pokoacademy
Meta deck22 lists · 19 events · 11 August 2026 to 13 August 2026

Mega Starmie ex deck: the core, the flex slots, and what beats it

We took 22 lists of this deck and counted every card in every one of them. They come from 19 different tournaments, built by 22 people who never talked to each other. What all of them run is the core of the deck: 6 cards, 22 slots out of 60. The rest — 67 cards fighting over what is left — is where players disagree, and that is usually where a game is won.

Published Data updated
THE SHORT VERSION
  • 6 cards show up in all 22 lists we counted. No exceptions. That is 22 of your 60 slots. If you are building this deck, start there — nobody argues about those.
  • Your big card is Mega Starmie ex, 330 HP. Nebula Beam hits for 210, and it costs you 3 Energy (Colorless, Colorless and Colorless).
  • 67 cards change from list to list. That is exactly where a good player tunes the deck for what they expect to face, and the table below tells you how many lists run each one.
  • This deck has a Weakness printed right on its cards: Lightning. 1 of the decks we track attack in exactly that type. They are listed at the bottom, with the card that does the damage.

What this deck looks like when you open the box

Across the 22 lists we counted, this deck runs 13 to 21 Pokémon, 26 to 38 Trainers and 6 to 14 Energy. Its attacks are paid for in Water.

On results pages and on stream you will see it written « mega-starmie-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy count first: 6 to 14 out of 60. No single number tells you more about how a deck breathes. A lot of Energy means it wants to load up one big Pokémon and swing hard. Very little means it lives on cheap attacks and on Trainers to dig out whatever it is missing.

It sets up fast. Mega Starmie ex is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.

On the Trainer side: 7 to 17 Supporters, 13 to 19 Items, 0 to 3 Tools and 1 to 4 Stadiums. Worth saying out loud, because everyone forgets it once a tournament: you only get ONE Supporter a turn, while you can chain as many Items as you like. So a deck full of Items takes longer, louder turns than a deck full of Supporters.

What fills the 60 slots

Pokémon
13–21
Trainers
26–38
Energy
6–14
Supporters
7–17
Items
13–19
Tools
0–3
Stadiums
1–4

A range means the lists disagree with each other.

How it actually wins

Mega Starmie ex attacks with Nebula Beam for 210, and it costs 3 Energy (Colorless, Colorless and Colorless). It has 330 HP to absorb the answer. Everything else in the list is built around getting that card online.

Do the arithmetic with us, because it decides your first few turns. You attach one Energy a turn by hand. Mega Starmie ex wants 3. With no help, that means you swing on turn 3 at the earliest. Every card in this deck that accelerates Energy or fetches a Pokémon buys back a turn on that count, and at this level a turn is a game.

Here is the detail that quietly loses games: Mega Starmie ex has a Retreat Cost of 2. Once it is in the Active spot you are not getting it back to the Bench cheaply. Think before you send it up.

1 of the core Pokémon carry the « ex » suffix. Those are the big ones: high HP, attacks that hurt, and the price tag to match. They also cost you more when they fall — an opponent takes extra Prize cards for knocking out an ex, so every trade you lose there walks you towards the loss faster than you think.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Mega Starmie exStage 1330Nebula Beam210Colorless + Colorless + ColorlessLightning ×22
StaryuBasic70Water Gun20WaterLightning ×21

The core: the 6 cards every list runs

These 6 cards appear in all 22 lists, without a single exception. That is 22 of the 60 slots. The other 38 are decided player by player.

This is the most useful table on the page, and nobody publishes it. Everywhere else you get one list, from one player, who won one tournament. Fine — but you have no way of telling which parts of it were the deck and which parts were that person's idea on the day. Counting 22 lists settles the question by itself: what 22 people put in their deck without talking to each other IS the deck.

A word on the count column. We give you the number that comes up most often, and where the lists disagree we give you the range instead. A card sitting at "3 to 4" is one everybody plays but whose fourth copy is up for debate. That is exactly the kind of slot you reclaim when you want to fit an idea of your own.

The code next to the name — "TWM 130" and the like — is the set and the collector number, printed at the bottom of the card. We show you the printing the lists use most often, because two cards can share a name and have completely different attacks. Check that number before you buy anything.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–4StaryuPOR 20Pokémonstays
2–3Mega Starmie exPOR 21Pokémonstays
3–4Buddy-Buddy PoffinTEF 144Trainerleaves
2–4Lillie's DeterminationMEG 119Trainerstays
2–4Poké PadPOR 81Trainerstays
1–3Boss's OrdersMEG 114Trainerstays

What changes from one list to the next

67 cards show up in some lists and not in others. The percentage tells you how many lists run each one: at 50%, half the players want it and the other half deliberately chose something else.

