pokoacademy
Meta deck15 lists · 13 events · 16 August 2026

Jellicent ex / Dusknoir deck: the core, the flex slots, and what beats it

We took 15 lists of this deck, played across 13 tournaments by 15 people who never talked to each other, and counted every card in every one. For 11 of them we know how the day ended, and none won their tournament. 13 cards turn up in all of them, 35 slots out of 60. The remaining 25 are fought over by 35 different cards, and that is almost always where a game is won.

Published Data updated
THE SHORT VERSION
  • 13 cards show up in all 15 lists, no exceptions: 35 of your 60 slots. Of those, 15 are Trainers, 16 are Pokémon and 4 are Energy. Start there, nobody argues about them.
  • Your big card is Latias ex, 210 HP. Eon Blade hits for 200, and it costs you 3 Energy (Psychic, Psychic and Colorless).
  • The sharpest disagreement is over Mega Diancie ex: 8 of the 15 lists run it. The table below has all 35 cards fighting over the 25 free slots.
  • Your attackers are Weak to Darkness, and 13 of the 91 decks we track attack in that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others. They are listed at the bottom, with the card that does the damage.

What Jellicent ex / Dusknoir looks like when you open the box

Across the 15 lists we counted, this deck runs 17 to 23 Pokémon, 26 to 33 Trainers and 7 to 12 Energy. Its attacks are paid for in Psychic.

On results pages and on stream you will see it written « jellicent-dusknoir ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 7 to 12 out of 60, exactly the median of the 91 decks we track. It draws neither too much nor too little, so this is not where its games are won or lost.

It takes a while to set up. Dusknoir is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.

On the Trainer side: 7 to 11 Supporters, 13 to 20 Items, 0 to 3 Tools and 2 to 4 Stadiums, out of 26 to 33 — the median across the 91 decks we track being 31. Items dominate, so expect long turns where you chain five or six before you swing. And it runs up to 4 Stadiums, which is no accident: it plans on bumping the one across the table.

What those four families of Trainer actually do, and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
17–23
Trainers
26–33
Energy
7–12
Supporters
7–11
Items
13–20
Tools
0–3
Stadiums
2–4

A range means the lists disagree with each other.

What the cards in this deck's name actually do

Jellicent ex and Dusknoir give this deck its name. Here is what is written on them.

Jellicent ex is in all 15 lists, 2 copies of it. Its Ability is called Oceanic Curse, and here is what is printed on it, word for word: « As long as this Pokémon is in the Active Spot, your opponent can't play any Item cards or Pokémon Tool cards from their hand. »

Dusknoir is in all 15 lists, 2 copies of it. Its Ability is called Cursed Blast, and here is what is printed on it, word for word: « Once during your turn, you may put 13 damage counters on 1 of your opponent's Pokémon. If you use this Ability, this Pokémon is Knocked Out. »

How Jellicent ex / Dusknoir actually wins

Latias ex attacks with Eon Blade for 200, and it costs 3 Energy (Psychic, Psychic and Colorless), with 210 HP to absorb the answer. The whole list exists to get it online fast.

Do the arithmetic, it decides your first few turns. One Energy attached a turn, 3 to pay for Eon Blade: with no help you swing on turn 3, and every card that accelerates Energy buys one of those turns back.

Here is the detail that quietly loses games: Latias ex has a Retreat Cost of 2, which is a whole turn to get it back to the Bench.

Jellicent ex, Latias ex and Lillie's Clefairy ex carry the "ex" suffix, and your opponent takes TWO Prize cards instead of one when one of them falls. They need six to win: three well-placed knockouts on those cards beat you, where it would take six anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Latias exBasic210Eon Blade200Psychic + Psychic + ColorlessDarkness ×22
DusknoirStage 2160Shadow Bind150Psychic + Psychic + ColorlessDarkness ×23
Jellicent exStage 1270Power Press80+Psychic + Colorlessnone3
DusclopsStage 190Will-O-Wisp50Psychic + PsychicDarkness ×22

The core: the 13 cards every list runs

These 13 cards appear in all 15 lists, without a single exception. That is 35 of the 60 slots. The other 25 are decided player by player.

Look at how those 35 slots break down: 15 Trainers, 16 Pokémon, 4 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.

9 of those 13 cards do not sit at the same count from list to list: Dusclops (2 to 4), Duskull (2 to 4) and Frillish (2 to 4), plus 6 more. Everybody runs them, the last copy is arguable.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–4DusclopsPRE 36Pokémonleaves
2–4DuskullPRE 35Pokémonleaves
2–4FrillishWHT 44Pokémonstays
1–3DusknoirPRE 37Pokémonleaves
2Jellicent exWHT 45Pokémonstays
2Latias exSSP 76Pokémonleaves
1–2Lillie's Clefairy exJTG 56Pokémonstays
3–4Lillie's DeterminationMEG 119Trainerstays
2–4Poké PadPOR 81Trainerstays
2–4Ultra BallMEG 131Trainerstays
2–4Mystery GardenMEG 122Trainerstays
1Secret BoxTWM 163Trainerleaves
4Telepathic Psychic EnergyPOR 88Energystays

The 35 cards that change from list to list

35 cards fight over the 25 slots that are left: 5 above three lists in four, 11 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Special Red Card at 93 %, Boss's Orders at 93 % and Meowth ex at 87 %, plus 2 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Mega Diancie ex, at 53 %: 8 of 15 players took it, 7 put something else there. Read its text before you decide. Right at the bottom, Surfer at 13 % and Dunsparce at 7 %: personal ideas, only worth copying if you know why.

