Sylveon deck: the core, the flex slots, and what beats it
We took 10 lists of this deck, handed in at 10 different tournaments, and counted every card in every one. For 9 of them we know how the day ended, and none won their tournament. 5 cards turn up in all of them, 15 slots out of 60. The other 45 are decided player by player, with 62 different cards turning up in them.
- 5 cards show up in all 10 lists, no exceptions: 15 of your 60 slots. Of those, 8 are Trainers, 3 are Pokémon and 4 are Energy. Start there. That leaves 45 slots for you to pick yourself.
- Your big card is Sylveon, 120 HP. Magical Shot hits for 100. It needs 3 Energy, 1 Psychic and 2 Colorless attached.
- The sharpest disagreement is over Team Rocket's Articuno: 5 of the 10 lists run it. The table below has all 62 cards fighting over the 45 free slots.
- Your attackers are Weak to Metal, and 11 of the 91 decks we track attack in that type: Mega Excadrill ex, Slowking and Cinccino ex, among others. They are listed at the bottom, with the card that does the damage.
What Sylveon looks like when you open the box
Across the 10 lists we counted, this deck runs 12 to 22 Pokémon, 29 to 37 Trainers and 9 to 14 Energy. Its attacks are paid for in Psychic.
On results pages and on stream you will see it written « sylveon-pre ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
The bit they tack on the end, « PRE », is a set code: Prismatic Evolutions. They spell it out because several cards share that name, and this deck plays that particular printing.
Look at the Energy: 9 to 14 out of 60, when half the 91 decks we track run 10 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
It sets up fast. Sylveon is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 29 to 37 cards out of 60, against a median of 31 across the 91 decks we track. Inside that, 8 to 20 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 10 to 17 Items you can play all of in the same turn. It also brings up to 4 Stadiums, and 55 of the 91 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 12–22
- Trainers
- 29–37
- Energy
- 9–14
- Supporters
- 8–20
- Items
- 10–17
- Tools
- 0–2
- Stadiums
- 0–4
A range means the lists disagree with each other.
What the card in this deck's name actually does
Sylveon gives this deck its name. Here is what is written on it.
Sylveon is in all 10 lists, 3 copies of it. Its Ability is called Safeguard, and here is what is printed on it, word for word: « Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex. »
How Sylveon actually wins
Sylveon attacks with Magical Shot for 100. It needs 3 Energy, 1 Psychic and 2 Colorless attached, and it has 120 HP.
The cost of Magical Shot decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. We have not found anything in this list that attaches Energy faster than that, so plan on holding out for 2 turns before you swing. Those turns still get played: you fill your Bench, you build your lines, and you keep something back to rebuild with when your attacker falls.
Energy is not your only clock. Sylveon still has to climb a step, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, a single copy in the list, goes into your deck for an evolution.
Good news on mobility: pulling Sylveon back to the Bench costs you 1 Energy attached to it, and that is all. Retreating does not cost you your turn, so you step back and swing anyway. That matters enormously the day your opponent lands something nasty on it.
Not one ex Pokémon in the core, and only 19 of the 91 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need six, where three would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| SylveonStage 1 | 120 | Magical Shot | 100 | Psychic + Colorless + Colorless | Metal ×2 | 1 |
The core: the 5 cards every list runs
These 5 cards appear in all 10 lists, without a single exception. That is 15 of the 60 slots. The other 45 are decided player by player.
Look at how those 15 slots break down: 8 Trainers, 3 Pokémon, 4 Energy. Trainers outweigh everything else put together, which is the mark of a deck that goes and fetches its cards rather than waiting to draw them.
