Jellicent ex / Dusknoir deck: the core, the flex slots, and what beats it
We took 15 lists of this deck, played across 13 tournaments by 15 people who never talked to each other, and counted every card in every one. For 11 of them we know how the day ended, and none won their tournament. 13 cards turn up in all of them, 35 slots out of 60. The remaining 25 are fought over by 35 different cards, and that is almost always where a game is won.
- 13 cards show up in all 15 lists, no exceptions: 35 of your 60 slots. Of those, 15 are Trainers, 16 are Pokémon and 4 are Energy. Start there, nobody argues about them.
- Your big card is Latias ex, 210 HP. Eon Blade hits for 200, and it costs you 3 Energy (Psychic, Psychic and Colorless).
- The sharpest disagreement is over Mega Diancie ex: 8 of the 15 lists run it. The table below has all 35 cards fighting over the 25 free slots.
- Your attackers are Weak to Darkness, and 13 of the 91 decks we track attack in that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, among others. They are listed at the bottom, with the card that does the damage.
What Jellicent ex / Dusknoir looks like when you open the box
Across the 15 lists we counted, this deck runs 17 to 23 Pokémon, 26 to 33 Trainers and 7 to 12 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « jellicent-dusknoir ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 7 to 12 out of 60, exactly the median of the 91 decks we track. It draws neither too much nor too little, so this is not where its games are won or lost.
It takes a while to set up. Dusknoir is a Stage 2 Pokémon: you put down the baby, you evolve it, and then you evolve it again. Three cards stacked before anything attacks. That is what the hardest-hitting decks cost you, and it is also where they crack — a fast opponent can bury you before the line is standing.
On the Trainer side: 7 to 11 Supporters, 13 to 20 Items, 0 to 3 Tools and 2 to 4 Stadiums, out of 26 to 33 — the median across the 91 decks we track being 31. Items dominate, so expect long turns where you chain five or six before you swing. And it runs up to 4 Stadiums, which is no accident: it plans on bumping the one across the table.
What those four families of Trainer actually do, and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–23
- Trainers
- 26–33
- Energy
- 7–12
- Supporters
- 7–11
- Items
- 13–20
- Tools
- 0–3
- Stadiums
- 2–4
A range means the lists disagree with each other.
What the cards in this deck's name actually do
Jellicent ex and Dusknoir give this deck its name. Here is what is written on them.
Jellicent ex is in all 15 lists, 2 copies of it. Its Ability is called Oceanic Curse, and here is what is printed on it, word for word: « As long as this Pokémon is in the Active Spot, your opponent can't play any Item cards or Pokémon Tool cards from their hand. »
Dusknoir is in all 15 lists, 2 copies of it. Its Ability is called Cursed Blast, and here is what is printed on it, word for word: « Once during your turn, you may put 13 damage counters on 1 of your opponent's Pokémon. If you use this Ability, this Pokémon is Knocked Out. »
How Jellicent ex / Dusknoir actually wins
Latias ex attacks with Eon Blade for 200, and it costs 3 Energy (Psychic, Psychic and Colorless), with 210 HP to absorb the answer. The whole list exists to get it online fast.
Do the arithmetic, it decides your first few turns. One Energy attached a turn, 3 to pay for Eon Blade: with no help you swing on turn 3, and every card that accelerates Energy buys one of those turns back.
Here is the detail that quietly loses games: Latias ex has a Retreat Cost of 2, which is a whole turn to get it back to the Bench.
Jellicent ex, Latias ex and Lillie's Clefairy ex carry the "ex" suffix, and your opponent takes TWO Prize cards instead of one when one of them falls. They need six to win: three well-placed knockouts on those cards beat you, where it would take six anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Latias exBasic | 210 | Eon Blade | 200 | Psychic + Psychic + Colorless | Darkness ×2 | 2 |
| DusknoirStage 2 | 160 | Shadow Bind | 150 | Psychic + Psychic + Colorless | Darkness ×2 | 3 |
| Jellicent exStage 1 | 270 | Power Press | 80+ | Psychic + Colorless | none | 3 |
| DusclopsStage 1 | 90 | Will-O-Wisp | 50 | Psychic + Psychic | Darkness ×2 | 2 |
The core: the 13 cards every list runs
These 13 cards appear in all 15 lists, without a single exception. That is 35 of the 60 slots. The other 25 are decided player by player.