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
93 %14/15Special Red Card1–3CRI 82Trainer
93 %14/15Boss's Orders1–3MEG 114Trainer
87 %13/15Meowth ex1POR 62Pokémon
87 %13/15Night Stretcher2–3ASC 196Trainer
80 %12/15Hilda1–3WHT 84Trainer
60 %9/15Wondrous Patch3–4PFL 94Trainer
60 %9/15Psychic Energy6–8MEE 5Energy
53 %8/15Mega Diancie ex2PFL 41Pokémon
53 %8/15Buddy-Buddy Poffin2TEF 144Trainer
53 %8/15Powerglass2–3SFA 63Trainer
47 %7/15Fezandipiti ex1ASC 142Pokémon
47 %7/15Rare Candy1–3MEG 125Trainer
40 %6/15Bloodmoon Ursaluna ex1TWM 141Pokémon
40 %6/15Budew1ASC 16Pokémon
40 %6/15Dudunsparce1TEF 129Pokémon
40 %6/15Dudunsparce ex1JTG 121Pokémon
40 %6/15Lacey2SCR 139Trainer
40 %6/15Pokégear 3.02SVI 186Trainer
40 %6/15Counter Gain1SSP 169Trainer
40 %6/15Ignition Energy3WHT 86Energy
33 %5/15Dunsparce2TEF 128Pokémon
27 %4/15Flutter Mane1TEF 78Pokémon
27 %4/15Judge1–2POR 76Trainer
27 %4/15Lillie's Pearl1JTG 151Trainer
13 %2/15Surfer1SSP 187Trainer
7 %1/15Dunsparce2JTG 120Pokémon
7 %1/15Maractus1JTG 8Pokémon
7 %1/15Munkidori1TWM 95Pokémon
7 %1/15Brock's Scouting2JTG 146Trainer
7 %1/15Mega Signal2MEG 121Trainer
7 %1/15AZ's Tranquility1CRI 76Trainer
7 %1/15Dawn1PFL 87Trainer
7 %1/15Jacinthe1POR 75Trainer
7 %1/15Team Rocket's Watchtower1DRI 180Trainer
7 %1/15Darkness Energy1MEE 7Energy

The most common Jellicent ex / Dusknoir list, all 60 cards

Here they are in full, ready to build. 35 slots come from the core, the cards all 15 lists run. The remaining 25 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.

This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the same guardrails a judge would hold you to: four copies of a card at most, one ACE SPEC, and a split that stays inside what these 15 lists actually showed. It comes to 20 Pokémon, 29 Trainers and 11 Energy.

A word on what it measures, because it changes what you can expect from it. The lists we read are the ones from players who came in the top twenty of their tournament. So there is no losing list to hold up against them, and "the cards that win" is not a sentence this count knows how to write. What you have in front of you is what the players finishing near the top bring most often. Start there.

The text under the table is the one the game expects. Copy it, open the deck manager, paste, and the list builds itself. Names in there are in English, with the set code and collector number right beside them: that pair points at one card and one only, whatever language you play in.

There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.

How to read the percentages in the table above, and what order to buy all this in: how to read a deck list.

The sixty cards of the most common list, with copy counts and each card's set
CopiesCardPrintingKindWhere it comes from
3DusclopsPRE 36Pokémonevery list
3DuskullPRE 35Pokémonevery list
3FrillishWHT 44Pokémonevery list
2DusknoirPRE 37Pokémonevery list
2Jellicent exWHT 45Pokémonevery list
2Latias exSSP 76Pokémonevery list
1Lillie's Clefairy exJTG 56Pokémonevery list
4Lillie's DeterminationMEG 119Trainerevery list
4Poké PadPOR 81Trainerevery list
4Ultra BallMEG 131Trainerevery list
2Mystery GardenMEG 122Trainerevery list
1Secret BoxACE SPECTWM 163Trainerevery list
4Telepathic Psychic EnergyPOR 88Energyevery list
3Special Red CardCRI 82Trainer93 %
1Boss's OrdersMEG 114Trainer93 %
1Meowth exPOR 62Pokémon87 %
2Night StretcherASC 196Trainer87 %
3HildaWHT 84Trainer80 %
3Wondrous PatchPFL 94Trainer60 %
7Psychic EnergyMEE 5Energy60 %
2Mega Diancie exPFL 41Pokémon53 %
2Buddy-Buddy PoffinTEF 144Trainer53 %
1Fezandipiti exASC 142Pokémon47 %

We have no fresh enough prices for this list, so we are not putting a number on it.

