Azumarill deck: the core, the flex slots, and what beats it
We took 13 lists of this deck, played across 13 tournaments by 13 people who never talked to each other, and counted every card in every one. For 12 of them we know how the day ended, and none won their tournament. 7 cards turn up in all of them, 21 slots out of 60. The remaining 39 are fought over by 86 different cards, and that is almost always where a game is won.
- 7 cards show up in all 13 lists, no exceptions: 21 of your 60 slots. Of those, 15 are Trainers, 3 are Pokémon and 3 are Energy. Start there, nobody argues about them.
- Your big card is Azumarill, 120 HP. Double-Edge hits for 230, and it costs you 4 Energy (Psychic, Psychic, Psychic and Psychic).
- The sharpest disagreement is over Fan Rotom: 7 of the 13 lists run it. The table below has all 86 cards fighting over the 39 free slots.
- Your attackers are Weak to Metal, and 12 of the 91 decks we track attack in that type: Mega Excadrill ex, Slowking and Cinccino ex, among others. They are listed at the bottom, with the card that does the damage.
What Azumarill looks like when you open the box
Across the 13 lists we counted, this deck runs 17 to 25 Pokémon, 29 to 35 Trainers and 6 to 12 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « azumarill-ssp ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « SSP », is a set code: Surging Sparks. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 6 to 12 out of 60, when half the 91 decks we track run 10 or more. This one is lean. It lives on cheap attacks and leans on Trainers to find the right Energy at the right moment rather than stockpiling it.
It sets up fast. Azumarill is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
On the Trainer side: 7 to 17 Supporters, 11 to 20 Items, 0 to 4 Tools and 2 to 4 Stadiums, out of 29 to 35 — the median across the 91 decks we track being 31. Items edge it without crushing the Supporters. And it runs up to 4 Stadiums, which is no accident: it plans on bumping the one across the table.
What those four families of Trainer actually do, and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 17–25
- Trainers
- 29–35
- Energy
- 6–12
- Supporters
- 7–17
- Items
- 11–20
- Tools
- 0–4
- Stadiums
- 2–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Azumarill gives this deck its name. Here is what is written on it.
Azumarill is in all 13 lists, 3 copies of it. Its Ability is called Glistening Bubbles, and here is what is printed on it, word for word: « If you have any Tera Pokémon in play, this Pokémon can use the Double-Edge attack for {P}. »
How Azumarill actually wins
Azumarill attacks with Double-Edge for 230, and it costs 4 Energy (Psychic, Psychic, Psychic and Psychic), with 120 HP to absorb the answer. The whole list exists to get it online fast.
Do the arithmetic, it decides your first few turns. One Energy attached a turn, 4 to pay for Double-Edge: with no help you swing on turn 4, and every card that accelerates Energy buys one of those turns back.
Here is the detail that quietly loses games: Azumarill has a Retreat Cost of 2, which is a whole turn to get it back to the Bench.
Not one ex Pokémon in the core, and only 18 of the 91 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need six, where three would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| AzumarillStage 1 | 120 | Double-Edge | 230 | Psychic + Psychic + Psychic + Psychic | Metal ×2 | 2 |
The core: the 7 cards every list runs
These 7 cards appear in all 13 lists, without a single exception. That is 21 of the 60 slots. The other 39 are decided player by player.
Look at how those 21 slots break down: 15 Trainers, 3 Pokémon, 3 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
7 of those 7 cards do not sit at the same count from list to list: Azumarill (3 to 4), Lillie's Determination (1 to 4) and Boss's Orders (2 to 3), plus 4 more. Everybody runs them, the last copy is arguable.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Azumarill | SSP 74 | Pokémon | leaves |
| 1–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2–3 | Boss's Orders | MEG 114 | Trainer | stays |
| 2–4 | Poké Pad | POR 81 | Trainer | stays |
| 1–4 | Ultra Ball | MEG 131 | Trainer | stays |
| 2–4 | Buddy-Buddy Poffin | TEF 144 | Trainer | leaves |
| 2–5 | Psychic Energy | MEE 5 | Energy | stays |
The 86 cards that change from list to list
86 cards fight over the 39 slots that are left: 5 above three lists in four, 53 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Night Stretcher at 92 %, Marill at 85 % and Fezandipiti ex at 85 %, plus 2 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Fan Rotom, at 54 %: 7 of 13 players took it, 6 put something else there. Read its text before you decide. Right at the bottom, Munkidori at 23 % and Meowth ex at 23 %: personal ideas, only worth copying if you know why.