Look at how those 35 slots break down: 15 Trainers, 16 Pokémon, 4 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.
9 of those 13 cards do not sit at the same count from list to list: Dusclops (2 to 4), Duskull (2 to 4) and Frillish (2 to 4), plus 6 more. Everybody runs them, the last copy is arguable.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Dusclops | PRE 36 | Pokémon | leaves |
| 2–4 | Duskull | PRE 35 | Pokémon | leaves |
| 2–4 | Frillish | WHT 44 | Pokémon | stays |
| 1–3 | Dusknoir | PRE 37 | Pokémon | leaves |
| 2 | Jellicent ex | WHT 45 | Pokémon | stays |
| 2 | Latias ex | SSP 76 | Pokémon | leaves |
| 1–2 | Lillie's Clefairy ex | JTG 56 | Pokémon | stays |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2–4 | Poké Pad | POR 81 | Trainer | stays |
| 2–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 2–4 | Mystery Garden | MEG 122 | Trainer | stays |
| 1 | Secret Box | TWM 163 | Trainer | leaves |
| 4 | Telepathic Psychic Energy | POR 88 | Energy | stays |
The 35 cards that change from list to list
35 cards fight over the 25 slots that are left: 5 above three lists in four, 11 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Special Red Card at 93 %, Boss's Orders at 93 % and Meowth ex at 87 %, plus 2 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Mega Diancie ex, at 53 %: 8 of 15 players took it, 7 put something else there. Read its text before you decide. Right at the bottom, Surfer at 13 % and Dunsparce at 7 %: personal ideas, only worth copying if you know why.
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 93 %14/15 | Special Red Card | 1–3 | CRI 82 | Trainer |
| 93 %14/15 | Boss's Orders | 1–3 | MEG 114 | Trainer |
| 87 %13/15 | Meowth ex | 1 | POR 62 | Pokémon |
| 87 %13/15 | Night Stretcher | 2–3 | ASC 196 | Trainer |
| 80 %12/15 | Hilda | 1–3 | WHT 84 | Trainer |
| 60 %9/15 | Wondrous Patch | 3–4 | PFL 94 | Trainer |
| 60 %9/15 | Psychic Energy | 6–8 | MEE 5 | Energy |
| 53 %8/15 | Mega Diancie ex | 2 | PFL 41 | Pokémon |
| 53 %8/15 | Buddy-Buddy Poffin | 2 | TEF 144 | Trainer |
| 53 %8/15 | Powerglass | 2–3 | SFA 63 | Trainer |
| 47 %7/15 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 47 %7/15 | Rare Candy | 1–3 | MEG 125 | Trainer |
| 40 %6/15 | Bloodmoon Ursaluna ex | 1 | TWM 141 | Pokémon |
| 40 %6/15 | Budew | 1 | ASC 16 | Pokémon |
| 40 %6/15 | Dudunsparce | 1 | TEF 129 | Pokémon |
| 40 %6/15 | Dudunsparce ex | 1 | JTG 121 | Pokémon |
| 40 %6/15 | Lacey | 2 | SCR 139 | Trainer |
| 40 %6/15 | Pokégear 3.0 | 2 | SVI 186 | Trainer |
| 40 %6/15 | Counter Gain | 1 | SSP 169 | Trainer |
| 40 %6/15 | Ignition Energy | 3 | WHT 86 | Energy |
| 33 %5/15 | Dunsparce | 2 | TEF 128 | Pokémon |
| 27 %4/15 | Flutter Mane | 1 | TEF 78 | Pokémon |
| 27 %4/15 | Judge | 1–2 | POR 76 | Trainer |
| 27 %4/15 | Lillie's Pearl | 1 | JTG 151 | Trainer |
| 13 %2/15 | Surfer | 1 | SSP 187 | Trainer |
| 7 %1/15 | Dunsparce | 2 | JTG 120 | Pokémon |
| 7 %1/15 | Maractus | 1 | JTG 8 | Pokémon |
| 7 %1/15 | Munkidori | 1 | TWM 95 | Pokémon |
| 7 %1/15 | Brock's Scouting | 2 | JTG 146 | Trainer |
| 7 %1/15 | Mega Signal | 2 | MEG 121 | Trainer |
| 7 %1/15 | AZ's Tranquility | 1 | CRI 76 | Trainer |
| 7 %1/15 | Dawn | 1 | PFL 87 | Trainer |
| 7 %1/15 | Jacinthe | 1 | POR 75 | Trainer |
| 7 %1/15 | Team Rocket's Watchtower | 1 | DRI 180 | Trainer |
| 7 %1/15 | Darkness Energy | 1 | MEE 7 | Energy |
The most common Jellicent ex / Dusknoir list, all 60 cards
Here they are in full, ready to build. 35 slots come from the core, the cards all 15 lists run. The remaining 25 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the same guardrails a judge would hold you to: four copies of a card at most, one ACE SPEC, and a split that stays inside what these 15 lists actually showed. It comes to 20 Pokémon, 29 Trainers and 11 Energy.
