pokoacademy
Meta deck20 lists · 18 events · 11 August 2026

Ceruledge ex deck: the core, the flex slots, and what beats it

We took 20 lists of this deck and counted every card in every one of them. They come from 18 different tournaments, built by 20 people who never talked to each other. What all of them run is the core of the deck: 9 cards, 38 slots out of 60. The rest — 38 cards fighting over what is left — is where players disagree, and that is usually where a game is won.

Published Data updated
THE SHORT VERSION
  • 9 cards show up in all 20 lists we counted. No exceptions. That is 38 of your 60 slots. If you are building this deck, start there — nobody argues about those.
  • Your big card is Ceruledge ex, 270 HP. Raging Amethyst hits for 280, and it costs you 3 Energy (Fire, Psychic and Metal).
  • 38 cards change from list to list. That is exactly where a good player tunes the deck for what they expect to face, and the table below tells you how many lists run each one.
  • This deck has a Weakness printed right on its cards: Water and Grass. 22 of the decks we track attack in exactly that type. They are listed at the bottom, with the card that does the damage.

What this deck looks like when you open the box

Across the 20 lists we counted, this deck runs 12 to 17 Pokémon, 24 to 29 Trainers and 18 to 21 Energy. Its attacks are paid for in Fighting, Fire, Psychic and Metal.

Limitless files it under « ceruledge-ex », and that is the label you will see on results pages and on stream. Every card named in it turns up in the core below, which is what makes it a fair name for the deck.

Look at the Energy count first: 18 to 21 out of 60. No single number tells you more about how a deck breathes. A lot of Energy means it wants to load up one big Pokémon and swing hard. Very little means it lives on cheap attacks and on Trainers to dig out whatever it is missing.

It sets up fast. Ceruledge ex is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

On the Trainer side: 7 to 10 Supporters, 12 to 19 Items, 0 to 1 Tools and 0 to 3 Stadiums. Worth saying out loud, because everyone forgets it once a tournament: you only get ONE Supporter a turn, while you can chain as many Items as you like. So a deck full of Items takes longer, louder turns than a deck full of Supporters.

What fills the 60 slots

Pokémon
12–17
Trainers
24–29
Energy
18–21
Supporters
7–10
Items
12–19
Tools
0–1
Stadiums
0–3

A range means the lists disagree with each other.

How it actually wins

Ceruledge ex attacks with Raging Amethyst for 280, and it costs 3 Energy (Fire, Psychic and Metal). It has 270 HP to absorb the answer. Everything else in the list is built around getting that card online.

Do the arithmetic with us, because it decides your first few turns. You attach one Energy a turn by hand. Ceruledge ex wants 3. With no help, that means you swing on turn 3 at the earliest. Every card in this deck that accelerates Energy or fetches a Pokémon buys back a turn on that count, and at this level a turn is a game.

Here is the detail that quietly loses games: Ceruledge ex has a Retreat Cost of 2. Once it is in the Active spot you are not getting it back to the Bench cheaply. Think before you send it up.

1 of the core Pokémon carry the « ex » suffix. Those are the big ones: high HP, attacks that hurt, and the price tag to match. They also cost you more when they fall — an opponent takes extra Prize cards for knocking out an ex, so every trade you lose there walks you towards the loss faster than you think.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Ceruledge exStage 1270Raging Amethyst280Fire + Psychic + MetalWater ×22
SolrockBasic110Cosmic Beam70FightingGrass ×21
LunatoneBasic110Power Gem50Fighting + FightingGrass ×21

The core: the 9 cards every list runs

These 9 cards appear in all 20 lists, without a single exception. That is 38 of the 60 slots. The other 22 are decided player by player.

This is the most useful table on the page, and nobody publishes it. Everywhere else you get one list, from one player, who won one tournament. Fine — but you have no way of telling which parts of it were the deck and which parts were that person's idea on the day. Counting 20 lists settles the question by itself: what 20 people put in their deck without talking to each other IS the deck.

A word on the count column. We give you the number that comes up most often, and where the lists disagree we give you the range instead. A card sitting at "3 to 4" is one everybody plays but whose fourth copy is up for debate. That is exactly the kind of slot you reclaim when you want to fit an idea of your own.

The code next to the name — "TWM 130" and the like — is the set and the collector number, printed at the bottom of the card. We show you the printing the lists use most often, because two cards can share a name and have completely different attacks. Check that number before you buy anything.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–3Ceruledge exSSP 36Pokémonleaves
2LunatoneMEG 74Pokémonstays
2SolrockMEG 75Pokémonstays
3–4Fighting GongMEG 116Trainerstays
2–4Ultra BallMEG 131Trainerstays
2–4Night StretcherASC 196Trainerleaves
2–4Poké PadPOR 81Trainerstays
10–14Fighting EnergyMEE 6Energystays
3–7Fire EnergyMEE 2Energystays

What changes from one list to the next

38 cards show up in some lists and not in others. The percentage tells you how many lists run each one: at 50%, half the players want it and the other half deliberately chose something else.

