pokoacademy
Meta deck22 lists · 22 events · 11 August 2026 to 13 August 2026

Mega Venusaur ex deck: the core, the flex slots, and what beats it

We took 22 lists of this deck and counted every card in every one of them. They come from 22 different tournaments, built by 22 people who never talked to each other. What all of them run is the core of the deck: 7 cards, 28 slots out of 60. The rest — 77 cards fighting over what is left — is where players disagree, and that is usually where a game is won.

Published Data updated
THE SHORT VERSION
  • 7 cards show up in all 22 lists we counted. No exceptions. That is 28 of your 60 slots. If you are building this deck, start there — nobody argues about those.
  • Your big card is Mega Venusaur ex, 380 HP. Jungle Dump hits for 240, and it costs you 4 Energy (Grass, Grass, Grass and Grass).
  • 77 cards change from list to list. That is exactly where a good player tunes the deck for what they expect to face, and the table below tells you how many lists run each one.
  • This deck has a Weakness printed right on its cards: Fire. 7 of the decks we track attack in exactly that type. They are listed at the bottom, with the card that does the damage.

What this deck looks like when you open the box

Across the 22 lists we counted, this deck runs 15 to 24 Pokémon, 19 to 37 Trainers and 8 to 19 Energy. Its attacks are paid for in Grass.

On results pages and on stream you will see it written « mega-venusaur-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy count first: 8 to 19 out of 60. No single number tells you more about how a deck breathes. A lot of Energy means it wants to load up one big Pokémon and swing hard. Very little means it lives on cheap attacks and on Trainers to dig out whatever it is missing.

It takes a while to set up. Mega Venusaur ex is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

On the Trainer side: 8 to 13 Supporters, 6 to 17 Items, 0 to 4 Tools and 1 to 5 Stadiums. Worth saying out loud, because everyone forgets it once a tournament: you only get ONE Supporter a turn, while you can chain as many Items as you like. So a deck full of Items takes longer, louder turns than a deck full of Supporters.

What fills the 60 slots

Pokémon
15–24
Trainers
19–37
Energy
8–19
Supporters
8–13
Items
6–17
Tools
0–4
Stadiums
1–5

A range means the lists disagree with each other.

How it actually wins

Mega Venusaur ex attacks with Jungle Dump for 240, and it costs 4 Energy (Grass, Grass, Grass and Grass). It has 380 HP to absorb the answer. Everything else in the list is built around getting that card online.

Do the arithmetic with us, because it decides your first few turns. You attach one Energy a turn by hand. Mega Venusaur ex wants 4. With no help, that means you swing on turn 4 at the earliest. Every card in this deck that accelerates Energy or fetches a Pokémon buys back a turn on that count, and at this level a turn is a game.

Here is the detail that quietly loses games: Mega Venusaur ex has a Retreat Cost of 4. Once it is in the Active spot you are not getting it back to the Bench cheaply. Think before you send it up.

1 of the core Pokémon carry the « ex » suffix. Those are the big ones: high HP, attacks that hurt, and the price tag to match. They also cost you more when they fall — an opponent takes extra Prize cards for knocking out an ex, so every trade you lose there walks you towards the loss faster than you think.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Mega Venusaur exStage 2380Jungle Dump240Grass + Grass + Grass + GrassFire ×24
IvysaurStage 1110Razor Leaf60Grass + GrassFire ×23
BulbasaurBasic80Bind Down10GrassFire ×22

The core: the 7 cards every list runs

These 7 cards appear in all 22 lists, without a single exception. That is 28 of the 60 slots. The other 32 are decided player by player.

This is the most useful table on the page, and nobody publishes it. Everywhere else you get one list, from one player, who won one tournament. Fine — but you have no way of telling which parts of it were the deck and which parts were that person's idea on the day. Counting 22 lists settles the question by itself: what 22 people put in their deck without talking to each other IS the deck.

A word on the count column. We give you the number that comes up most often, and where the lists disagree we give you the range instead. A card sitting at "3 to 4" is one everybody plays but whose fourth copy is up for debate. That is exactly the kind of slot you reclaim when you want to fit an idea of your own.

The code next to the name — "TWM 130" and the like — is the set and the collector number, printed at the bottom of the card. We show you the printing the lists use most often, because two cards can share a name and have completely different attacks. Check that number before you buy anything.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–3BulbasaurMEG 1Pokémonstays
1–2IvysaurMEG 2Pokémonstays
2Mega Venusaur exMEG 3Pokémonstays
2–4Bug Catching SetTWM 143Trainerleaves
2–4Lillie's DeterminationMEG 119Trainerstays
2–4Boss's OrdersMEG 114Trainerstays
8–13Grass EnergyMEE 1Energystays

What changes from one list to the next

77 cards show up in some lists and not in others. The percentage tells you how many lists run each one: at 50%, half the players want it and the other half deliberately chose something else.

Do not read this table as a ranking from best to worst. A card sitting at 80% is one four players in five find useful and the fifth cut on purpose, usually because they were expecting a different field. That disagreement is worth something on its own.