A word on what it measures, because it changes what you can expect from it. The lists we read are the ones from players who came in the top twenty of their tournament. So there is no losing list to hold up against them, and "the cards that win" is not a sentence this count knows how to write. What you have in front of you is what the players finishing near the top bring most often. Start there.
The text under the table is the one the game expects. Copy it, open the deck manager, paste, and the list builds itself. Names in there are in English, with the set code and collector number right beside them: that pair points at one card and one only, whatever language you play in.
There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.
How to read the percentages in the table above, and what order to buy all this in: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Dusclops | PRE 36 | Pokémon | every list |
| 3 | Duskull | PRE 35 | Pokémon | every list |
| 3 | Frillish | WHT 44 | Pokémon | every list |
| 2 | Dusknoir | PRE 37 | Pokémon | every list |
| 2 | Jellicent ex | WHT 45 | Pokémon | every list |
| 2 | Latias ex | SSP 76 | Pokémon | every list |
| 1 | Lillie's Clefairy ex | JTG 56 | Pokémon | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 4 | Poké Pad | POR 81 | Trainer | every list |
| 4 | Ultra Ball | MEG 131 | Trainer | every list |
| 2 | Mystery Garden | MEG 122 | Trainer | every list |
| 1 | Secret BoxACE SPEC | TWM 163 | Trainer | every list |
| 4 | Telepathic Psychic Energy | POR 88 | Energy | every list |
| 3 | Special Red Card | CRI 82 | Trainer | 93 % |
| 1 | Boss's Orders | MEG 114 | Trainer | 93 % |
| 1 | Meowth ex | POR 62 | Pokémon | 87 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 87 % |
| 3 | Hilda | WHT 84 | Trainer | 80 % |
| 3 | Wondrous Patch | PFL 94 | Trainer | 60 % |
| 7 | Psychic Energy | MEE 5 | Energy | 60 % |
| 2 | Mega Diancie ex | PFL 41 | Pokémon | 53 % |
| 2 | Buddy-Buddy Poffin | TEF 144 | Trainer | 53 % |
| 1 | Fezandipiti ex | ASC 142 | Pokémon | 47 % |
We have no fresh enough prices for this list, so we are not putting a number on it.
Pokémon: 20 3 Dusclops PRE 36 3 Duskull PRE 35 3 Frillish WHT 44 2 Dusknoir PRE 37 2 Jellicent ex WHT 45 2 Latias ex SSP 76 1 Lillie's Clefairy ex JTG 56 1 Meowth ex POR 62 2 Mega Diancie ex PFL 41 1 Fezandipiti ex ASC 142 Trainer: 29 4 Lillie's Determination MEG 119 4 Poké Pad POR 81 4 Ultra Ball MEG 131 2 Mystery Garden MEG 122 1 Secret Box TWM 163 3 Special Red Card CRI 82 1 Boss's Orders MEG 114 2 Night Stretcher ASC 196 3 Hilda WHT 84 3 Wondrous Patch PFL 94 2 Buddy-Buddy Poffin TEF 144 Energy: 11 4 Telepathic Psychic Energy POR 88 7 Psychic Energy MEE 5 Total Cards: 60
What Jellicent ex / Dusknoir costs to build, and how long it will last
You need 48 different cards to cover every version of this deck, 13 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
Where the money goes, though, we can name: it is Jellicent ex, Latias ex and Lillie's Clefairy ex, by a distance. The 15 Trainer slots in the core cost next to nothing, and you probably own some already. Add Secret Box: all 15 players picked the same one. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs.
