pokoacademy
Meta deck19 lists · 18 events · 11 August 2026

Team Rocket's Honchkrow deck: the core, the flex slots, and what beats it

We took 19 lists of this deck and counted every card in every one of them. They come from 18 different tournaments, built by 19 people who never talked to each other. What all of them run is the core of the deck: 18 cards, 59 slots out of 60. The rest — 6 cards fighting over what is left — is where players disagree, and that is usually where a game is won.

Published Data updated
THE SHORT VERSION
  • 18 cards show up in all 19 lists we counted. No exceptions. That is 59 of your 60 slots. If you are building this deck, start there — nobody argues about those.
  • Your big card is Team Rocket's Honchkrow, 130 HP. Hammer In hits for 100, and it costs you 3 Energy (Darkness, Colorless and Colorless).
  • 6 cards change from list to list. That is exactly where a good player tunes the deck for what they expect to face, and the table below tells you how many lists run each one.
  • This deck has a Weakness printed right on its cards: Lightning and Fighting. 8 of the decks we track attack in exactly that type. They are listed at the bottom, with the card that does the damage.

What this deck looks like when you open the box

Across the 19 lists we counted, this deck runs 11 to 14 Pokémon, 38 to 41 Trainers and 8 Energy. Its attacks are paid for in Darkness and Water.

Limitless files it under « rockets-honchkrow », and we could not tie that label to any card in the deck. So we are keeping it exactly as they wrote it rather than making up a meaning for it. Their label, and we're copying it across as it stands.

Look at the Energy count first: 8 out of 60. No single number tells you more about how a deck breathes. A lot of Energy means it wants to load up one big Pokémon and swing hard. Very little means it lives on cheap attacks and on Trainers to dig out whatever it is missing.

It sets up fast. Team Rocket's Honchkrow is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

On the Trainer side: 20 to 21 Supporters, 15 to 18 Items, 0 to 2 Tools and 3 to 4 Stadiums. Worth saying out loud, because everyone forgets it once a tournament: you only get ONE Supporter a turn, while you can chain as many Items as you like. So a deck full of Items takes longer, louder turns than a deck full of Supporters.

What fills the 60 slots

Pokémon
11–14
Trainers
38–41
Energy
8
Supporters
20–21
Items
15–18
Tools
0–2
Stadiums
3–4

A range means the lists disagree with each other.

How it actually wins

Team Rocket's Honchkrow attacks with Hammer In for 100, and it costs 3 Energy (Darkness, Colorless and Colorless). It has 130 HP to absorb the answer. Everything else in the list is built around getting that card online.

Do the arithmetic with us, because it decides your first few turns. You attach one Energy a turn by hand. Team Rocket's Honchkrow wants 3. With no help, that means you swing on turn 3 at the earliest. Every card in this deck that accelerates Energy or fetches a Pokémon buys back a turn on that count, and at this level a turn is a game.

Good news on mobility: Team Rocket's Honchkrow retreats for 1 Energy. You can pull it out of the Active spot without throwing away your turn, and that matters enormously when your opponent lands something nasty on it.

Not one ex Pokémon in the core. That is unusual, and it is a hidden advantage: every time your opponent knocks something of yours out, they take a single Prize card. Six knockouts to beat you, where a deck stuffed with ex cards can be beaten in three.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Team Rocket's HonchkrowStage 1130Hammer In100Darkness + Colorless + ColorlessLightning ×21
Team Rocket's ArticunoBasic120Dark Frost60+Water + Colorless + ColorlessLightning ×21
Team Rocket's MurkrowBasic80Torment30Darkness + ColorlessLightning ×21
Team Rocket's Porygon2Stage 190R Command20×Colorless + Colorless + ColorlessFighting ×21

The core: the 18 cards every list runs

These 18 cards appear in all 19 lists, without a single exception. That is 59 of the 60 slots. The other 1 are decided player by player.

This is the most useful table on the page, and nobody publishes it. Everywhere else you get one list, from one player, who won one tournament. Fine — but you have no way of telling which parts of it were the deck and which parts were that person's idea on the day. Counting 19 lists settles the question by itself: what 19 people put in their deck without talking to each other IS the deck.