Do not read this table as a ranking from best to worst. A card sitting at 80% is one four players in five find useful and the fifth cut on purpose, usually because they were expecting a different field. That disagreement is worth something on its own.

Here is how to use it when you build. Take the whole core first, no arguing. Then walk down this list and stop on every card you do not understand: read its text, work out what it is answering. A card you cannot explain is a card you will misplay, even if the champion had it in their list.

And if this is your first time with the deck, build the boring version — the full core plus the most common cards from here. Understand the deck before you start tinkering with it. That order is the only one that works.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
95 %19/20Drilbur1–2TEF 85Pokémon
95 %19/20Carmine2–4TWM 145Trainer
95 %19/20Boss's Orders1–4MEG 114Trainer
85 %17/20Charcadet2–4SSP 32Pokémon
80 %16/20Prism Tower1–2CRI 80Trainer
70 %14/20Explorer's Guidance1–4TEF 147Trainer
65 %13/20Mist Energy2–4TEF 161Energy
55 %11/20Fezandipiti ex1ASC 142Pokémon
45 %9/20Meowth ex1POR 62Pokémon
40 %8/20Brilliant Blender1SSP 164Trainer
40 %8/20Legacy Energy1TWM 167Energy
35 %7/20Lillie's Determination2–3MEG 119Trainer
35 %7/20Briar1SCR 132Trainer
30 %6/20Pokémon Catcher3–4POR 82Trainer
30 %6/20Special Red Card1CRI 82Trainer
20 %4/20Charcadet1–2SSP 33Pokémon
20 %4/20Armarouge1PBL 12Pokémon
20 %4/20Charcadet1–4PFL 19Pokémon
20 %4/20Air Balloon1ASC 181Trainer
15 %3/20Buneary1PFL 83Pokémon
15 %3/20Mega Lopunny ex1PFL 84Pokémon
15 %3/20Naveen2POR 79Trainer
15 %3/20Unfair Stamp1TWM 165Trainer
10 %2/20Charcadet4PBL 11Pokémon
10 %2/20Chi-Yu1MEG 31Pokémon
10 %2/20Cornerstone Mask Ogerpon ex1TWM 112Pokémon
10 %2/20Switch1MEG 130Trainer
5 %1/20Dudunsparce2TEF 129Pokémon
5 %1/20Dunsparce2JTG 120Pokémon
5 %1/20Ceruledge1SSP 35Pokémon
5 %1/20Shaymin1DRI 10Pokémon
5 %1/20Area Zero Underdepths2SCR 131Trainer
5 %1/20Buddy-Buddy Poffin2TEF 144Trainer
5 %1/20Blowtorch1PFL 86Trainer
5 %1/20Crispin1SCR 133Trainer
5 %1/20Hero's Cape1TEF 152Trainer
5 %1/20Jamming Tower1TWM 153Trainer
5 %1/20Lucian1TWM 157Trainer

What it costs to build, and how long it will last

You need 47 different cards to cover every version of this deck, 9 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

What we can tell you is where the money goes. 1 ex Pokémon in the core, and they are almost the whole bill. The Trainers and basic Energy are near enough free, or already in your box. This deck runs no ACE SPEC card at all.

Now the question nobody asks you before you pay: how long will this deck stay legal? Of the 9 core cards, 2 carry the letter H in the bottom-left corner. That is the oldest letter still allowed in tournaments, which makes it the one that goes at the next rotation. Those 2 cards have an expiry date. We do not know what that date is — the publisher announces it and it appears in no card data — but we do know exactly which cards leave.

One last piece of old-player advice. Never build a deck card by card starting with the prettiest one. Start with the core Trainers: they are cheap, they carry over into other decks, and they are what makes the machine run. Buy the expensive Pokémon last, once you know you actually enjoy the deck.

What this deck struggles against

The attackers in this deck are Weak to Water and Grass. A card with a Weakness takes DOUBLE damage from an attacker of that type. Of the decks we track, 22 attack in exactly that type.

Here is how the table below is built. The Weakness is printed on your cards, the type of the attacker across the table is printed on theirs, and the fact that this particular deck really does play that attacker is counted off its own lists. You can check every line of it with the cards in your hand.

One limit, while we are here. Weakness alone does not decide a match. A deck can double your damage and still lose because it sets up too slowly, or crush you without ever touching your Weakness. This table tells you where to look first. What settles the game sits further along.