Here is how to use it when you build. Take the whole core first, no arguing. Then walk down this list and stop on every card you do not understand: read its text, work out what it is answering. A card you cannot explain is a card you will misplay, even if the champion had it in their list.

And if this is your first time with the deck, build the boring version — the full core plus the most common cards from here. Understand the deck before you start tinkering with it. That order is the only one that works.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
95 %21/22Teal Mask Ogerpon ex2–4TWM 25Pokémon
95 %21/22Forest of Vitality3–4MEG 117Trainer
86 %19/22Meganium2MEG 10Pokémon
86 %19/22Ultra Ball1–4MEG 131Trainer
86 %19/22Night Stretcher1–2ASC 196Trainer
86 %19/22Wally's Compassion1–4MEG 132Trainer
82 %18/22Bayleef1–3MEG 9Pokémon
77 %17/22Fezandipiti ex1ASC 142Pokémon
77 %17/22Meowth ex1–2POR 62Pokémon
73 %16/22Poké Pad1–4POR 81Trainer
64 %14/22Mega Meganium ex1–2ASC 10Pokémon
59 %13/22Celebi1–2MEG 12Pokémon
59 %13/22Lana's Aid1TWM 155Trainer
55 %12/22Chikorita2–3ASC 8Pokémon
55 %12/22Special Red Card1–2CRI 82Trainer
45 %10/22Dawn1–3PFL 87Trainer
41 %9/22Judge1–2POR 76Trainer
41 %9/22Unfair Stamp1TWM 165Trainer
36 %8/22Chikorita1–3MEG 8Pokémon
27 %6/22Max Rod1PRE 116Trainer
27 %6/22Switch1–2MEG 130Trainer
27 %6/22Xerosic's Machinations1SFA 64Trainer
23 %5/22Genesect1PFL 8Pokémon
23 %5/22Regigigas1PRE 86Pokémon
18 %4/22Gwynn2–3PBL 78Trainer
14 %3/22Hero's Cape1TEF 152Trainer
14 %3/22Lucian1TWM 157Trainer
9 %2/22Yanma2–3DRI 2Pokémon
9 %2/22Bayleef2ASC 9Pokémon
9 %2/22Shuckle1–2MEG 11Pokémon
9 %2/22Yanmega ex2DRI 3Pokémon
9 %2/22Budew1ASC 16Pokémon
9 %2/22Tapu Bulu1SFA 6Pokémon
9 %2/22Buddy-Buddy Poffin1–2TEF 144Trainer
9 %2/22Jumbo Ice Cream1–2PFL 91Trainer
9 %2/22Air Balloon1ASC 181Trainer
9 %2/22Battle Cage1PFL 85Trainer
9 %2/22Energy Recycler1DRI 164Trainer
9 %2/22Rare Candy1MEG 125Trainer
5 %1/22Carvanha3PFL 60Pokémon
5 %1/22Mega Darkrai ex3PBL 48Pokémon
5 %1/22Mega Sharpedo ex3PFL 61Pokémon
5 %1/22Cinccino ex2CRI 73Pokémon
5 %1/22Erika's Gloom2ASC 2Pokémon
5 %1/22Erika's Oddish2ASC 1Pokémon
5 %1/22Erika's Vileplume ex2ASC 3Pokémon
5 %1/22Leafeon2TWM 11Pokémon
5 %1/22Minccino2CRI 72Pokémon
5 %1/22Eevee1TWM 135Pokémon
5 %1/22Eevee1SSP 143Pokémon
5 %1/22Latias ex1SSP 76Pokémon
5 %1/22Patrat1CRI 70Pokémon
5 %1/22Rabsca1TEF 24Pokémon
5 %1/22Rellor1TEF 23Pokémon
5 %1/22Toxel1PFL 67Pokémon
5 %1/22Toxtricity1PFL 68Pokémon
5 %1/22Zarude1SSP 11Pokémon
5 %1/22Pokégear 3.04SVI 186Trainer
5 %1/22Crispin2SCR 133Trainer
5 %1/22Energy Search2POR 72Trainer
5 %1/22Jasmine's Gaze2SSP 178Trainer
5 %1/22Lucky Helmet2TWM 158Trainer
5 %1/22Ciphermaniac's Codebreaking1TEF 145Trainer
5 %1/22Colress's Tenacity1SFA 57Trainer
5 %1/22Energy Switch1MEG 115Trainer
5 %1/22Enhanced Hammer1TWM 148Trainer
5 %1/22Lacey1SCR 139Trainer
5 %1/22Megaton Blower1SSP 182Trainer
5 %1/22Occa Berry1SCR 140Trainer
5 %1/22Precious Trolley1SSP 185Trainer
5 %1/22Sacred Ash1DRI 168Trainer
5 %1/22Scoop Up Cyclone1TWM 162Trainer
5 %1/22Secret Box1TWM 163Trainer
5 %1/22Team Rocket's Petrel1DRI 176Trainer
5 %1/22Urbain1ASC 214Trainer
5 %1/22Darkness Energy10MEE 7Energy
5 %1/22Growing Grass Energy2POR 86Energy

What it costs to build, and how long it will last

You need 84 different cards to cover every version of this deck, 7 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

What we can tell you is where the money goes. 1 ex Pokémon in the core, and they are almost the whole bill. The Trainers and basic Energy are near enough free, or already in your box. This deck runs no ACE SPEC card at all.