Then there is time. 5 of the 13 core cards carry the letter H, the one that goes at the next rotation: Dusclops, Duskull, Dusknoir and Latias ex, plus 1 more. The core table marks each of them. The date belongs to the publisher, and we do not have it.
What Jellicent ex / Dusknoir struggles against
The attackers in this deck are Weak to Darkness, so they take DOUBLE damage from that type. 13 of the 91 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass and Team Rocket's Honchkrow, plus 10 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
Do not stop at this table, though. This deck spends three cards getting Dusknoir standing, and the deck that hurts you most this season may simply be the one that swings before your line is up, without ever touching your Weakness.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| N's Zoroark ex | N's Zoroark ex | Darkness |
| Marnie's Grimmsnarl ex / Froslass | Marnie's Grimmsnarl ex | Darkness |
| Team Rocket's Honchkrow | Team Rocket's Honchkrow | Darkness |
| Mega Absol ex | Mega Absol ex | Darkness |
| Toxtricity | Mega Absol ex | Darkness |
| Mega Darkrai ex | Mega Darkrai ex | Darkness |
| Blaziken / N's Zoroark ex | N's Zoroark ex | Darkness |
| Toxtricity | Toxtricity | Darkness |
| Marnie's Grimmsnarl ex | Marnie's Grimmsnarl ex | Darkness |
| Mega Sharpedo ex / Toxtricity | Mega Sharpedo ex | Darkness |
| Archaludon ex / N's Zoroark ex | N's Zoroark ex | Darkness |
| Gengar ex | Gengar ex | Darkness |
| Mega Gengar ex | Mega Gengar ex | Darkness |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
Questions people ask
- What is the Jellicent ex / Dusknoir deck list?
- There isn't one, and that is the whole point. Across 15 tournament lists harvested on 16 August 2026, 13 cards turn up in every single one — 35 slots out of 60. The remaining 25 change from player to player, with 35 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 15 lists, played across 13 different tournaments, harvested on 16 August 2026 from play.limitlesstcg.com. All 15 were read card by card, and every card recognised.
- Where do I start if I want to build Jellicent ex / Dusknoir?
- With the whole core: 13 cards, 35 slots. Inside it, buy the 15 Trainer slots and the 4 Energy first — they are cheap and they carry over into your next deck. Leave Jellicent ex, Latias ex and Lillie's Clefairy ex for last, because that is the bill. Only then work down the flex table and add the cards the most lists agree on, starting with Special Red Card at 93 % and Boss's Orders at 93 %.
- What beats Jellicent ex / Dusknoir?
- Its attackers are Weak to Darkness, so they take double damage from an attacker of that type. 13 of the 91 decks we track play an attacker of that type: N's Zoroark ex, Marnie's Grimmsnarl ex / Froslass, Team Rocket's Honchkrow and Mega Absol ex, among others.
- Will Jellicent ex / Dusknoir survive the next rotation?
- Not intact: 5 core cards out of 13 carry the letter H, starting with Dusclops, Duskull, Dusknoir and Latias ex, plus 1 more.
- Are a lot of people playing Jellicent ex / Dusknoir?
- We have read 15 lists of it, which puts it 76th of the 91 decks we track by lists read. The platform those tournaments run on counts 15 entries for it, 0.06 % of the field, across all its players. That figure is theirs.
Where all of this comes from
15 lists from play.limitlesstcg.com, played across 13 events, harvested on 16 August 2026. The 48 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
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