5 of those 5 cards do not sit at the same count from list to list: Sylveon (3 to 4), Lillie's Determination (3 to 4) and Poké Pad (1 to 4), plus 2 more. Add those spreads up and you get 11 copies the 10 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Sylveon | PRE 40 | Pokémon | leaves |
| 3–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 1–4 | Poké Pad | POR 81 | Trainer | stays |
| 1–4 | Hilda | WHT 84 | Trainer | stays |
| 3–6 | Psychic Energy | MEE 5 | Energy | stays |
The 62 cards that change from list to list
62 cards fight over the 45 slots that are left: 13 above three lists in four, 37 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Boss's Orders at 90 %, Team Rocket's Petrel at 90 % and Night Stretcher at 90 %, plus 10 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Team Rocket's Articuno, at 50 %: 5 of 10 players took it, 5 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Eevee (2 lists out of 10) and Dudunsparce (2 lists out of 10).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 90 %9/10 | Boss's Orders | 2–4 | MEG 114 | Trainer |
| 90 %9/10 | Team Rocket's Petrel | 2–3 | DRI 176 | Trainer |
| 90 %9/10 | Night Stretcher | 2–4 | ASC 196 | Trainer |
| 90 %9/10 | Mist Energy | 2–4 | TEF 161 | Energy |
| 90 %9/10 | Darkness Energy | 1–3 | MEE 7 | Energy |
| 80 %8/10 | Eevee | 3–4 | TWM 135 | Pokémon |
| 80 %8/10 | Munkidori | 1 | TWM 95 | Pokémon |
| 80 %8/10 | Jacinthe | 3–4 | POR 75 | Trainer |
| 80 %8/10 | Pokégear 3.0 | 4 | SVI 186 | Trainer |
| 80 %8/10 | Crispin | 2–4 | SCR 133 | Trainer |
| 80 %8/10 | Jumbo Ice Cream | 3–4 | PFL 91 | Trainer |
| 80 %8/10 | Buddy-Buddy Poffin | 1–4 | TEF 144 | Trainer |
| 80 %8/10 | Hero's Cape | 1 | TEF 152 | Trainer |
| 70 %7/10 | Dedenne | 1 | SSP 87 | Pokémon |
| 70 %7/10 | Espeon ex | 1–2 | PRE 34 | Pokémon |
| 70 %7/10 | Psyduck | 1 | ASC 39 | Pokémon |
| 70 %7/10 | Handheld Fan | 1 | TWM 150 | Trainer |
| 70 %7/10 | Spiky Energy | 1 | JTG 159 | Energy |
| 60 %6/10 | Fezandipiti | 1 | TWM 96 | Pokémon |
| 60 %6/10 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 50 %5/10 | Team Rocket's Articuno | 1 | DRI 51 | Pokémon |
| 50 %5/10 | Water Energy | 1 | MEE 3 | Energy |
| 30 %3/10 | Eevee | 1–2 | SSP 143 | Pokémon |
| 30 %3/10 | Lillie's Clefairy ex | 1 | JTG 56 | Pokémon |
| 30 %3/10 | Grass Energy | 1–2 | MEE 1 | Energy |
| 20 %2/10 | Eevee | 1–4 | SFA 50 | Pokémon |
| 20 %2/10 | Dudunsparce | 2 | TEF 129 | Pokémon |
| 20 %2/10 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 20 %2/10 | Rare Candy | 3–4 | MEG 125 | Trainer |
| 20 %2/10 | Brock's Scouting | 1 | JTG 146 | Trainer |
| 20 %2/10 | Special Red Card | 1 | CRI 82 | Trainer |
| 20 %2/10 | Ultra Ball | 1 | MEG 131 | Trainer |
| 10 %1/10 | Dusknoir | 4 | PRE 37 | Pokémon |
| 10 %1/10 | Duskull | 4 | PRE 35 | Pokémon |
| 10 %1/10 | Dusclops | 3 | PRE 36 | Pokémon |
| 10 %1/10 | Team Rocket's Mareep | 3 | DRI 72 | Pokémon |
| 10 %1/10 | Dunsparce | 2 | JTG 120 | Pokémon |
| 10 %1/10 | Dunsparce | 2 | TEF 128 | Pokémon |
| 10 %1/10 | Mega Kangaskhan ex | 2 | MEG 104 | Pokémon |
| 10 %1/10 | Team Rocket's Ampharos | 2 | DRI 74 | Pokémon |
| 10 %1/10 | Cornerstone Mask Ogerpon ex | 1 | TWM 112 | Pokémon |
| 10 %1/10 | Salandit | 1 | POR 15 | Pokémon |
| 10 %1/10 | Salazzle ex | 1 | POR 16 | Pokémon |
| 10 %1/10 | Shaymin | 1 | DRI 10 | Pokémon |
| 10 %1/10 | Smoochum | 1 | SSP 75 | Pokémon |
| 10 %1/10 | Team Rocket's Flaaffy | 1 | DRI 73 | Pokémon |
| 10 %1/10 | Risky Ruins | 4 | MEG 127 | Trainer |
| 10 %1/10 | Dawn | 3 | PFL 87 | Trainer |
| 10 %1/10 | Lana's Aid | 3 | TWM 155 | Trainer |
| 10 %1/10 | Wondrous Patch | 3 | PFL 94 | Trainer |
| 10 %1/10 | Battle Cage | 2 | PFL 85 | Trainer |
| 10 %1/10 | Bianca's Devotion | 2 | TEF 142 | Trainer |
| 10 %1/10 | Switch | 2 | MEG 130 | Trainer |
| 10 %1/10 | Energy Search | 1 | POR 72 | Trainer |
| 10 %1/10 | Eri | 1 | TEF 146 | Trainer |
| 10 %1/10 | Festival Grounds | 1 | TWM 149 | Trainer |
| 10 %1/10 | Sparkling Crystal | 1 | SCR 142 | Trainer |
| 10 %1/10 | Telepathic Psychic Energy | 4 | POR 88 | Energy |
| 10 %1/10 | Fire Energy | 3 | MEE 2 | Energy |
| 10 %1/10 | Enriching Energy | 1 | SSP 191 | Energy |
| 10 %1/10 | Fighting Energy | 1 | MEE 6 | Energy |
| 10 %1/10 | Team Rocket's Energy | 1 | DRI 182 | Energy |
The most common Sylveon list, all 60 cards
Here they are in full, ready to build. 15 slots come from the core, the cards all 10 lists run. The remaining 45 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 21 more cards to reach 60. The whole thing comes to 13 Pokémon, 35 Trainers and 12 Energy.