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 92 %12/13 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 85 %11/13 | Marill | 3 | ASC 83 | Pokémon |
| 85 %11/13 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 85 %11/13 | Area Zero Underdepths | 1–4 | SCR 131 | Trainer |
| 77 %10/13 | Telepathic Psychic Energy | 1–4 | POR 88 | Energy |
| 69 %9/13 | Lillie's Clefairy ex | 1–2 | JTG 56 | Pokémon |
| 69 %9/13 | Hilda | 1–2 | WHT 84 | Trainer |
| 62 %8/13 | Kieran | 1 | TWM 154 | Trainer |
| 54 %7/13 | Fan Rotom | 1–2 | SCR 118 | Pokémon |
| 54 %7/13 | Cornerstone Mask Ogerpon ex | 1–2 | TWM 112 | Pokémon |
| 54 %7/13 | Brave Bangle | 1 | WHT 80 | Trainer |
| 54 %7/13 | Switch | 1–2 | MEG 130 | Trainer |
| 54 %7/13 | Wondrous Patch | 1–2 | PFL 94 | Trainer |
| 46 %6/13 | Wellspring Mask Ogerpon ex | 1–2 | TWM 64 | Pokémon |
| 46 %6/13 | Latias ex | 1 | SSP 76 | Pokémon |
| 46 %6/13 | Brock's Scouting | 1–4 | JTG 146 | Trainer |
| 38 %5/13 | Hoothoot | 3 | SCR 114 | Pokémon |
| 38 %5/13 | Noctowl | 3 | SCR 115 | Pokémon |
| 38 %5/13 | Patrat | 1 | CRI 70 | Pokémon |
| 38 %5/13 | Terapagos ex | 1–2 | SCR 128 | Pokémon |
| 38 %5/13 | Battle Cage | 1–2 | PFL 85 | Trainer |
| 38 %5/13 | Energy Search | 1–2 | POR 72 | Trainer |
| 38 %5/13 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 31 %4/13 | Pikipek | 1–3 | PBL 66 | Pokémon |
| 31 %4/13 | Shaymin | 1–2 | DRI 10 | Pokémon |
| 31 %4/13 | Toucannon | 1–3 | PBL 68 | Pokémon |
| 31 %4/13 | Trumbeak | 1–2 | PBL 67 | Pokémon |
| 31 %4/13 | Air Balloon | 1–3 | ASC 181 | Trainer |
| 31 %4/13 | Judge | 1–2 | POR 76 | Trainer |
| 31 %4/13 | Rare Candy | 2–3 | MEG 125 | Trainer |
| 31 %4/13 | Energy Switch | 1 | MEG 115 | Trainer |
| 31 %4/13 | Sacred Ash | 1–2 | DRI 168 | Trainer |
| 31 %4/13 | Prism Energy | 1 | ASC 216 | Energy |
| 23 %3/13 | Munkidori | 2–3 | TWM 95 | Pokémon |
| 23 %3/13 | Meowth ex | 1 | POR 62 | Pokémon |
| 23 %3/13 | Crispin | 2 | SCR 133 | Trainer |
| 23 %3/13 | Cyrano | 2 | SSP 170 | Trainer |
| 23 %3/13 | Lana's Aid | 1 | TWM 155 | Trainer |
| 23 %3/13 | Sparkling Crystal | 1 | SCR 142 | Trainer |
| 23 %3/13 | Fire Energy | 1–2 | MEE 2 | Energy |
| 23 %3/13 | Water Energy | 2 | MEE 3 | Energy |
| 23 %3/13 | Rocky Fighting Energy | 1 | POR 87 | Energy |
| 15 %2/13 | Marill | 4 | TEF 64 | Pokémon |
| 15 %2/13 | Drakloak | 3 | TWM 129 | Pokémon |
| 15 %2/13 | Dreepy | 3 | TWM 128 | Pokémon |
| 15 %2/13 | Crustle | 2 | DRI 12 | Pokémon |
| 15 %2/13 | Dragapult ex | 2 | TWM 130 | Pokémon |
| 15 %2/13 | Dwebble | 2 | DRI 11 | Pokémon |
| 15 %2/13 | Pikachu ex | 1–2 | SSP 57 | Pokémon |
| 15 %2/13 | Tatsugiri | 1–2 | TWM 131 | Pokémon |
| 15 %2/13 | Cinderace | 1 | MEG 28 | Pokémon |
| 15 %2/13 | Pokémon Catcher | 3 | POR 82 | Trainer |
| 15 %2/13 | Dawn | 1–2 | PFL 87 | Trainer |
| 15 %2/13 | Dragon Elixir | 2 | SSP 172 | Trainer |
| 15 %2/13 | Gravity Mountain | 1 | SSP 177 | Trainer |
| 15 %2/13 | Hero's Cape | 1 | TEF 152 | Trainer |
| 15 %2/13 | Secret Box | 1 | TWM 163 | Trainer |
| 15 %2/13 | Fighting Energy | 1–2 | MEE 6 | Energy |
| 15 %2/13 | Growing Grass Energy | 2 | POR 86 | Energy |
| 15 %2/13 | Bubbly Water Energy | 1 | CRI 84 | Energy |
| 15 %2/13 | Legacy Energy | 1 | TWM 167 | Energy |
| 8 %1/13 | Dudunsparce | 4 | TEF 129 | Pokémon |
| 8 %1/13 | Dunsparce | 4 | JTG 120 | Pokémon |
| 8 %1/13 | Arboliva ex | 2 | DRI 23 | Pokémon |
| 8 %1/13 | Dolliv | 2 | DRI 22 | Pokémon |
| 8 %1/13 | Smoliv | 2 | DRI 21 | Pokémon |
| 8 %1/13 | Chien-Pao | 1 | SSP 56 | Pokémon |
| 8 %1/13 | Genesect | 1 | SFA 40 | Pokémon |
| 8 %1/13 | Incineroar ex | 1 | TEF 34 | Pokémon |
| 8 %1/13 | Litten | 1 | TEF 32 | Pokémon |
| 8 %1/13 | Torracat | 1 | TEF 33 | Pokémon |
| 8 %1/13 | Pokégear 3.0 | 4 | SVI 186 | Trainer |
| 8 %1/13 | Team Rocket's Petrel | 4 | DRI 176 | Trainer |
| 8 %1/13 | Colress's Tenacity | 2 | SFA 57 | Trainer |
| 8 %1/13 | Forest of Vitality | 2 | MEG 117 | Trainer |
| 8 %1/13 | Gladion's Final Battle | 2 | PBL 77 | Trainer |
| 8 %1/13 | Energy Recycler | 1 | DRI 164 | Trainer |
| 8 %1/13 | Handheld Fan | 1 | TWM 150 | Trainer |
| 8 %1/13 | Jamming Tower | 1 | TWM 153 | Trainer |