A word on the count column. We give you the number that comes up most often, and where the lists disagree we give you the range instead. A card sitting at "3 to 4" is one everybody plays but whose fourth copy is up for debate. That is exactly the kind of slot you reclaim when you want to fit an idea of your own.

The code next to the name — "TWM 130" and the like — is the set and the collector number, printed at the bottom of the card. We show you the printing the lists use most often, because two cards can share a name and have completely different attacks. Check that number before you buy anything.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
4Team Rocket's MurkrowDRI 127Pokémonstays
3–4Team Rocket's HonchkrowASC 127Pokémonstays
1–2Team Rocket's ArticunoDRI 51Pokémonstays
2Team Rocket's PorygonDRI 153Pokémonstays
1–2Team Rocket's Porygon2DRI 154Pokémonstays
3–4Poké PadPOR 81Trainerstays
3–4Roto-StickPRE 127Trainerleaves
4Team Rocket's ArcherDRI 170Trainerstays
4Team Rocket's ArianaDRI 171Trainerstays
4Team Rocket's GiovanniDRI 174Trainerstays
4Team Rocket's PetrelDRI 176Trainerstays
4Team Rocket's ProtonDRI 177Trainerstays
4Team Rocket's TransceiverDRI 178Trainerstays
2–4Night StretcherASC 196Trainerleaves
3–4Team Rocket's FactoryDRI 173Trainerstays
1Miracle HeadsetSSP 183Trainerleaves
4Ignition EnergyWHT 86Energystays
4Team Rocket's EnergyDRI 182Energystays

What changes from one list to the next

6 cards show up in some lists and not in others. The percentage tells you how many lists run each one: at 50%, half the players want it and the other half deliberately chose something else.

Do not read this table as a ranking from best to worst. A card sitting at 80% is one four players in five find useful and the fifth cut on purpose, usually because they were expecting a different field. That disagreement is worth something on its own.

Here is how to use it when you build. Take the whole core first, no arguing. Then walk down this list and stop on every card you do not understand: read its text, work out what it is answering. A card you cannot explain is a card you will misplay, even if the champion had it in their list.

And if this is your first time with the deck, build the boring version — the full core plus the most common cards from here. Understand the deck before you start tinkering with it. That order is the only one that works.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
58 %11/19Ultra Ball1MEG 131Trainer
21 %4/19Pokégear 3.01–2SVI 186Trainer
11 %2/19Hilda1WHT 84Trainer
5 %1/19Team Rocket's Mimikyu1DRI 87Pokémon
5 %1/19Team Rocket's Porygon-Z1DRI 155Pokémon
5 %1/19Lucky Helmet2TWM 158Trainer

What it costs to build, and how long it will last

You need 24 different cards to cover every version of this deck, 18 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

What we can tell you is where the money goes. No ex Pokémon in the core at all, which is very good news for your wallet: the expensive cards in a deck are almost always the ex ones. Add Miracle Headset, which is an ACE SPEC — you are only allowed ONE ACE SPEC card in your whole deck, so a single copy is all you will ever need.

Now the question nobody asks you before you pay: how long will this deck stay legal? Of the 18 core cards, 3 carry the letter H in the bottom-left corner. That is the oldest letter still allowed in tournaments, which makes it the one that goes at the next rotation. Those 3 cards have an expiry date. We do not know what that date is — the publisher announces it and it appears in no card data — but we do know exactly which cards leave.

One last piece of old-player advice. Never build a deck card by card starting with the prettiest one. Start with the core Trainers: they are cheap, they carry over into other decks, and they are what makes the machine run. Buy the expensive Pokémon last, once you know you actually enjoy the deck.

What this deck struggles against

The attackers in this deck are Weak to Lightning and Fighting. A card with a Weakness takes DOUBLE damage from an attacker of that type. Of the decks we track, 8 attack in exactly that type.

Here is how the table below is built. The Weakness is printed on your cards, the type of the attacker across the table is printed on theirs, and the fact that this particular deck really does play that attacker is counted off its own lists. You can check every line of it with the cards in your hand.