Going the other way, your attackers are Fighting, Fire, Psychic and Metal — and 29 of the decks we track have an attacker Weak to one of those. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Alakazam / DudunsparceShayminGrass
basic-box-mWellspring Mask Ogerpon exWater
Beedrill exBeedrill exGrass
CrustleCrustleGrass
Erika's VictreebelErika's VictreebelGrass
festival-leadSeakingWater
Flareon ex / NoctowlLeafeon exGrass
Froslass / MunkidoriFroslassWater
Greninja exMega Froslass exWater
Marnie's Grimmsnarl ex / FroslassFroslassWater
Hop's TrevenantShayminGrass
Mega Greninja exMega Greninja exWater
Meganium / Hydrapple exMeganiumGrass
Raging Bolt exWellspring Mask Ogerpon exWater
Mega Starmie ex / DusknoirMega Starmie exWater
Mega Starmie ex / FroslassMega Starmie exWater
tera-boxWellspring Mask Ogerpon exWater
Ethan's TyphlosionShayminGrass
Meganium / Arboliva exArboliva exGrass
Team Rocket's Mewtwo exTeam Rocket's ArticunoWater
Team Rocket's HonchkrowTeam Rocket's ArticunoWater
Cynthia's Garchomp exCynthia's RoseradeGrass

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Alakazam / DudunsparceDudunsparceFighting
basic-box-mMega Kangaskhan exFighting
Beedrill exBeedrill exFire
Cinccino exMetagrossFire
CrustleCrustleFire
Dragapult ex / Blaziken exMeowth exFighting
Dragapult ex / DudunsparceDudunsparceFighting
Dragapult ex / DusknoirMeowth exFighting
Dragapult exMeowth exFighting
Erika's VictreebelErika's VictreebelFire
festival-leadThwackeyFire
Flareon ex / NoctowlLeafeon exFire
Hop's TrevenantHop's SnorlaxFighting
Mega Lopunny ex / DudunsparceMega Lopunny exFighting
Mega Lucario ex / HariyamaMeowth exFighting
Mega Manectric ex / EelektrikMega Manectric exFighting
Mega Absol exMega Kangaskhan exFighting
Mega Excadrill exMega Excadrill exFire
Meganium / Hydrapple exMeganiumFire
Raging Bolt exMega Kangaskhan exFighting
Mega Sharpedo ex / ToxtricityToxtricityFighting
Steven's Metagross exSteven's Metagross exFire
ToxtricityToxtricityFighting
Ethan's TyphlosionShayminFire
Meganium / Arboliva exArboliva exFire
Team Rocket's Mewtwo exTeam Rocket's SpidopsFire
Team Rocket's HonchkrowTeam Rocket's Porygon2Fighting
SlowkingMega Kangaskhan exFighting
Cynthia's Garchomp exCynthia's RoseradeFire

Questions people ask

What is the Ceruledge ex deck list?
There isn't one, and that is the whole point. Across 20 tournament lists harvested on 11 August 2026, 9 cards turn up in every single one — 38 slots out of 60. The remaining 22 change from player to player, with 38 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
20 lists, played across 18 different tournaments, harvested on 11 August 2026 from play.limitlesstcg.com. Every one of them was read card by card, and every card was recognised.
Where do I start if I want to build this deck?
With the whole core: 9 cards, 38 slots. Inside that core, buy the Trainers and Energy first — they are cheap and they carry over into other decks — and leave the 1 ex Pokémon for last, because they are the bill. Only then work down the flex table and add the cards the most lists agree on.
What beats this deck?
Its attackers are Weak to Water and Grass, so they take double damage from an attacker of that type. Of the decks we track, 22 play an attacker of that type: Alakazam / Dudunsparce, basic-box-m, Beedrill ex and Crustle, among others. One caveat. Weakness tells you where to look first. What settles the game sits further along.
Will this deck survive the next rotation?
Not intact. 2 of the 9 core cards carry the letter H in the bottom-left corner — the oldest letter still legal, and therefore the one that goes. We do not know the date of that rotation: the publisher announces it and it appears in no card data. We do know which cards leave, and they are marked in the core table.
Are these numbers current?
The lists were harvested on 11 August 2026, and the harvest runs every night. Every new list joins the count, so the percentages on this page move on their own as the format moves. When a card crosses over from the flex table into the core, that is the players moving first and the count following them.

Where all of this comes from

The 20 lists come from play.limitlesstcg.com, which publishes the decks played at official tournaments. They were harvested on 11 August 2026 across 18 different events, then read card by card against poko's own card catalogue (built from the public TCGdex API) to recover what each card actually does. Card prices appear nowhere on this page: we do not have them, and nothing here links to a shop.

NOW YOUR OWN GAME

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It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

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