Do not read this table as a ranking from best to worst. A card sitting at 80% is one four players in five find useful and the fifth cut on purpose, usually because they were expecting a different field. That disagreement is worth something on its own.

Here is how to use it when you build. Take the whole core first, no arguing. Then walk down this list and stop on every card you do not understand: read its text, work out what it is answering. A card you cannot explain is a card you will misplay, even if the champion had it in their list.

And if this is your first time with the deck, build the boring version — the full core plus the most common cards from here. Understand the deck before you start tinkering with it. That order is the only one that works.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
95 %21/22Ultra Ball1–4MEG 131Trainer
95 %21/22Water Energy1–8MEE 3Energy
91 %20/22Wally's Compassion1–4MEG 132Trainer
91 %20/22Hilda1–4WHT 84Trainer
91 %20/22Ignition Energy1–4WHT 86Energy
77 %17/22Night Stretcher1–3ASC 196Trainer
73 %16/22Mega Froslass ex2ASC 47Pokémon
73 %16/22Snorunt2–3ASC 46Pokémon
73 %16/22Shaymin1DRI 10Pokémon
73 %16/22Salvatore1–4TEF 160Trainer
73 %16/22Bubbly Water Energy1–4CRI 84Energy
68 %15/22Meowth ex1POR 62Pokémon
59 %13/22Xerosic's Machinations1SFA 64Trainer
55 %12/22Battle Cage1–3PFL 85Trainer
55 %12/22Hero's Cape1TEF 152Trainer
50 %11/22Drakloak1–3TWM 129Pokémon
50 %11/22Dreepy1–3TWM 128Pokémon
50 %11/22Switch1–2MEG 130Trainer
50 %11/22Mega Signal1–3MEG 121Trainer
50 %11/22Team Rocket's Petrel1–2DRI 176Trainer
41 %9/22Fezandipiti ex1–2ASC 142Pokémon
41 %9/22Pokégear 3.02–4SVI 186Trainer
36 %8/22Darkness Energy2–3MEE 7Energy
32 %7/22Risky Ruins2–3MEG 127Trainer
32 %7/22Legacy Energy1TWM 167Energy
27 %6/22Dudunsparce2–3TEF 129Pokémon
27 %6/22Munkidori2TWM 95Pokémon
27 %6/22Budew1–2ASC 16Pokémon
27 %6/22Crispin1–2SCR 133Trainer
27 %6/22Special Red Card1CRI 82Trainer
23 %5/22Air Balloon1–2ASC 181Trainer
23 %5/22Judge1–2POR 76Trainer
18 %4/22Dunsparce2–4JTG 120Pokémon
18 %4/22Froslass1TWM 53Pokémon
18 %4/22Surfing Beach1–2MEG 129Trainer
14 %3/22Dunsparce1–3TEF 128Pokémon
14 %3/22Fan Rotom1SCR 118Pokémon
14 %3/22Patrat1CRI 70Pokémon
14 %3/22Psyduck1ASC 39Pokémon
14 %3/22Handheld Fan1–2TWM 150Trainer
9 %2/22Team Rocket's Crobat ex3DRI 122Pokémon
9 %2/22Team Rocket's Golbat3DRI 121Pokémon
9 %2/22Team Rocket's Zubat3DRI 120Pokémon
9 %2/22Dragonair1ASC 151Pokémon
9 %2/22Dratini1ASC 150Pokémon
9 %2/22Dudunsparce ex1JTG 121Pokémon
9 %2/22Jamming Tower1–2TWM 153Trainer
9 %2/22Tool Scrapper1–2ASC 212Trainer
9 %2/22Hyper Aroma1TWM 152Trainer
9 %2/22Lucian1TWM 157Trainer
9 %2/22Team Rocket's Watchtower1DRI 180Trainer
5 %1/22Buneary2PFL 83Pokémon
5 %1/22Mega Lopunny ex2PFL 84Pokémon
5 %1/22Chien-Pao1SSP 56Pokémon
5 %1/22Rabsca1TEF 24Pokémon
5 %1/22Rellor1DRI 24Pokémon
5 %1/22Crushing Hammer4POR 71Trainer
5 %1/22Dark Bell3PBL 75Trainer
5 %1/22Pokémon Catcher3POR 82Trainer
5 %1/22Gravity Mountain2SSP 177Trainer
5 %1/22Energy Search1POR 72Trainer
5 %1/22Enhanced Hammer1TWM 148Trainer
5 %1/22Kieran1TWM 154Trainer
5 %1/22Larry's Skill1PRE 115Trainer
5 %1/22Scoop Up Cyclone1TWM 162Trainer
5 %1/22Surfer1SSP 187Trainer
5 %1/22Psychic Energy1MEE 5Energy

What it costs to build, and how long it will last

You need 73 different cards to cover every version of this deck, 6 of which nobody argues about. We do not have card prices, so we are not going to put a number on it.

