dusknoir | Darkness |
| Dragapult ex / Dudunsparce | Munkidori | Darkness |
| Froslass / Munkidori | Munkidori | Darkness |
| Mega Diancie ex / Dusknoir | Latias ex | Darkness |
Questions people ask
- What is the Toxtricity deck list?
- There isn't one, and that is the whole point. Across 19 tournament lists harvested on 11 August 2026, 7 cards turn up in every single one — 31 slots out of 60. The remaining 29 change from player to player, with 68 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 19 lists, played across 16 different tournaments, harvested on 11 August 2026 from play.limitlesstcg.com. Every one of them was read card by card, and every card was recognised.
- Where do I start if I want to build this deck?
- With the whole core: 7 cards, 31 slots. Inside that core, buy the Trainers and Energy first — they are cheap and they carry over into other decks — and leave the Pokémon for last. Only then work down the flex table and add the cards the most lists agree on.
- What beats this deck?
- Its attackers are Weak to Fighting, so they take double damage from an attacker of that type. Of the decks we track, 7 play an attacker of that type: Mega Lucario ex / Hariyama, Mega Lucario ex, Cynthia's Garchomp ex and Ceruledge ex, among others. One caveat. Weakness tells you where to look first. What settles the game sits further along.
- Will this deck survive the next rotation?
- Not intact. 1 of the 7 core cards carry the letter H in the bottom-left corner — the oldest letter still legal, and therefore the one that goes. We do not know the date of that rotation: the publisher announces it and it appears in no card data. We do know which cards leave, and they are marked in the core table.
- Are these numbers current?
- The lists were harvested on 11 August 2026, and the harvest runs every night. Every new list joins the count, so the percentages on this page move on their own as the format moves. When a card crosses over from the flex table into the core, that is the players moving first and the count following them.
Where all of this comes from
The 19 lists come from play.limitlesstcg.com, which publishes the decks played at official tournaments. They were harvested on 11 August 2026 across 16 different events, then read card by card against poko's own card catalogue (built from the public TCGdex API) to recover what each card actually does. Card prices appear nowhere on this page: we have no reading fresh enough, and an empty cell beats a stale number. The TCGplayer link in the cost section is a shop link. It is labelled as one right where it stands.
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