One limit, while we are here. Weakness alone does not decide a match. A deck can double your damage and still lose because it sets up too slowly, or crush you without ever touching your Weakness. This table tells you where to look first. What settles the game sits further along.

Going the other way, your attackers are Darkness and Water — and 24 of the decks we track have an attacker Weak to one of those. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Ceruledge exSolrockFighting
Greninja exGreninja exFighting
Mega Lucario ex / HariyamaMega Lucario exFighting
Mega Manectric ex / EelektrikMega Manectric exLightning
Mega Lucario exMega Lucario exFighting
Mega Zygarde ex / BarbaracleMega Zygarde exFighting
Cynthia's Garchomp exCynthia's Garchomp exFighting
Okidogi / BarbaracleBloodmoon UrsalunaFighting

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Alakazam / DudunsparceKadabraDarkness
basic-box-mLatias exDarkness
Blaziken / N's Zoroark exBlaziken exWater
Ceruledge exCeruledge exWater
DhelmiseBanetteDarkness
Dragapult ex / Blaziken exBlaziken exWater
Dragapult ex / DudunsparceMunkidoriDarkness
Dragapult ex / DusknoirDusknoirDarkness
Dragapult exMunkidoriDarkness
Flareon ex / NoctowlFlareon exWater
Froslass / MunkidoriMunkidoriDarkness
Marnie's Grimmsnarl ex / FroslassMunkidoriDarkness
Hop's TrevenantHop's TrevenantDarkness
Mega Absol exLatias exDarkness
Mega Chandelure exMega Chandelure exDarkness
Mega Charizard X exMega Charizard X exWater
N's Zoroark exMunkidoriDarkness
Raging Bolt exLatias exDarkness
Mega Starmie ex / DusknoirDusknoirDarkness
Mega Starmie ex / FroslassMunkidoriDarkness
ToxtricityMunkidoriDarkness
Ethan's TyphlosionEthan's TyphlosionWater
Team Rocket's Mewtwo exTeam Rocket's Mewtwo exDarkness
SlowkingLatias exDarkness

Questions people ask

What is the Team Rocket's Honchkrow deck list?
There isn't one, and that is the whole point. Across 19 tournament lists harvested on 11 August 2026, 18 cards turn up in every single one — 59 slots out of 60. The remaining 1 change from player to player, with 6 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
19 lists, played across 18 different tournaments, harvested on 11 August 2026 from play.limitlesstcg.com. Every one of them was read card by card, and every card was recognised.
Where do I start if I want to build this deck?
With the whole core: 18 cards, 59 slots. Inside that core, buy the Trainers and Energy first — they are cheap and they carry over into other decks — and leave the Pokémon for last. Only then work down the flex table and add the cards the most lists agree on.
What beats this deck?
Its attackers are Weak to Lightning and Fighting, so they take double damage from an attacker of that type. Of the decks we track, 8 play an attacker of that type: Ceruledge ex, Greninja ex, Mega Lucario ex / Hariyama and Mega Manectric ex / Eelektrik, among others. One caveat. Weakness tells you where to look first. What settles the game sits further along.
Will this deck survive the next rotation?
Not intact. 3 of the 18 core cards carry the letter H in the bottom-left corner — the oldest letter still legal, and therefore the one that goes. We do not know the date of that rotation: the publisher announces it and it appears in no card data. We do know which cards leave, and they are marked in the core table.
Are these numbers current?
The lists were harvested on 11 August 2026, and the harvest runs every night. Every new list joins the count, so the percentages on this page move on their own as the format moves. When a card crosses over from the flex table into the core, that is the players moving first and the count following them.

Where all of this comes from

The 19 lists come from play.limitlesstcg.com, which publishes the decks played at official tournaments. They were harvested on 11 August 2026 across 18 different events, then read card by card against poko's own card catalogue (built from the public TCGdex API) to recover what each card actually does. Card prices appear nowhere on this page: we do not have them, and nothing here links to a shop.

NOW YOUR OWN GAME

You've just read a page about the game. We can do far more with one match.

Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.

It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

READ THIS NEXT

These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.