Pokémon: 20
3 Dusclops PRE 36
3 Duskull PRE 35
3 Frillish WHT 44
2 Dusknoir PRE 37
2 Jellicent ex WHT 45
2 Latias ex SSP 76
1 Lillie's Clefairy ex JTG 56
1 Meowth ex POR 62
2 Mega Diancie ex PFL 41
1 Fezandipiti ex ASC 142

Trainer: 29
4 Lillie's Determination MEG 119
4 Poké Pad POR 81
4 Ultra Ball MEG 131
2 Mystery Garden MEG 122
1 Secret Box TWM 163
3 Special Red Card CRI 82
1 Boss's Orders MEG 114
2 Night Stretcher ASC 196
3 Hilda WHT 84
3 Wondrous Patch PFL 94
2 Buddy-Buddy Poffin TEF 144

Energy: 11
4 Telepathic Psychic Energy POR 88
7 Psychic Energy MEE 5

Total Cards: 60

What Jellicent ex / Dusknoir costs to build, and how long it will last

You need 48 different cards to cover every version of this deck, 13 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

Where the money goes, though, we can name: it is Jellicent ex, Latias ex and Lillie's Clefairy ex, by a distance. The 15 Trainer slots in the core cost next to nothing, and you probably own some already. Add Secret Box: all 15 players picked the same one. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs.

Then there is time. 5 of the 13 core cards carry the letter H, the one that goes at the next rotation: Dusclops, Duskull, Dusknoir and Latias ex, plus 1 more. The core table marks each of them. The date belongs to the publisher, and we do not have it.

What Jellicent ex / Dusknoir struggles against

The attackers in this deck are Weak to Darkness, so they take DOUBLE damage from that type. 13 of the 91 decks we track attack in exactly that type.

Concretely, here is what is waiting for you: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.

Do not stop at this table, though. This deck spends three cards getting Dusknoir standing, and the deck that hurts you most this season may simply be the one that swings before your line is up, without ever touching your Weakness.

Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Greninja ex, among others. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
N's Zoroark exN's Zoroark exDarkness
Marnie's Grimmsnarl ex / FroslassMarnie's Grimmsnarl exDarkness
Team Rocket's HonchkrowTeam Rocket's HonchkrowDarkness
Mega Absol exMega Absol exDarkness
ToxtricityMega Absol exDarkness
Mega Darkrai exMega Darkrai exDarkness
Blaziken / N's Zoroark exN's Zoroark exDarkness
ToxtricityToxtricityDarkness
Marnie's Grimmsnarl exMarnie's Grimmsnarl exDarkness
Mega Sharpedo ex / ToxtricityMega Sharpedo exDarkness
Archaludon ex / N's Zoroark exN's Zoroark exDarkness
Gengar exGengar exDarkness
Mega Gengar exMega Gengar exDarkness

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Lucario exMega Lucario exPsychic
Mega Lucario ex / HariyamaMega Lucario exPsychic
Greninja exGreninja exPsychic
Okidogi / BarbaracleOkidogiPsychic
Greninja ex / Blaziken exGreninja exPsychic
Paldean TaurosPaldean TaurosPsychic

Questions people ask

What is the Jellicent ex / Dusknoir deck list?
There isn't one, and that is the whole point. Across 15 tournament lists harvested on 16 August 2026, 13 cards turn up in every single one — 35 slots out of 60. The remaining 25 change from player to player, with 35 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
15 lists, played across 13 different tournaments, harvested on 16 August 2026 from play.limitlesstcg.com. All 15 were read card by card, and every card recognised.
Where do I start if I want to build Jellicent ex / Dusknoir?
With the whole core: 13 cards, 35 slots. Inside it, buy the 15 Trainer slots and the 4 Energy first — they are cheap and they carry over into your next deck. Leave Jellicent ex, Latias ex and Lillie's Clefairy ex for last, because that is the bill. Only then work down the flex table and add the cards the most lists agree on, starting with Special Red Card at 93 % and Boss's Orders at 93 %.
What beats Jellicent ex / Dusknoir?
Its attackers are Weak to Darkness, so they take double damage from an attacker of that type. 13 of the 91 decks we track play an attacker of that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass, Team Rocket's Honchkrow and Mega Absol ex, among others.
Will Jellicent ex / Dusknoir survive the next rotation?
Not intact: 5 core cards out of 13 carry the letter H, starting with Dusclops, Duskull, Dusknoir and Latias ex, plus 1 more.
Are a lot of people playing Jellicent ex / Dusknoir?
We have read 15 lists of it, which puts it 76th of the 91 decks we track by lists read. The platform those tournaments run on counts 15 entries for it, 0.06 % of the field, across all its players. That figure is theirs.

Where all of this comes from

15 lists from play.limitlesstcg.com, played across 13 events, harvested on 16 August 2026. The 48 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.

NOW YOUR OWN GAME

You've just read a page about the game. We can do far more with one match.

Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.

It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

READ THIS NEXT

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