| 8 %1/13 | Lillie's Pearl | 1 | JTG 151 | Trainer |
| 8 %1/13 | Maximum Belt | 1 | TEF 154 | Trainer |
| 8 %1/13 | Prime Catcher | 1 | TEF 157 | Trainer |
| 8 %1/13 | Tera Orb | 1 | SSP 189 | Trainer |
| 8 %1/13 | Darkness Energy | 3 | MEE 7 | Energy |
| 8 %1/13 | Grass Energy | 2 | MEE 1 | Energy |
| 8 %1/13 | Mist Energy | 1 | TEF 161 | Energy |
What Azumarill costs to build, and how long it will last
You need 93 different cards to cover every version of this deck, 7 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
Nothing here really weighs on the bill. There is no ex Pokémon in this core at all, which is very good news for your wallet, because the expensive cards in a deck are almost always the ex ones. 11 of these 13 lists bring an ACE SPEC, and that is where they part ways: 3 took Sparkling Crystal, 2 took Hero's Cape and 2 took Legacy Energy. The flex table shows you all 6. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Sparkling Crystal and watch what the others do with theirs before you switch.
Then there is time. 2 of the 7 core cards carry the letter H, the one that goes at the next rotation: Azumarill and Buddy-Buddy Poffin. The core table marks each of them. The date belongs to the publisher, and we do not have it.
What Azumarill struggles against
The attackers in this deck are Weak to Metal, so they take DOUBLE damage from that type. 12 of the 91 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Excadrill ex, Slowking (Metagross) and Cinccino ex (Genesect ex), plus 9 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
Do not stop at this table, though. This deck sets up fast, so what troubles it looks less like a Weakness and more like an opponent who absorbs your first hits and answers harder.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Excadrill ex | Mega Excadrill ex | Metal |
| Slowking | Metagross | Metal |
| Cinccino ex | Genesect ex | Metal |
| Steven's Metagross ex | Steven's Metagross ex | Metal |
| Metagross | Metagross | Metal |
| Doublade | Aegislash | Metal |
| Archaludon ex | Archaludon ex | Metal |
| Hop's Zacian ex | Hop's Zacian ex | Metal |
| Archaludon ex / N's Zoroark ex | Archaludon ex | Metal |
| Gengar ex | Bastiodon | Metal |
| Archaludon ex / Dudunsparce | Archaludon ex | Metal |
| Scizor ex | Genesect ex | Metal |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
Questions people ask
- What is the Azumarill deck list?
- There isn't one, and that is the whole point. Across 13 tournament lists harvested between 16 August 2026 and 17 August 2026, 7 cards turn up in every single one — 21 slots out of 60. The remaining 39 change from player to player, with 86 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 13 lists, played across 13 different tournaments, harvested between 16 August 2026 and 17 August 2026 from play.limitlesstcg.com. All 13 were read card by card, and every card recognised.
- Where do I start if I want to build Azumarill?
- With the whole core: 7 cards, 21 slots. Inside it, buy the 15 Trainer slots and the 3 Energy first — they are cheap and they carry over into your next deck. Leave the 3 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Night Stretcher at 92 % and Marill at 85 %.
- What beats Azumarill?
- Its attackers are Weak to Metal, so they take double damage from an attacker of that type. 12 of the 91 decks we track play an attacker of that type: Mega Excadrill ex, Slowking, Cinccino ex and Steven's Metagross ex, among others.
- Will Azumarill survive the next rotation?
- Not intact: 2 core cards out of 7 carry the letter H, starting with Azumarill and Buddy-Buddy Poffin.
- Are a lot of people playing Azumarill?
- We have read 13 lists of it, which puts it 79th of the 91 decks we track by lists read. The platform those tournaments run on counts 13 entries for it, 0.05 % of the field, across all its players. That figure is theirs.
Where all of this comes from
13 lists from play.limitlesstcg.com, played across 13 events, harvested between 16 August 2026 and 17 August 2026. The 93 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
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