What we can tell you is where the money goes. 1 ex Pokémon in the core, and they are almost the whole bill. The Trainers and basic Energy are near enough free, or already in your box. This deck runs no ACE SPEC card at all.

Now the question nobody asks you before you pay: how long will this deck stay legal? Of the 6 core cards, 1 carry the letter H in the bottom-left corner. That is the oldest letter still allowed in tournaments, which makes it the one that goes at the next rotation. Those 1 cards have an expiry date. We do not know what that date is — the publisher announces it and it appears in no card data — but we do know exactly which cards leave.

One last piece of old-player advice. Never build a deck card by card starting with the prettiest one. Start with the core Trainers: they are cheap, they carry over into other decks, and they are what keeps the deck running. Buy the expensive Pokémon last, once you know you actually enjoy the deck.

What this deck struggles against

The attackers in this deck are Weak to Lightning. A card with a Weakness takes DOUBLE damage from an attacker of that type. Of the decks we track, 1 attack in exactly that type.

Here is how the table below is built. The Weakness is printed on your cards, the type of the attacker across the table is printed on theirs, and the fact that this particular deck really does play that attacker is counted off its own lists. You can check every line of it with the cards in your hand.

One limit, while we are here. Weakness alone does not decide a match. A deck can double your damage and still lose because it sets up too slowly, or crush you without ever touching your Weakness. This table tells you where to look first. What settles the game sits further along.

Going the other way, your attackers are Water — and 7 of the decks we track have an attacker Weak to one of those. That is you doubling, for once. Second half of the table.

They double the damage they put on you

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Mega Manectric ex / EelektrikMega Manectric exLightning

You double the damage you put on them

Harvested decks that attack into this deck's Weakness, and those whose Weakness this deck hits
DeckTheir cardType
Dragapult ex / Blaziken exBlaziken exWater
Mega Chandelure exChandelureWater
Ethan's TyphlosionEthan's TyphlosionWater
Ceruledge exCeruledge exWater
Blaziken / N's Zoroark exBlaziken exWater
Flareon ex / NoctowlFlareon exWater
Mega Charizard X exMega Charizard X exWater

Questions people ask

What is the Mega Starmie ex deck list?
There isn't one, and that is the whole point. Across 22 tournament lists harvested between 11 August 2026 and 13 August 2026, 6 cards turn up in every single one — 22 slots out of 60. The remaining 38 change from player to player, with 67 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
22 lists, played across 19 different tournaments, harvested between 11 August 2026 and 13 August 2026 from play.limitlesstcg.com. Every one of them was read card by card, and every card was recognised.
Where do I start if I want to build this deck?
With the whole core: 6 cards, 22 slots. Inside that core, buy the Trainers and Energy first — they are cheap and they carry over into other decks — and leave the 1 ex Pokémon for last, because they are the bill. Only then work down the flex table and add the cards the most lists agree on.
What beats this deck?
Its attackers are Weak to Lightning, so they take double damage from an attacker of that type. Of the decks we track, 1 play an attacker of that type: Mega Manectric ex / Eelektrik. One caveat. Weakness tells you where to look first. What settles the game sits further along.
Will this deck survive the next rotation?
Not intact. 1 of the 6 core cards carry the letter H in the bottom-left corner — the oldest letter still legal, and therefore the one that goes. We do not know the date of that rotation: the publisher announces it and it appears in no card data. We do know which cards leave, and they are marked in the core table.
Are these numbers current?
The lists were harvested between 11 August 2026 and 13 August 2026, and the harvest runs every night. Every new list joins the count, so the percentages on this page move on their own as the format moves. When a card crosses over from the flex table into the core, that is the players moving first and the count following them.

Where all of this comes from

The 22 lists come from play.limitlesstcg.com, which publishes the decks played at official tournaments. They were harvested between 11 August 2026 and 13 August 2026 across 19 different events, then read card by card against poko's own card catalogue (built from the public TCGdex API) to recover what each card actually does. Card prices appear nowhere on this page: we have no reading fresh enough, and an empty cell beats a stale number. The TCGplayer link in the cost section is a shop link. It is labelled as one right where it stands.

NOW YOUR OWN GAME

You've just read a page about the game. We can do far more with one match.

Everything above is about the game in general. The thing we're really good at is one single match: yours. When a game ends, Pokémon TCG Live leaves you a log — the written record of everything that happened, turn by turn. Paste it here and we'll replay each of your decisions hundreds of times, then tell you which one actually cost you the game.

It's free and there's no account to make. Your log stays in your browser: your browser is what replays the game.

READ THIS NEXT

These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.

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