Now the question nobody asks you before you pay: how long will this deck stay legal? Of the 7 core cards, 1 carry the letter H in the bottom-left corner. That is the oldest letter still allowed in tournaments, which makes it the one that goes at the next rotation. Those 1 cards have an expiry date. We do not know what that date is — the publisher announces it and it appears in no card data — but we do know exactly which cards leave.

One last piece of old-player advice. Never build a deck card by card starting with the prettiest one. Start with the core Trainers: they are cheap, they carry over into other decks, and they are what keeps the deck running. Buy the expensive Pokémon last, once you know you actually enjoy the deck.

What this deck struggles against

The attackers in this deck are Weak to Fire. A card with a Weakness takes DOUBLE damage from an attacker of that type. Of the decks we track, 7 attack in exactly that type.

Here is how the table below is built. The Weakness is printed on your cards, the type of the attacker across the table is printed on theirs, and the fact that this particular deck really does play that attacker is counted off its own lists. You can check every line of it with the cards in your hand.

One limit, while we are here. Weakness alone does not decide a match. A deck can double your damage and still lose because it sets up too slowly, or crush you without ever touching your Weakness. This table tells you where to look first. What settles the game sits further along.

Going the other way, your attackers are Grass — and 13 of the decks we track have an attacker Weak to one of those. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Dragapult ex / Blaziken exBlaziken exFire
Mega Chandelure exChandelureFire
Ethan's TyphlosionEthan's TyphlosionFire
Ceruledge exCeruledge exFire
Blaziken / N's Zoroark exBlaziken exFire
Flareon ex / NoctowlFlareon exFire
Mega Charizard X exMega Charizard X exFire

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's ZoruaGrass
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exGrass
Mega Lucario ex / HariyamaSolrockGrass
Mega Lucario exSolrockGrass
Mega Absol exMega Absol exGrass
Cynthia's Garchomp exCynthia's Garchomp exGrass
ToxtricityMega Absol exGrass
Ceruledge exSolrockGrass
Mega Darkrai exMega Darkrai exGrass
Okidogi / BarbaracleBloodmoon UrsalunaGrass
Marnie's Grimmsnarl exMarnie's Grimmsnarl exGrass
Mega Zygarde ex / BarbaracleMega Zygarde exGrass
Mega Sharpedo ex / ToxtricityMega Sharpedo exGrass

Questions people ask

What is the Mega Venusaur ex deck list?
There isn't one, and that is the whole point. Across 22 tournament lists harvested between 11 August 2026 and 13 August 2026, 7 cards turn up in every single one — 28 slots out of 60. The remaining 32 change from player to player, with 77 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
22 lists, played across 22 different tournaments, harvested between 11 August 2026 and 13 August 2026 from play.limitlesstcg.com. Every one of them was read card by card, and every card was recognised.
Where do I start if I want to build this deck?
With the whole core: 7 cards, 28 slots. Inside that core, buy the Trainers and Energy first — they are cheap and they carry over into other decks — and leave the 1 ex Pokémon for last, because they are the bill. Only then work down the flex table and add the cards the most lists agree on.
What beats this deck?
Its attackers are Weak to Fire, so they take double damage from an attacker of that type. Of the decks we track, 7 play an attacker of that type: Dragapult ex / Blaziken ex, Mega Chandelure ex, Ethan's Typhlosion and Ceruledge ex, among others. One caveat. Weakness tells you where to look first. What settles the game sits further along.
Will this deck survive the next rotation?
Not intact. 1 of the 7 core cards carry the letter H in the bottom-left corner — the oldest letter still legal, and therefore the one that goes. We do not know the date of that rotation: the publisher announces it and it appears in no card data. We do know which cards leave, and they are marked in the core table.
Are these numbers current?
The lists were harvested between 11 August 2026 and 13 August 2026, and the harvest runs every night. Every new list joins the count, so the percentages on this page move on their own as the format moves. When a card crosses over from the flex table into the core, that is the players moving first and the count following them.

Where all of this comes from

The 22 lists come from play.limitlesstcg.com, which publishes the decks played at official tournaments. They were harvested between 11 August 2026 and 13 August 2026 across 22 different events, then read card by card against poko's own card catalogue (built from the public TCGdex API) to recover what each card actually does. Card prices appear nowhere on this page: we have no reading fresh enough, and an empty cell beats a stale number. The TCGplayer link in the cost section is a shop link. It is labelled as one right where it stands.

NOW YOUR OWN GAME

You've just read a page about the game. We can do far more with one match.

Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.

It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

READ THIS NEXT

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