One thing to know before you build it: the 10 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
There is no price total on this page. The readings we have are Cardmarket's, in euros, and the shop link further down sends you to TCGplayer, which quotes in dollars. Putting a euro figure next to a dollar shop would be one currency too many. The French and German pages carry the total.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 3 | Sylveon | PRE 40 | Pokémon | every list |
| 4 | Lillie's Determination | MEG 119 | Trainer | every list |
| 3 | Poké Pad | POR 81 | Trainer | every list |
| 1 | Hilda | WHT 84 | Trainer | every list |
| 4 | Psychic Energy | MEE 5 | Energy | every list |
| 4 | Boss's Orders | MEG 114 | Trainer | 90 % |
| 3 | Team Rocket's Petrel | DRI 176 | Trainer | 90 % |
| 2 | Night Stretcher | ASC 196 | Trainer | 90 % |
| 4 | Mist Energy | TEF 161 | Energy | 90 % |
| 3 | Darkness Energy | MEE 7 | Energy | 90 % |
| 4 | Eevee | TWM 135 | Pokémon | 80 % |
| 1 | Munkidori | TWM 95 | Pokémon | 80 % |
| 4 | Jacinthe | POR 75 | Trainer | 80 % |
| 4 | Pokégear 3.0 | BLK 084 | Trainer | 80 % |
| 3 | Crispin | SCR 133 | Trainer | 80 % |
| 3 | Jumbo Ice Cream | PFL 91 | Trainer | 80 % |
| 1 | Buddy-Buddy Poffin | TEF 144 | Trainer | 80 % |
| 1 | Hero's CapeACE SPEC | TEF 152 | Trainer | 80 % |
| 1 | Dedenne | SSP 87 | Pokémon | 70 % |
| 1 | Espeon ex | PRE 34 | Pokémon | 70 % |
| 1 | Psyduck | ASC 39 | Pokémon | 70 % |
| 1 | Handheld Fan | TWM 150 | Trainer | 70 % |
| 1 | Spiky Energy | JTG 159 | Energy | 70 % |
| 1 | Fezandipiti | TWM 96 | Pokémon | 60 % |
| 1 | Xerosic's Machinations | SFA 64 | Trainer | 60 % |
| 1 | Team Rocket's Articuno | DRI 51 | Pokémon | 50 % |
We have no fresh enough prices for this list, so we are not putting a number on it.
Pokémon: 13 3 Sylveon PRE 40 4 Eevee TWM 135 1 Munkidori TWM 95 1 Dedenne SSP 87 1 Espeon ex PRE 34 1 Psyduck ASC 39 1 Fezandipiti TWM 96 1 Team Rocket's Articuno DRI 51 Trainer: 35 4 Lillie's Determination MEG 119 3 Poké Pad POR 81 1 Hilda WHT 84 4 Boss's Orders MEG 114 3 Team Rocket's Petrel DRI 176 2 Night Stretcher ASC 196 4 Jacinthe POR 75 4 Pokégear 3.0 BLK 084 3 Crispin SCR 133 3 Jumbo Ice Cream PFL 91 1 Buddy-Buddy Poffin TEF 144 1 Hero's Cape TEF 152 1 Handheld Fan TWM 150 1 Xerosic's Machinations SFA 64 Energy: 12 4 Psychic Energy MEE 5 4 Mist Energy TEF 161 3 Darkness Energy MEE 7 1 Spiky Energy JTG 159 Total Cards: 60
What Sylveon costs to build, and how long it will last
You need 67 different cards to cover every version of this deck, 5 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.
All 10 lists bring an ACE SPEC, and that is where they part ways: 8 took Hero's Cape, 1 took Enriching Energy and 1 took Sparkling Crystal. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Hero's Cape and watch what the others do with theirs before you switch.
Then there is time. 1 of the 5 core cards carries the letter H, the one that goes at the next rotation: Sylveon. The core table marks it. In copies, that is 3 of the 15 slots the core fills. Which day it lands, we do not know yet.
What Sylveon struggles against
The attackers in this deck are Weak to Metal, so they take DOUBLE damage from that type. 11 of the 91 decks we track attack in exactly that type.
Concretely, here is what is waiting for you: Mega Excadrill ex, Slowking (Metagross) and Cinccino ex (Genesect ex), plus 8 more decks. The table below takes them one at a time, and those are the lists you practise against first before an event.
This table counts one thing, Weakness, and that comes to 11 decks out of the 91 we track. The other 80 do not attack into yours, and this table says nothing about them. You will still run into them.
Going the other way, your attackers are Psychic, and 6 of the decks we track have an attacker Weak to one of those: Mega Lucario ex, Mega Lucario ex / Hariyama and Greninja ex, among others. That is you doubling, for once. Second half of the table.
They double the damage they put on you
| Deck | Their card | Type |
|---|---|---|
| Mega Excadrill ex | Mega Excadrill ex | Metal |
| Slowking | Metagross | Metal |
| Cinccino ex | Genesect ex | Metal |
| Steven's Metagross ex | Steven's Metagross ex | Metal |
| Metagross | Metagross | Metal |
| Hop's Zacian ex | Hop's Zacian ex | Metal |
| Archaludon ex | Archaludon ex | Metal |
| Archaludon ex / N's Zoroark ex | Archaludon ex | Metal |
| Archaludon ex / Dudunsparce | Archaludon ex | Metal |
| Gengar ex | Bastiodon | Metal |
| Scizor ex | Genesect ex | Metal |
You double the damage you put on them
| Deck | Their card | Type |
|---|---|---|
| Mega Lucario ex | Mega Lucario ex | Psychic |
| Mega Lucario ex / Hariyama | Mega Lucario ex | Psychic |
| Greninja ex | Greninja ex | Psychic |
| Okidogi / Barbaracle | Okidogi | Psychic |
| Paldean Tauros | Paldean Tauros | Psychic |
| Greninja ex / Blaziken ex | Greninja ex | Psychic |
When an attack does nothing at all
There are two ways to hurt the Pokémon across the table, and the game does not treat them the same. An attack with a number printed next to it deals damage. An attack with no number, whose text just says "place 2 damage counters", does what the rules call an effect. That matters, because a handful of Pokémon have an Ability that prevents the effects of your opponent's attacks, and their card spells it out in brackets: damage is not an effect.
This deck has an answer to that. Team Rocket's Articuno has Repelling Veil, and 5 lists out of 10 play it. Against an attack that only places counters, that Pokémon takes nothing at all. Not one counter. An attack with a number printed next to it still puts its damage on it, mind you. That Ability even covers other Pokémon on your side. Its text tells you which ones, so read it once before your next tournament.
Of the decks we track right now, 4 play an attack like that. They are in the table below, with the Pokémon carrying it. When you run into one, put that Pokémon in the Active Spot: the marker attack can no longer touch it. Your opponent will have to reach for printed-damage attacks — most of these decks carry some too. The wall buys you turns, it does not win the game for you.
One of their attacks only places counters
| Deck | Their card | Their attack |
|---|---|---|
| Alakazam / Dudunsparce | Alakazam | Powerful Hand |
| Dhelmise | Poltchageist | Furtive Drop |
| Sinistcha / Teal Mask Ogerpon ex | Sinistcha | Cursed Drop |
| Alakazam | Alakazam | Powerful Hand |
Questions people ask
- What is the Sylveon deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 10 tournament lists harvested between 16 August 2026 and 22 August 2026, 5 cards turn up in every single one, 15 slots out of 60. The remaining 45 change from player to player, with 62 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 10 lists, played across 10 different tournaments, harvested between 16 August 2026 and 22 August 2026 from play.limitlesstcg.com. All 10 were read card by card, and every card recognised.
- Where do I start if I want to build Sylveon?
- With the whole core: 5 cards, 15 slots. Inside it, buy the 8 Trainer slots and the 4 Energy first: they carry over into your next deck. Leave the 3 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Boss's Orders at 90 % and Team Rocket's Petrel at 90 %.
- What beats Sylveon?
- Its attackers are Weak to Metal, so they take double damage from an attacker of that type. 11 of the 91 decks we track play an attacker of that type: Mega Excadrill ex, Slowking, Cinccino ex and Steven's Metagross ex, among others.
- Will Sylveon survive the next rotation?
- Not intact: 1 core cards out of 5 carry the letter H, starting with Sylveon.
- Are a lot of people playing Sylveon?
- We have read 10 lists of it, which puts it 88th of the 91 decks we track by lists read. The platform those tournaments run on counts 10 entries for it, 0.03 % of the field, across all its players. That figure is theirs.
Where all of this comes from
10 lists from play.limitlesstcg.com, played across 10 events, harvested between 16 August 2026 and 22 August 2026. The 67 cards named here were read against poko's own catalogue, built on the public TCGdex API. No prices on this page, for want of a fresh enough reading. The TCGplayer link in the cost section is a shop link, labelled as one right where it stands.
You've just read a page about the game. We can do far more with one match.
Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.
It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.